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{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>AI colonies<br/>Titans<br/>Circadian rhythm<br/>|playmore=No}}
{{Mission_Infobox|image=File:Triage Surface.png|name=Triage|category=Story<br/>Documentary|environment=Savannah|player=Matabele ant|unit=Matabele ant worker<br/>Matabele ant medic ''(either)''<br/>Matabele ant soldier|surface=Yes|feature=Challenge mode<br/>Non-player colonies<br/>Titans<br/>Circadian rhythm<br/>|music=Triage Theme<br/>Subjugation Theme}}
The savannah is dangerous at night. These [[Matabele Ant|matabele ant]] must ensure their nest is well defended.<br/>
The savannah is dangerous at night. These [[Matabele Ant|Matabele ant]] must ensure their nest is well defended.<br/>
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''
Well disguised [[Assassin Bug|assassins]] walk unhindered amongst the ants. ''(challenge)''


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<br/>
<br/>
=='''Rewards'''==
=='''Rewards'''==
* ''Base value'': 6 territory/ 475 food/ 17 Royal Jelly
* ''Base value:'' 6 territory/ 475 food/ 17 Royal Jelly


* ''Difficulty bonus'': 300%/ 325%/ 350%/ 380%/ 420%
* ''Difficulty bonus:'' 300%/ 325%/ 350%/ 380%/ 420%


* ''First-time bonus'': + 1500%
* ''First-time bonus:'' + 1500%


* ''Challenge bonus'': + 100%
* ''Challenge bonus:'' + 100%


* ''Completion bonus'': + 200%
* ''Completion bonus:'' + 200%
 
*''New game plus bonus:'' + 40% x ''plus number''


<br/>
<br/>
=='''Settings'''==
=='''Settings'''==
A Matabele ant colony must defend itself from the threat of 3 titans.
Your Matabele ant colony must defend itself from the threat of 3 [[Titan|titans]]. Nest entrance will be automatically excavated after you have played for 90 seconds.


The level starts at night.
The mission starts at night.


You have access to 3 termite colonies.
You have access to 3 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies in your nest and dead mature termite queens don't disappear.


You must choose either anesthetist or fast-responder medics before playing the level. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


<br/>
<br/>
=='''AI colonies'''==
=='''Non-player colonies'''==
Termite colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Enemy termite colonies are hostile to each other.


Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.


Brood tiles with eliminated termites can't incubate for 12 minutes.  
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.
 
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.


<br/>
<br/>
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[[Earwig|Earwigs]] and termites live in your nest.
[[Earwig|Earwigs]] and termites live in your nest.


Surface enemies don't invade your nest.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.


[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.
[[African Tiger Beetle|African tiger beetles]], [[Rainbow Lizard|rainbow lizards]] and [[Giant African Mantis|giant African mantises]] only appear on the surface during the day.


Rainbow lizards run out of the map when they have below 45% of their health. Large lizards will take medium lizards with them.
Rainbow lizards escape when they have below 45% of their health. Large lizards will take medium ones with them.


Earwigs, [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.
Earwigs, large [[Sun Spider|sun spiders]] and [[Alligator Back Scorpion|alligator back scorpions]] only appear on the surface at night.


'''Titans'''
'''Titans'''


The titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest.
The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.
 
* ''Night 3:'' A huge sun spider


* ''Night 4:'' A huge [[African Giant Centipede|African giant centipede]]
The huge sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface if it is damaged too quickly.


* ''Night 5:'' A huge [[Emperor Scorpion|emperor scorpion]]
The huge [[African Giant Centipede|African giant centipede]] appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. The cooldown is 23 seconds.


The huge sun spider destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface if it has been damaged too quickly.
The huge [[Emperor Scorpion|emperor scorpion]] appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.


'''Challenge'''
'''Challenge'''


Assassin bugs gather on the ways to termite mounds. They disappear at noon.
Assassin bugs appear near termite mounds only from evening to noon and increase in number every day.


<br/>
<br/>
=='''Achievements'''==
=='''Achievements'''==
''(to be added)''
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Achievements'''</big>
|-
|width="10%" style="text-align:center"|'''Icons'''
|width="20%" style="text-align:center"|'''Name'''
|width="70%" style="text-align:center"|'''Requirements'''
|-
|[[File:Triage 1.png]][[File:Triage 2.png]][[File:Triage 3.png]][[File:Triage 4.png]][[File:Triage 5.png]][[File:Triage X.png]][[File:Triage X4.png]]
|'''Triage'''
|Beat the mission on designated difficulty.
|-
|[[File:Queen's Guard.png]]
|'''Queen's Guard'''
|Beat the mission without letting the queen take damage. ''(medium)''
|-
|[[File:Shoot Yourself in the Foot.png]]
|'''Shoot Yourself in the Foot'''
|Eliminate all mature termite queens then beat the mission. ''(hard)''
|-
|[[File:Where's the Heals.png]]
|'''Where's the Heals'''
|Beat the mission without buidling any medic brood tiles. ''(extreme)''
|-
|[[File:Monogamy.png]]
|'''Monogamy'''
|Beat the mission but you can only eliminate termites from a single colony. ''(impossible)''
|-
|[[File:Terrible Assassins.png]]
|'''Terrible Assassins'''
|Beat the mission without losing any ants to the assassin bugs. ''(challenge)''
|-
|[[File:Just Ignore Them.png]]
|'''Just Ignore Them'''
|Beat the mission without eliminating any assassin bugs. ''(impossible - challenge)''
|}


<br/>
<br/>

Latest revision as of 04:12, 23 November 2024

Information
Triage Surface.png
Name Triage
Categories Story
Documentary
Environment Savannah
Player species Matabele ant
Player units Matabele ant worker
Matabele ant medic (either)
Matabele ant soldier
Surface Yes
Features Challenge mode
Non-player colonies
Titans
Circadian rhythm
Music Triage Theme
Subjugation Theme


The savannah is dangerous at night. These Matabele ant must ensure their nest is well defended.
Well disguised assassins walk unhindered amongst the ants. (challenge)


Objectives

  • Survive 5 nights.


Rewards

  • Base value: 6 territory/ 475 food/ 17 Royal Jelly
  • Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
  • First-time bonus: + 1500%
  • Challenge bonus: + 100%
  • Completion bonus: + 200%
  • New game plus bonus: + 40% x plus number


Settings

Your Matabele ant colony must defend itself from the threat of 3 titans. Nest entrance will be automatically excavated after you have played for 90 seconds.

The mission starts at night.

You have access to 3 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies in your nest and dead mature termite queens don't disappear.

You must choose either anesthetist or fast-responder medics before playing the mission. You start with 20/ 16/ 13/ 10/ 10 soldier brood tiles.


Non-player colonies

Enemy termite colonies are hostile to each other.

Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups.

Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.

Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.


Notable enemies

Enemies are on the same side and are hostile to the ants.

Earwigs and termites live in your nest.

Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.

African tiger beetles, rainbow lizards and giant African mantises only appear on the surface during the day.

Rainbow lizards escape when they have below 45% of their health. Large lizards will take medium ones with them.

Earwigs, large sun spiders and alligator back scorpions only appear on the surface at night.

Titans

The size-level 1/ 1/ 2/ 3/ 4 titans appear one by one each night and invade your nest. They can excavate and release underground enemies in your nest. Night doesn't end until the titans are eliminated.

The huge sun spider appears on the third night. It destroys your surface nest entrance to let other titans invade on later days. This is a scripted event. It will stun all creatures on the surface if it is damaged too quickly.

The huge African giant centipede appears on the fourth night. It can rush forward and remove mounting ants when it has below 80% of its health. The cooldown is 23 seconds.

The huge emperor scorpion appears on the fifth night. It can become invulnerable for 5 seconds each time it distances itself.

Challenge

Assassin bugs appear near termite mounds only from evening to noon and increase in number every day.


Achievements

Achievements
Icons Name Requirements
Triage 1.pngTriage 2.pngTriage 3.pngTriage 4.pngTriage 5.pngTriage X.pngTriage X4.png Triage Beat the mission on designated difficulty.
Queen's Guard.png Queen's Guard Beat the mission without letting the queen take damage. (medium)
Shoot Yourself in the Foot.png Shoot Yourself in the Foot Eliminate all mature termite queens then beat the mission. (hard)
Where's the Heals.png Where's the Heals Beat the mission without buidling any medic brood tiles. (extreme)
Monogamy.png Monogamy Beat the mission but you can only eliminate termites from a single colony. (impossible)
Terrible Assassins.png Terrible Assassins Beat the mission without losing any ants to the assassin bugs. (challenge)
Just Ignore Them.png Just Ignore Them Beat the mission without eliminating any assassin bugs. (impossible - challenge)


Trivia

(none)


Minimaps