Emperor Scorpion: Difference between revisions
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Emperor scorpions use basic attack by pinching. They can reposition themselves in combat. | Emperor scorpions use basic attack by pinching. They can reposition themselves in combat. | ||
Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[ | Large scorpions can sting to [[Disrupting Effect|paralyze]] and [[Damage Modifying Effect|make enemies take more damage]]. It hits 4 times. | ||
Huge scorpions | Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect. | ||
Huge scorpions can slam on the ground to stun, [[Repositioning Effect|fling enemies away]] and confuse them afterward. | |||
Huge scorpions can | They can also remove mounting enemies, stun, fling them away and confuse them afterward at low health. Stun and confusion immunity is ignored. | ||
Huge scorpions can damage multiple enemies at once at low health. | |||
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health. | |||
<br/> | <br/> | ||
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*''Chance:'' 40% | *''Chance:'' 40% | ||
*''Damage (venom):'' 10 | *''Damage (venom):'' 10 | ||
*'''Multitarget:'' 4 | |||
*''Cooldown:'' 12 | *''Cooldown:'' 12 | ||
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|width="45%"| | |width="45%"| | ||
|- | |- | ||
|rowspan="3"|'''Claw crush''' | |'''Frenzy attack (weak)''' | ||
| | |||
*''Trigger:'' User has between 55% and 85% HP. | |||
*''Damage (physical):'' 45 | |||
*''Radius (splash):'' 130 | |||
*''Attack speed:'' 1.2 | |||
| | |||
|- | |||
|'''Frenzy attack (medium)''' | |||
| | |||
*''Trigger:'' User has between 10% and 55% HP. | |||
*''Damage (physical):'' 45 | |||
*''Radius (splash):'' 130 | |||
*''Attack speed:'' 1.4 | |||
| | |||
|- | |||
|'''Frenzy attack (strong)''' | |||
| | |||
*''Trigger:'' User has below 10% HP. | |||
*''Damage (physical):'' 45 | |||
*''Radius (splash):'' 130 | |||
*''Attack speed:'' 1.6 | |||
| | |||
|- | |||
|rowspan="3"|'''Claw crush'''<br/>'''(version 1)''' | |||
|rowspan="3"| | |rowspan="3"| | ||
*''Trigger:'' User has above 40% HP. | |||
*''Chance:'' 30% | *''Chance:'' 30% | ||
*''Damage (physical):'' 30/ 40/ 40/ 40 | *''Damage (physical):'' 30/ 40/ 40/ 40 | ||
*''Radius (splash):'' 500 | *''Radius (splash):'' 500 | ||
*''Cooldown | *''Cooldown:'' 17 | ||
| | | | ||
:'''Stun''' | :'''Stun''' | ||
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:*''Distance:'' 1000 | :*''Distance:'' 1000 | ||
|- | |- | ||
|''' | |rowspan="3"|'''Claw crush'''<br/>'''(version 2)''' | ||
| | |rowspan="3"| | ||
*''Trigger:'' User has | *''Trigger:'' User has below 40% HP. | ||
*''Damage (physical):'' | *''Chance:'' 30% | ||
*'' | *''Damage (physical):'' 30/ 40/ 40/ 40 | ||
*''Cooldown:'' | *''Radius (splash):'' 500 | ||
*''Cooldown:'' 20 | |||
| | | | ||
:'''Stun''' | |||
:*''Duration:'' 2 | |||
|- | |- | ||
| | | | ||
:'''Confusion''' | |||
:*''Duration:'' 5 | |||
|- | |- | ||
| | | | ||
:'''Knockback''' | |||
:*''Distance:'' 1000 | |||
|- | |- | ||
|''' | |'''Snap'''<br/>'''(version 1)''' | ||
| | | | ||
*''Trigger:'' User has | *''Trigger:'' User has below 70% HP. | ||
*''Damage (physical):'' | *''Damage (physical):'' 60/ 120/ 120/ 120 | ||
*'' | *''Multitarget:'' 8 | ||
*'' | *''Cooldown:'' 12 | ||
| | | | ||
|- | |- | ||
|''' | |'''Snap'''<br/>'''(version 2)''' | ||
| | | | ||
*''Trigger:'' User has below | *''Trigger:'' User has below 25% HP. | ||
*''Damage (physical):'' | *''Damage (physical):'' 60/ 120/ 120/ 120 | ||
*'' | *''Multitarget:'' 8 | ||
*'' | *''Cooldown:'' 12 | ||
| | | | ||
|- | |- | ||
|rowspan="3"|'''Distance ( | |rowspan="3"|'''Distance'''<br/>'''(version 1)''' | ||
|rowspan="3"| | |rowspan="3"| | ||
*''Trigger:'' User has | *''Trigger:'' User has below 75% HP. | ||
*''Cooldown:'' 10000 | *''Cooldown:'' 10000 | ||
| | | | ||
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:*''Distance:'' 1000 | :*''Distance:'' 1000 | ||
|- | |- | ||
|rowspan="3"|'''Distance ( | |rowspan="3"|'''Distance'''<br/>'''(version 2)''' | ||
|rowspan="3"| | |rowspan="3"| | ||
*''Trigger:'' User has | *''Trigger:'' User has below 50% HP. | ||
*''Cooldown:'' 10000 | *''Cooldown:'' 10000 | ||
| | | | ||
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:*''Distance:'' 1000 | :*''Distance:'' 1000 | ||
|- | |- | ||
|rowspan="3"|'''Distance ( | |rowspan="3"|'''Distance'''<br/>'''(version 3)''' | ||
|rowspan="3"| | |rowspan="3"| | ||
*''Trigger:'' User has below 25% HP. | *''Trigger:'' User has below 25% HP. |
Latest revision as of 02:20, 23 June 2024
Information | |
---|---|
Common name | Emperor scorpion |
Scientific name | Pandinus imperator |
Environment | Savannah |
Forms | Large Huge |
Traits | Paralysis Resistance debuff Stun Confusion Knockback Nocturnal |
Emperor scorpion (Pandinus imperator) are nocturnal enemies in savannah documentary levels.
Abilities
Emperor scorpions use basic attack by pinching. They can reposition themselves in combat.
Large scorpions can sting to paralyze and make enemies take more damage. It hits 4 times.
Huge scorpions become frenzy and speed up at low health. It isn't counted as a speed modifying effect.
Huge scorpions can slam on the ground to stun, fling enemies away and confuse them afterward.
They can also remove mounting enemies, stun, fling them away and confuse them afterward at low health. Stun and confusion immunity is ignored.
Huge scorpions can damage multiple enemies at once at low health.
Huge scorpions have multiple abilities which do exactly the same things. This lets them use each ability consecutively before cooldown is over at low health.
Appearances
You can encounter emperor scorpions in:
Notable stats
Trivia
(none)