Formicarium Adaptation: Difference between revisions
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=='''Royal Jelly'''== | =='''Royal Jelly'''== | ||
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant | Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant ''(Formica ereptor)'' were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species. | ||
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges. | You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges. | ||
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You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications. | You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications. | ||
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 80% for physical and venom resistance. | |||
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus. | Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus. | ||
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*''Trigger:'' User is reduced to 75% HP. | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown:'' 300 | *''Cooldown:'' 300 | ||
* | *User becomes invulnerable for 30 seconds. | ||
* | *User heals 300 HP over 5 seconds. | ||
|- | |- | ||
|[[File:Fiercemother.png]] | |[[File:Fiercemother.png]] | ||
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*''Cooldown:'' 300 | *''Cooldown:'' 300 | ||
*''Radius:'' 2600 | *''Radius:'' 2600 | ||
* | *User confuses enemies for 10 seconds. | ||
|- | |- | ||
|[[File:Royalguard.png]] | |[[File:Royalguard.png]] | ||
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*''Trigger:'' User is reduced to 75% HP. | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown:'' 300 | *''Cooldown:'' 300 | ||
* | *You spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds. | ||
* | *You can spawn ants without requiring food or workers for 5 seconds. | ||
|- | |- | ||
|[[File:Royaldecree.png]] | |[[File:Royaldecree.png]] | ||
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*''Trigger:'' User is reduced to 75% HP. | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown:'' 300 | *''Cooldown:'' 300 | ||
* | *You can spawn ants without requiring food or workers for 20 seconds. | ||
|- | |- | ||
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*''Evasion (out of combat):'' + 60%. | *''Evasion (out of combat):'' + 60%. | ||
*Workers can only be detected within a smaller radius. | *Workers can only be detected within a smaller radius. | ||
|- | |- | ||
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*''Harvest amount:'' + 10 | *''Harvest amount:'' + 10 | ||
*''Work speed:'' + 2 | *''Work speed:'' + 2 | ||
* | *User can move normally on non-highway tiles. | ||
|- | |- | ||
| | | | ||
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|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Workers can only harvest up to 30 food from large food | :*Workers with '''Nimble''' don't appear on minimaps or show health bars out of combat. | ||
:*Workers can only harvest up to 30 food from large food and 45 food from lignocellulose, regardless of harvest amount. | |||
:*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | :*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | ||
|} | |} | ||
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| | | | ||
*''Trigger:'' User is reduced to 40% HP. | *''Trigger:'' User is reduced to 40% HP. | ||
* | *User runs away from battle for 0.5 second. | ||
|- | |- | ||
|[[File:Repair.png]] | |[[File:Repair.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Acid spray deals 6 extra venom damage over 0.5 second. | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Acid spray deals 1 extra venom damage over 0.5 second. | ||
|- | |- | ||
|[[File:Highpressure.png]] | |[[File:Highpressure.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Acid spray deals 4.5 extra physical damage over 0.1 second. | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Acid spray deals 0.75 extra physical damage over 0.1 second. | ||
|- | |- | ||
|[[File:Crippling.png]] | |[[File:Crippling.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Acid spray makes enemies take 40% more damage from physical attacks for 1.5 seconds. | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Acid spray makes enemies take 40% more damage from physical attacks for 0.4 second. | ||
*The effect can be stacked in value. | *The effect can be stacked in value. | ||
|- | |- | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Acid spray makes enemies take 40% more damage from venom attacks for 1.5 seconds. | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Acid spray makes enemies take 40% more damage from venom attacks for 0.4 second. | ||
*The effect can be stacked in value. | *The effect can be stacked in value. | ||
|- | |- | ||
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*''Attack speed (acid spray):'' + 0.4% x IP | *''Attack speed (acid spray):'' + 0.4% x IP | ||
*''Range (acid spray):'' + 2 x IP | *''Range (acid spray):'' + 2 x IP | ||
|} | |} | ||
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|Ability | |Ability | ||
| | | | ||
* | *User makes nearby allies inflict 30% of taken damage on the attacking enemies. | ||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
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|Ability | |Ability | ||
| | | | ||
* | *User increases physical resistance and venom resistance of nearby allies by 30%. | ||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
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*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP. | ||
* | *User heals 50 HP over 0.5 second. | ||
* | *User only retains 50% of their original attack speed. | ||
* | *User gets eliminated after 5 seconds. | ||
|- | |- | ||
|[[File:Lastlaugh.png]] | |[[File:Lastlaugh.png]] | ||
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|'''Sustain''' | |'''Sustain''' | ||
|400 | |400 | ||
| | |Effect | ||
| | | | ||
* | *Non-basic attack heals nearby allies by 3 HP after each hitting attack. | ||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
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|Ability | |Ability | ||
| | | | ||
* | *User increases out-of-combat healing speed of nearby allies by 1 HP per second. | ||
*The effect can be stacked in value up to 5 times. | *The effect can be stacked in value up to 5 times. | ||
*''Radius:'' 250 | *''Radius:'' 250 | ||
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|Stat | |Stat | ||
| | | | ||
* | *User immediately performs revival 5 seconds after picking up dead ants. | ||
|- | |- | ||
|[[File:Surgeon.png]] | |[[File:Surgeon.png]] | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage ( | *''Damage (mount):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage ( | *''Damage (mount):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
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<br/> | <br/> | ||
[[Category: | [[Category:Eusocial Insects]] | ||
[[Category:Story]] | [[Category:Story]] |
Latest revision as of 21:28, 31 December 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Some stats can only be improved up to a certain limit: 1200 for movement speed, 500% for attack speed, 80% for physical and venom resistance.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
Nimble | 30 | Stat |
| |
Defensive | 30 | Stat |
| |
Aggressive brood | 40 | Stat |
| |
Efficient brood | 40 | Stat |
| |
Minor improvements |
| |||
|
Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
| |
High pressure | 80 | Effect |
| |
Crippling | 100 | Effect |
| |
Weakening | 100 | Effect |
| |
Minor improvements |
|
Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
| |
Evasive | 200 | Stat |
| |
Last stand | 300 | Ability |
| |
Last laugh | 300 | Ability |
| |
Minor improvements |
| |||
|
Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
Sustain | 400 | Effect |
| |
Preserve | 400 | Ability |
| |
Field medic | 600 | Stat |
| |
Surgeon | 600 | Stat |
| |
Minor improvements |
|
Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
Lean pupation | 600 | Stat |
| |
Fast recovery | 600 | Stat |
| |
Reinforced carapace | 700 | Stat |
| |
Sealed carapace | 700 | Stat |
| |
Minor improvements |
|
Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
| ||
Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
| ||
Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
| ||
Termite minor soldier | Level 3 | 400 | |
Minor improvements |
| ||
Termite major soldier | Level 3 | 600 | |
Minor improvements |
|
Trivia
(none)