Termite: Difference between revisions

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Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.
Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.
You can have a single termite king when you play as a termite colony. It is [[Uncategorized Effect|invulnerable]] until the queen is dead. It is uncontrollable and can only attack enemies.


Major workers are still treated workers even though they are counted toward soldier population and can't do nest jobs.
Major workers are still treated workers even though they are counted toward soldier population and can't do nest jobs.
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*None
*None
|-
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|'''Mount'''<br/>'''(basic attack)'''
|'''Mount'''
|width="40%"|
|width="40%"|
*''Trigger:'' User is mounting.
*''Trigger:'' User is mounting.
*''Damage (physical):'' 5/ 6/ 7  
*''Damage (physical):'' 5/ 6/ 7  
*''Attack speed:'' 1/ 1/ 1
*''Attack speed:'' 1/ 1/ 1
|width="45%"|  
|width="45%"|
|-
|-
|'''Flashbuff attack'''
|'''Non-basic attack'''
|
|
*''Damage (physical):'' 4/ 5.2/ 6
*''Damage (physical):'' 4/ 5.2/ 6

Latest revision as of 02:21, 15 December 2024

Information
ThumbTermite.jpg
Common name Termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Termites (Macrotermes bellicosus) are playable as complete colonies in story missions, extra missions and custom games.


Abilities

Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be stacked in value and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.

Major workers are still treated workers even though they are counted toward soldier population and can't do nest jobs.


Food processing

The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.

Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose.

Termites can only feed on fungus. Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.

Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.

Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.

You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.

You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


Appearances

You can play as a termite colony in:

You can play with termite minor soldiers in:

  • Main story

You can play with termite major soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player termites in:


Notable stats

Mature termite queen
Common stats
  • Health: 1400
  • Food amount: 800 [8]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (weak)/ knockback (strong)
  • Immune to execution


TermiteQ.png Young termite queen
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [3]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 15
  • Attack speed: 0.6


TermiteK.png Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [2]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 5
  • Attack speed: 1.8


TermiteMinorW.png Termite minor worker
Common stats
  • Cost: 20 [2]
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMajorW.png Termite major worker
Common stats
  • Cost: 30 [3]
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMinorS.png Termite minor soldier
Common stats
  • Cost: 50 [6]
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1/ 1/ 1
Cripple
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


TermiteMajorS.png Termite major soldier
Common stats
  • Cost: 110 [11]
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Mount
  • Trigger: User is mounting.
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1/ 1/ 1
Non-basic attack
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1/ 1/ 1
Damage buff
  • Tick buff: + 7%/ + 10%/ +13%
  • Reverting speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
  • Adaptations are applied to both minor an major workers in new game plus.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus, which is the largest termite species in the world.
  • In real life, termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects don't have special animation and are only temporary.
  • In real life, termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It's even loud enough to be detected by human.