Matabele Ant: Difference between revisions
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*Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds. | *Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds. | ||
Workers slow down while carrying food. | Workers slow down while carrying food. | ||
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=='''Food processing'''== | =='''Food processing'''== | ||
Matabele ants must feed on termites. They can only harvest 10% of the base food amount from dead creatures. Dead termites disappear after | Matabele ants must feed on termites. They can only harvest 10% of the base food amount from dead creatures. Dead termites disappear after 2 minutes. | ||
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=='''Reviving'''== | =='''Reviving'''== | ||
Ants are respawned normally after death. Dead ants | Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have access to Matabele ant medics. | ||
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process. | Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process. |
Revision as of 15:22, 11 June 2024
Information | |
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Common name | Matabele ant |
Scientific name | Megaponera analis |
Environment | Savannah |
Castes | Queen Worker Medic Soldier |
Traits | Revival Speed debuff Resistance debuff Damage-over-time |
Playable colony | Yes |
Matabele ants (Megaponera analis) are playable in story levels, extra levels and custom games.
Abilities
Matabele ants use basic attack by biting.
Soldiers can sting and poison enemies.
You must choose either anesthetist or fast-responder medics before playing.
- Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3. Revival takes 10 seconds.
- Fast-responder medics can move normally on non-highway tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.
Workers slow down while carrying food.
Food processing
Matabele ants must feed on termites. They can only harvest 10% of the base food amount from dead creatures. Dead termites disappear after 2 minutes.
Reviving
Ants are respawned normally after death. Dead ants remain on the ground for 4 minutes if you have access to Matabele ant medics.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.
Revived ants only retain 60% of their base health and damage. They don't heal out of combat and can't be upgraded.
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can enable creature information to identify revived ants. Their level icons are grayed out.
Appearances
You can play as a Matabele ant colony in:
- Triage (either)
- Drive Them Back (either)
You can play with Matabele ant medics in:
- Main story (either)
- Tug of War 3 (anesthetist)
You can play with Matabele ant soldiers in:
- Main story
- Tug of War 3
You can also encounter non-player Matabele ants in:
Notable stats
Matabele ant queen | |
Common stats |
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Damage modifications |
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Immunities |
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Trivia
(to be added)