Formicarium Adaptation: Difference between revisions
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You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
You can bring your customized story-mode colonies into | Adaptations and improvements are applied to the corresponding units in documentary levels when you are in new game plus. | ||
You can bring your customized story-mode colonies into custom games. | |||
<br/> | <br/> | ||
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|Stat | |Stat | ||
| | | | ||
*''Damage:'' + 200% | *''Damage (basic attack):'' + 200% | ||
|- | |- | ||
|[[File:Efficient.png]] | |[[File:Efficient.png]] | ||
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|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Workers can only harvest up to 30 food from large | :*Workers can only harvest up to 30 food from large food. Leaves, [[Carnivorous Plant|nectar]] and lignocellulose aren't affected by this limit. | ||
:*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | |||
:*Adaptations and minor improvements are applied to both [[Termite|termite]] minor workers and termite major workers. | |||
|} | |} | ||
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|Stat | |Stat | ||
| | | | ||
*''Attack speed (basic):'' + 20% | *''Attack speed (basic attack):'' + 20% | ||
|- | |- | ||
|[[File:Meatwall.png]] | |[[File:Meatwall.png]] | ||
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| | | | ||
*''Health:'' + 0.7 x IP | *''Health:'' + 0.7 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Armor:'' + 0.1 x IP | *''Armor:'' + 0.1 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
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| | | | ||
*''Health:'' + 0.5 x IP | *''Health:'' + 0.5 x IP | ||
*''Damage (acid spray):'' + 0.02 x IP | *''Damage (mortar acid spray):'' + 0.08 x IP | ||
*''Damage (rapid-fire acid spray):'' + 0.02 x IP | |||
*''Attack speed (acid spray):'' + 0.4% x IP | *''Attack speed (acid spray):'' + 0.4% x IP | ||
*''Range (acid spray):'' + | *''Range (acid spray):'' + 2 x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Adaptations are applied to acid spray. | :*Adaptations and minor improvements are applied to acid spray, unlike other units. | ||
:*Debuff effect of '''Weakening''' | :*Debuff effect of '''Weakening''' or '''Crippling''' can be [[Stat|stacked in value]]. | ||
:*Despite the wording in the game, '''High pressure''' is damage-over-time. | :*Despite the wording in the game, '''High pressure''' is damage-over-time. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|300 | |300 | ||
| | | | ||
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|Ability | |Ability | ||
| | | | ||
*Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura. | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Resilient.png]] | |[[File:Resilient.png]] | ||
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|Ability | |Ability | ||
| | | | ||
*Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura. | *Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura. | ||
*''Radius:'' 250 | |||
|- | |- | ||
| | | | ||
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*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
*''Attack speed (basic):'' + 0.3% x IP | *''Attack speed (basic attack):'' + 0.3% x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
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*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP. | ||
*Heal 50 HP over 0.5 second. | *Heal 50 HP over 0.5 second. | ||
*Retain 50% of their | *Retain 50% of their original attack speed. | ||
* | *Get eliminated after 5 seconds. | ||
|- | |- | ||
|[[File:Lastlaugh.png]] | |[[File:Lastlaugh.png]] | ||
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*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''AOE resistance:'' + 0.01% x IP | *''AOE resistance:'' + 0.01% x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
|- | |||
|colspan="5"| | |||
:'''Note''' | |||
:*Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation. | |||
:*Execution doesn't trigger '''Last laugh''' and '''Last stand'''. | |||
|} | |} | ||
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|Ability | |Ability | ||
| | | | ||
*''Damage (physical):'' 5/ 7.5/ 10 | |||
*''Attack speed:'' 1/ 1/ 1 | |||
*Medics must use this ability while on the ground and can only use basic attack while mounting enemies. | |||
*Matabele ant medics and nearby allies heal 3 HP each time the medics hit their attacks. | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Preserve.png]] | |[[File:Preserve.png]] | ||
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|Ability | |Ability | ||
| | | | ||
*Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat. It can stack 5 times. | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Fieldmedic.png]] | |[[File:Fieldmedic.png]] | ||
|'''Field medic''' | |'''Field medic''' | ||
|600 | |600 | ||
| | |Stat | ||
| | | | ||
*Matabele ant medics | *Matabele ant medics will immediatey perform revival 5 seconds after picking up dead ants. | ||
|- | |- | ||
|[[File:Surgeon.png]] | |[[File:Surgeon.png]] | ||
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|Stat | |Stat | ||
| | | | ||
*Revived ants retain 85% of their | *Revived ants retain 85% of their original health and damage. | ||
|- | |- | ||
| | | | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
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|Stat | |Stat | ||
| | | | ||
*''Venom resistance:' + 50% | *''Venom resistance:'' + 50% | ||
|- | |- | ||
| | | | ||
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| | | | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Damage ( | *''Damage (execute):'' + 2 x IP | ||
*''Health:'' + 3 x IP | *''Health:'' + 3 x IP | ||
*''Maximum taken damage:'' + 2 x IP | *''Maximum taken damage:'' + 2 x IP | ||
|} | |} | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Armor:'' + 0.01 x IP | *''Armor:'' + 0.01 x IP | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Attack speed (basic):'' + 0.3% x IP | *''Attack speed (basic attack):'' + 0.3% x IP | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Health:'' + 1 x IP | *''Health:'' + 1 x IP | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP |
Latest revision as of 12:18, 13 September 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Adaptations and improvements are applied to the corresponding units in documentary levels when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
Nimble | 30 | Stat |
| |
Defensive | 30 | Stat |
| |
Aggressive brood | 40 | Stat |
| |
Efficient brood | 40 | Stat |
| |
Minor improvements |
| |||
|
Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
| |
High pressure | 80 | Effect |
| |
Crippling | 100 | Effect |
| |
Weakening | 100 | Effect |
| |
Minor improvements |
| |||
|
Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
| |
Evasive | 200 | Stat |
| |
Last stand | 300 | Ability |
| |
Last laugh | 300 | Ability |
| |
Minor improvements |
| |||
|
Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
Sustain | 400 | Ability |
| |
Preserve | 400 | Ability |
| |
Field medic | 600 | Stat |
| |
Surgeon | 600 | Stat |
| |
Minor improvements |
|
Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
Lean pupation | 600 | Stat |
| |
Fast recovery | 600 | Stat |
| |
Reinforced carapace | 700 | Stat |
| |
Sealed carapace | 700 | Stat |
| |
Minor improvements |
|
Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
| ||
Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
| ||
Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
| ||
Termite minor soldier | Level 3 | 400 | |
Minor improvements |
| ||
Termite major soldier | Level 3 | 600 | |
Minor improvements |
|
Trivia
(none)