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| *''Radius'': 250 | | *''Radius'': 250 |
| *Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat. | | *Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat. It can stack 5 times. |
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| |[[File:Fieldmedic.png]] | | |[[File:Fieldmedic.png]] |
Revision as of 12:41, 5 June 2024
In the main story, you can customize your gene-thief ant colony using Royal Jelly.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
You can bring your customized story-mode colonies into freeplay.
Unlockables
Gene-thief ant queen
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Second wind
|
50
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- Become invulnerable for 30 seconds.
- Heal 300 HP over 5 seconds.
|
|
Fierce mother
|
50
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- Radius: 2600
- Confuse enemies for 10 seconds.
|
|
Royal guard
|
100
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.
- Spawn ants without requiring food or workers for 5 seconds.
|
|
Royal decree
|
100
|
Ability
|
- Trigger: User is reduced to 75% HP.
- Cooldown: 300
- Spawn ants without requiring food or workers for 20 seconds.
|
|
Minor improvements
|
|
|
- Health: + 10 x IP
- Cooldown: - 0.5 x IP
|
- Note:
- Royal guards resemble workers of the player species.
|
Gene-thief ant worker
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Level 2
|
10
|
|
|
|
Level 3
|
15
|
|
|
Nimble
|
30
|
Stat
|
- Evasion (out of combat): + 60%.
- Workers don't appear on minimaps or show health bars when they are out of combat.
- Workers can only be detected within a smaller radius.
|
|
Defensive
|
30
|
Stat
|
- Maximum taken damage: + 20
- Physical resistance: + 20%
- Venom resistance : + 20%
|
|
Aggressive brood
|
40
|
Stat
|
|
|
Efficient brood
|
40
|
Stat
|
- Movement speed: + 40
- Harvest amount: + 10
- Work speed: + 2
- Workers can move normally on non-highway tiles.
|
|
Minor improvements
|
|
|
- Movement speed: + 2 x IP
- Harvest amount: + 0.4 x IP
|
- Note:
- Workers can only harvest up to 30 food from large resources.
|
Black ant soldier
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Level 1
|
75
|
|
|
|
Level 2
|
15
|
|
|
|
Level 3
|
20
|
|
|
|
Dangerous
|
50
|
Stat
|
|
|
Meat wall
|
50
|
Stat
|
- Physical resistance: + 50%
|
|
Self preservation
|
70
|
Ability
|
- Trigger: User is reduced to 40% HP.
- Run away from battle for 0.5 second.
|
|
Self repair
|
70
|
Stat
|
|
|
Minor improvements
|
|
|
- Health: + 0.7 x IP
- Damage: + 0.05 x IP
- Armor: + 0.1 x IP
- Piercing: + 0.5% x IP
|
Wood ant shooter
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Level 1
|
150
|
|
|
|
Level 2
|
30
|
|
|
|
Level 3
|
40
|
|
|
|
Corrosive
|
80
|
Effect
|
- Mortar: Each attack deals 6 extra venom damage over 0.5 second.
- Rapid-fire: Each attack deals 1 extra venom damage over 0.5 second.
|
|
High pressure
|
80
|
Effect
|
- Mortar: Each attack deals 4.5 extra physical damage over 0.1 second.
- Rapid-fire: Each attack deals 0.75 extra physical damage over 0.1 second.
|
|
Crippling
|
100
|
Effect
|
- Mortar: Each target takes 40% more damage from physical attacks for 1.5 seconds.
- Rapid-fire: Each target takes 40% more damage from physical attacks for 0.4 second.
|
|
Weakening
|
100
|
Effect
|
- Mortar: Each target takes 40% more damage from venom attacks for 1.5 seconds.
- Rapid-fire: Each target takes 40% more damage from venom attacks for 0.4 second.
|
|
Minor improvements
|
|
|
- Health: + 0.5 x IP
- Damage: + 0.02 x IP
- Attack speed: + 0.4% x IP
- Range: + 20 x IP
|
- Note:
- Adaptations and improvements are only applied to acid spray.
- Debuff effect of Weakening and Crippling can be stacked in value.
- Despite the wording in the game, High pressure is damage-over-time.
|
Leafcutter ant major
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Level 1
|
300
|
|
|
|
Level 2
|
50
|
|
|
|
Level 3
|
60
|
|
|
|
Durable
|
100
|
Stat
|
|
|
Shockproof
|
100
|
Stat
|
- Maximum taken damage: + 20
|
|
Sharp
|
200
|
Ability
|
- Radius: 250
- Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
|
|
Resilient
|
200
|
Ability
|
- Radius: 250
- Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
|
|
Minor improvements
|
|
|
- Health: + 1 x IP
- Physical resistance: + 0.5% x IP
- Venom resistance: + 0.5% x IP
- Attack speed: + 0.3% x IP
|
- Note:
- Damage reflection will be calculated before maximum taken damage is applied in damage calculation.
|
Fire ant soldier
|
Icon
|
Name
|
Cost
|
Type
|
Effects
|
|
Level 1
|
500
|
|
|
|
Level 2
|
70
|
|
|
|
Level 3
|
80
|
|
|
|
Surefooted
|
200
|
Stat
|
|
|
Evasive
|
200
|
Stat
|
|
|
Last stand
|
300
|
Ability
|
- Trigger: User is reduced to 0 HP.
- Heal 50 HP over 0.5 second.
- Retain 50% of their base attack speed.
- Survive at 1 HP for 5 seconds and get eliminated afterward.
|
|
Last laugh
|
300
|
Ability
|
- Trigger: User is reduced to 0 HP.
- Deal 20 venom damage to a single nearby enemy.
|
|
Minor improvements
|
|
|
- Movement speed: + 2 x IP
- Piercing: + 0.5% x IP
- AOE resistance: + 0.01% x IP
- Damage: + 0.05 x IP
|
Trivia
(none)