Sun Spider: Difference between revisions

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Sun spiders don't use basic attack. They can constantly execute small enemies one at a time. They can reposition themselves in combat at low health.
Sun spiders don't use basic attack. They can constantly execute small enemies one at a time. They can reposition themselves in combat at low health.


Huge sun spiders can jab quickly to [[Disruption Effect|stun]] enemies or bash on the ground to confuse them. They can [[Repositioning Effect|eat]] small enemies one at a time to [[Healing Effect|heal]].
Huge sun spiders can jab quickly to [[Disrupting Effect|stun]] enemies or bash on the ground to confuse them. They can [[Repositioning Effect|eat]] small enemies one at a time to [[Healing Effect|heal]].


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*'''[[Last Mound Standing]]'''
*'''[[Last Mound Standing]]'''
*'''[[The REAL Final Experiment]]'''


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*''Health:'' 1300
*''Health:'' 1300
*''Movement speed:'' 600  
*''Movement speed:'' 600  
*''Food amount:'' 100 [?]
*''Food amount:'' 100 [3]
*''Mount capacity:'' ?
*''Mount capacity:'' 14
*''Score:'' 450
*''Score:'' 450
*''Vision radius:'' 600
*''Vision radius:'' 600
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*''Slow resistance:'' 40%
*''Slow resistance:'' 40%
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
*Immune to execution
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|-
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*''Cooldown:'' 5
*''Cooldown:'' 5
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:'''Fleeing'''
:'''Fleeing (self)'''
:*''Duration:'' 0.5
:*''Duration:'' 0.5
|}
|}
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*''Health:'' 2400/ 3200/ 4000/ 4800
*''Health:'' 2400/ 3200/ 4000/ 4800
*''Movement speed:'' 1000  
*''Movement speed:'' 1000  
*''Food amount:'' 450 [?]
*''Food amount:'' 450 [30]
*''Mount capacity:'' ?
*''Mount capacity:'' 20
*''Score:'' 850
*''Score:'' 850
*''Vision radius:'' 800
*''Vision radius:'' 800
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*''Slow resistance:'' 60%
*''Slow resistance:'' 60%
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
*Immune to execution
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|-
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*''Cooldown:'' 5
*''Cooldown:'' 5
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|
:'''Fleeing'''
:'''Fleeing (self)'''
:*''Duration:'' 0.5
:*''Duration:'' 0.5
|}
|}

Latest revision as of 02:36, 23 June 2024

Information
ThumbSunSpider.jpg
Common name Sun spider
Scientific name Zeria keyserlingi
Environment Savannah
Forms Large
Huge
Traits Execution
Stun
Confusion
Heal
Nocturnal


Sun spiders (Zeria keyserlingi) are nocturnal enemies in savannah documentary levels.


Abilities

Sun spiders don't use basic attack. They can constantly execute small enemies one at a time. They can reposition themselves in combat at low health.

Huge sun spiders can jab quickly to stun enemies or bash on the ground to confuse them. They can eat small enemies one at a time to heal.


Appearances

You can encounter sun spiders in:


Notable stats

SunspiderL.png Large sun spider
Common stats
  • Health: 1300
  • Movement speed: 600
  • Food amount: 100 [3]
  • Mount capacity: 14
  • Score: 450
  • Vision radius: 600
Damage modifications
  • Piercing: 20%
Immunities
  • Slow resistance: 40%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Execute
  • Damage (physical): 28
  • Attack speed: 0.9
Execution
Back up
  • Trigger: User has below 50% HP.
  • Chance: 20%
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


SunspiderH.png Huge sun spider
Common stats
  • Health: 2400/ 3200/ 4000/ 4800
  • Movement speed: 1000
  • Food amount: 450 [30]
  • Mount capacity: 20
  • Score: 850
  • Vision radius: 800
Damage modifications
  • Piercing: 40%
Immunities
  • Slow resistance: 60%
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution
Execute
  • Damage (physical): 58
  • Attack speed: 1
Execution
Stun
  • Trigger: User has below 90% HP.
  • Chance: 30%
  • Damage (physical): 8
  • Radius: 300
  • Cooldown: 22
Stun
  • Duration: 5
Bash
  • Trigger: User has below 50% HP.
  • Damage (physical): 7
  • Radius: 600
  • Cooldown: 18
Confusion
  • Duration: 4
Snatch
  • Chance: 30%
  • Pickup
  • Cooldown: 6
Execution
Heal
  • Total health: 90
  • Duration: 6
Back up
  • Trigger: User has below 50% HP.
  • Chance: 20%
  • Cooldown: 5
Fleeing (self)
  • Duration: 0.5


Trivia

(none)