Formicarium Adaptation: Difference between revisions
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:'''Note''': | :'''Note''': | ||
:* Royal guards resemble the worker units of the player species. | :*Royal guards resemble the worker units of the player species. | ||
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*''Harvest amount'': + 10 | *''Harvest amount'': + 10 | ||
*''Work speed'': + 2 | *''Work speed'': + 2 | ||
*Workers can move normally on | *Workers can move normally on non-highway tiles. | ||
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|Stat | |Stat | ||
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* ''Attack speed'': + 20% | *''Attack speed'': + 20% | ||
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|[[File:Meatwall.png]] | |[[File:Meatwall.png]] | ||
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|Stat | |Stat | ||
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* ''Physical resistance:'' + 50% | *''Physical resistance:'' + 50% | ||
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|[[File:Preservation.png]] | |[[File:Preservation.png]] | ||
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|Ability | |Ability | ||
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* ''Trigger:'' User is reduced to 40% HP. | *''Trigger:'' User is reduced to 40% HP. | ||
* Run away from battle for 0.5 second. | *Run away from battle for 0.5 second. | ||
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|[[File:Repair.png]] | |[[File:Repair.png]] | ||
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|Stat | |Stat | ||
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* ''Healing speed'': + 4 | *''Healing speed'': + 4 | ||
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|Effect | |Effect | ||
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* '''Mortar''': Each attack deals 6 extra venom damage over 0.5 second. | *'''Mortar''': Each attack deals 6 extra venom damage over 0.5 second. | ||
* '''Rapid-fire''': Each attack deals 1 extra venom damage over 0.5 second. | *'''Rapid-fire''': Each attack deals 1 extra venom damage over 0.5 second. | ||
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|[[File:Highpressure.png]] | |[[File:Highpressure.png]] | ||
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:*Adaptations and improvements are only applied to acid spray. | :*Adaptations and improvements are only applied to acid spray. | ||
:*Debuff effect of '''Weakening''' and '''Crippling''' can be stacked in value. | :*Debuff effect of '''Weakening''' and '''Crippling''' can be stacked in value. | ||
:*Despite the wording in the game, '''High pressure''' is | :*Despite the wording in the game, '''High pressure''' is damage-over-time. | ||
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|Stat | |Stat | ||
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* ''Maximum taken damage'': + 20 | *''Maximum taken damage'': + 20 | ||
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|[[File:Sharp.png]] | |[[File:Sharp.png]] | ||
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|Ability | |Ability | ||
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*''Trigger'': User | *''Trigger'': User is reduced to 0 HP. | ||
*Heal 50 HP over 0.5 second. | *Heal 50 HP over 0.5 second. | ||
* | *Lose 50% of their attack speed. | ||
*Survive at 1 HP for 5 seconds and | *Survive at 1 HP for 5 seconds and get eliminated afterward. | ||
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|[[File:Lastlaugh.png]] | |[[File:Lastlaugh.png]] | ||
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|Ability | |Ability | ||
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*''Trigger'': User | *''Trigger'': User is reduced to 0 HP. | ||
*Deal 20 venom damage to a single | *Deal 20 venom damage to a single nearby enemy. | ||
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|Ability | |Ability | ||
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*'' | *''Radius:'' 250 | ||
*Matabele ant medics heal themselves and nearby allies each time they hit their attacks. | |||
*Damage becomes 5/ 7.5/ 10. | |||
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|[[File:Preserve.png]] | |[[File:Preserve.png]] | ||
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|Stat | |Stat | ||
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*Revived ants | *Revived ants only lose 20% of their health and damage. | ||
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Revision as of 11:41, 27 May 2024
In the main story, you can customize your gene-thief ant colony using Royal Jelly.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
You can bring your customized story-mode colonies into freeplay.
Unlockables
Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
| |
High pressure | 80 | Effect |
| |
Crippling | 100 | Effect |
| |
Weakening | 100 | Effect |
| |
Minor improvements |
| |||
|
Leafcutter ant major | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 300 | |||
Level 2 | 50 | |||
Level 3 | 60 | |||
Durable | 100 | Stat |
| |
Shockproof | 100 | Stat |
| |
Sharp | 200 | Ability |
| |
Resilient | 200 | Ability |
| |
Minor improvements |
| |||
|
Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
| |
Evasive | 200 | Stat |
| |
Last stand | 300 | Ability |
| |
Last laugh | 300 | Ability |
| |
Minor improvements |
|
Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | ||||
Level 2 | ||||
Level 3 | ||||
Sustain | Ability |
| ||
Preserve | Ability |
| ||
Field medic | Ability |
| ||
Surgeon | Stat |
| ||
Minor improvements |
(to be added) |
Trivia
(none)