Matabele Ant: Difference between revisions
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Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant. | Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant. | ||
Revived ants | Revived ants only retain 60% of their base health and damage. | ||
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals. | You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals. |
Revision as of 10:53, 28 May 2024
Information | |
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Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable as complete colonies in story missions and freeplay.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either of the 2 variants before playing a mission.
- Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3. Revival takes 10 seconds.
- Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
You can unlock adaptations for Matabele ant medics using Royal Jelly in the main story.
Food processing
Matabele ants mainly feed on termites. They can only harvest 10% of the base food amount from other creatures.
Reviving
Ants are respawned normally after death. Dead ants stay on the ground for 4 minutes if you have access to Matabele ant medics.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.
Revived ants only retain 60% of their base health and damage.
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Their level icons are grayed out.
Appearances
You can play as a Matabele ant colony in:
You can play with Matabele ant medics in:
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
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Damage modifications |
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Immunities |
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Matabele ant worker | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Matabele ant medic (anesthetist) | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Sting |
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Matabele ant medic (fast-responder) | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Matabele ant soldier | ||
Common stats |
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Damage modifications |
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Immunities |
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Basic attack |
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Sting |
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Trivia
(to be added)
References