Stat Explanation: Difference between revisions

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* '''Immune to pickup/ execution/ knockback:''' A creature with this stat is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to pickup/ execution/ knockback:''' A creature with this stat is immune to [[Repositioning Effect|repositioning effects]].


* '''Immune to execution:''' A creature with this stat is immune to [[Executing Effect|executing effects]].
* '''Immune to execution:''' A creature with this stat is immune to [[Executing Effect|execution]].


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Revision as of 23:45, 15 June 2024

This page shows creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 units per second.


Common stats

  • Cost: This stat shows how much food you need to spend to build a tile and spawn an active unit.
  • Health: This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
  • Movement speed: This stat shows how quickly a creature moves.
  • Food amount: This stat shows how much food you can harvest from a large resource.
  • Harvest capacity: This stat shows how many ants or termites can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: This stat shows how much food an ant or a termite can take from a large resource each harvest.
  • Mount capacity: This stat shows how many ants or termites can mount a creature.
  • Temperament: This stat shows how a creature behaves when it encounters an enemy.
  • Score: This stat shows how much combat score you gain for eliminating a creature.
  • Threat: Each creature give itself a stackable threat value each time it hits its attack. Attacking creature with higher threat value has higher chance to be the target of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
  • Size: Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach an enemy within its vision radius.
  • Healing speed: This stat shows how much health a creature can regain every second when it is out of combat.
  • Vision radius: This stat shows how far a creature can detect an enemy.
  • Wander radius: This stat shows how far a creature moves around when it is idling.
  • Encumbered: A creature with this stat must move 35% more slowly while carrying food.


Immunities

  • Slow resistance: A creature with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: A creature with this stat is immune to disrupting effects.
  • Immune to execution: A creature with this stat is immune to execution.


Abilities

Stats

  • Target: An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
  • Trigger: An ability can only be used if the user and the target meet certain conditions. Most abilities are unusable when the target isn't on the ground.
  • Range: An ability can only be used if the target is within a certain distance from the user.
  • Chance: An ability with this stat only has certain chance to be activated even if all conditions are met.
  • Cooldown: An ability with this stat can only be used when cooldown is over. An ability without this stat can be used continuously.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: An ability with this stat can inflict damage or effects to any enemies within a certain radius from the target. It doesn't affect nearby enemies if the ability misses the main target.
  • Multihit: An ability with this stat can inflict damage or effects multiple times on a target before it enters cooldown. The next target will be chosen immediately if the original target is dead or has moved away.
  • Multitarget: An ability with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.
  • Attack speed: This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
  • Projectile: An ability with this stat doesn't trigger damage reflection.
  • Pickup: An ability with this stat can't be used on an immune target.


Basic attack

Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.


Effects

Stats

  • Effect value: This stat shows how strong an effect is.
  • Duration: This stat shows how long an effect lasts.
  • Type: A creature can be inflicted with multiple different-typed effects at once.
  • Stacking: A creatures can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


Type

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing, paralysis
  • Repositioning effects: pickup, knockback
  • Executing effects: execution, death
  • Damage modifications: damage buff, damage flash-buff, resistance modification
  • Speed modifications: speedup, slowdown, attack speed modification, attack speed flash-buff
  • Other effects: invulnerability, taunt


Stacking

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Trivia

(none)