Drive Them Back: Difference between revisions
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The mission starts at night. | The mission starts at night. | ||
You have access to 4 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies don't disappear | You have access to 4 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies in your nest and dead mature termite queens don't disappear. | ||
You can attempt the first objective everyday until you succeed. The game only checks the requirements after all driver ants have been removed from the map. | You can attempt the first objective everyday until you succeed. The game only checks the requirements after all driver ants have been removed from the map. | ||
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=='''Non-player colonies'''== | =='''Non-player colonies'''== | ||
Enemy termite colonies are hostile to each other. | |||
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants. | Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants. | ||
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left. | |||
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day. | |||
Defeated colonies turn into dead larvae instead of dead termites if the queens are eliminated by driver ants. They give normal food amount despite not being counted toward the first objective. | |||
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Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check. | Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check. | ||
[[ | [[African Tiger Beetle|African tiger beetles]] and [[Rainbow Lizard|rainbow lizards]] only appear on the surface during the day. | ||
Rainbow lizards escape when they have below 45% of their health. Large lizards will take medium ones with them. | |||
[[African | Earwigs, large [[Sun Spider|sun spiders]], large [[African Giant Centipede|African giant centipedes]], [[Alligator Back Scorpion|alligator back scorpions]] and large [[Emperor Scorpion|emperor scorpions]] only appear on the surface at night. Some enemies can come out of empty termite mounds. | ||
[[Wafer Trapdoor Spider|Wafer trapdoor spiders]] appear over time on the ways to termite mounds. | |||
The 3 [[Huntsman Spider|huntsman spiders]] occasionally appear and follow your most recently place pheromone marker. You can only encounter one at a time. Huntsman spiders will escape after eliminating 1/ 1/ 1/ 4/ 8 Matabele ants, after eliminating any driver ants or after eating any food on the ground. | |||
'''Driver ants''' | '''Driver ants''' | ||
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'''Challenge''' | '''Challenge''' | ||
Assassin bugs | Assassin bugs appear near termite mounds only from evening to noon and increase in number every day. They aren't hostile to the driver ants and the stink ants. | ||
You can only encounter 10 assassin bugs on the map from the fifth night onward. | |||
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=='''Achievements'''== | =='''Achievements'''== | ||
''( | {|class="mw-collapsible wikitable" | ||
|colspan="3"|<big>'''Achievements'''</big> | |||
|- | |||
|width="10%" style="text-align:center"|'''Icons''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="70%" style="text-align:center"|'''Requirements''' | |||
|- | |||
|[[File:Drive Them Back 1.png]][[File:Drive Them Back 2.png]][[File:Drive Them Back 3.png]][[File:Drive Them Back 4.png]][[File:Drive Them Back 5.png]][[File:Drive Them Back X.png]][[File:Drive Them Back X4.png]] | |||
|'''Drive Them Back''' | |||
|Beat the mission on designated difficulty. | |||
|- | |||
|[[File:No Mound Left Behind.png]] | |||
|'''No Mound Left Behind''' | |||
|Beat the mission without losing any mature termite queens. ''(medium)'' | |||
|- | |||
|[[File:All the Heals.png]] | |||
|'''All the Heals''' | |||
|Beat the mission without building or upgrading any soldier brood tiles. ''(hard)'' | |||
|- | |||
|[[File:Peg on Your Nose.png]] | |||
|'''Peg on Your Nose''' | |||
|Close all stink ant tunnels within the first 20 minutes then beat the mission. ''(extreme)'' | |||
|- | |||
|[[File:Pillage the Pillagers.png]] | |||
|'''Pillage the Pillagers''' | |||
|Gather 200 dead termites from the returning driver ants then beat the mission. ''(impossible)'' | |||
|- | |||
|[[File:Assassinate the Assassins.png]] | |||
|'''Assassinate the Assassins''' | |||
|Eliminate 10 assassin bugs within 2 minutes then beat the mission. ''(challenge)'' | |||
|- | |||
|[[File:I Am the Assassin.png]] | |||
|'''I Am the Assassin''' | |||
|Eliminate 3 mature termite queens then beat the mission. ''(impossible - challenge)'' | |||
|} | |||
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Latest revision as of 04:04, 23 November 2024
Information | |
---|---|
Name | Drive Them Back |
Categories | Story Documentary |
Environment | Savannah |
Player species | Matabele ant |
Player units | Matabele ant worker Matabele ant medic (either) Matabele ant soldier |
Surface | Yes |
Features | Challenge mode Non-player colonies Circadian rhythm |
Music | Drive Them Back Theme Subjugation Theme |
Without termites to eat, the Matabele will starve. They must be protected.
Well disguised assassins walk unhindered amongst the ants. (challenge)
Objectives
- Remove 120/ 135/ 150/ 150/ 150 driver ants and prevent 30/ 25/ 20/ 20/ 20 driver ants from leaving with dead termites in a single raid.
- Keep at least a termite colony alive.
Rewards
- Base value: 6 territory/ 475 food/ 17 Royal Jelly
- Difficulty bonus: 300%/ 325%/ 350%/ 380%/ 420%
- First-time bonus: + 1500%
- Challenge bonus: + 100%
- Completion bonus: + 200%
- New game plus bonus: + 40% x plus number
Settings
Your Matabele ant colony must repel an advancing swarm of driver ants and protect its food sources.
The mission starts at night.
You have access to 4 termite colonies. Dead colony termites disappear after 2 minutes while other dead enemies disappear after 5 seconds. Dead enemies in your nest and dead mature termite queens don't disappear.
You can attempt the first objective everyday until you succeed. The game only checks the requirements after all driver ants have been removed from the map.
You must choose either anesthetist or fast-responder medics before playing the mission. You start with 11/ 9/ 7/ 6/ 6 soldier brood tiles and 7 food storage tiles.
Non-player colonies
Enemy termite colonies are hostile to each other.
Minor soldiers and major soldiers are kept around the queen and are only deployed to protect the gathering groups or to defend against the driver ants.
Brood tiles with eliminated termites can't incubate for 12 minutes. Enemy colonies don't get free nanitic workers when they don't have any food or workers left.
Enemy colonies retreat inside at noon and gather lignocellulose within their territories for the rest of the day.
Defeated colonies turn into dead larvae instead of dead termites if the queens are eliminated by driver ants. They give normal food amount despite not being counted toward the first objective.
Notable enemies
Enemies are on the same side and are hostile to the ants and the termites. Driver ants and African stink ants are hostile to each other.
Earwigs and termites live in your nest.
Surface enemies don't invade your nest. They may fight among themselves to keep their own number in check.
African tiger beetles and rainbow lizards only appear on the surface during the day.
Rainbow lizards escape when they have below 45% of their health. Large lizards will take medium ones with them.
Earwigs, large sun spiders, large African giant centipedes, alligator back scorpions and large emperor scorpions only appear on the surface at night. Some enemies can come out of empty termite mounds.
Wafer trapdoor spiders appear over time on the ways to termite mounds.
The 3 huntsman spiders occasionally appear and follow your most recently place pheromone marker. You can only encounter one at a time. Huntsman spiders will escape after eliminating 1/ 1/ 1/ 4/ 8 Matabele ants, after eliminating any driver ants or after eating any food on the ground.
Driver ants
Driver ants conduct raids on termite colonies from midnight until noon every day. Attacking waves appear on the map every 75 seconds and consist of workers, medium soldiers and large soldiers. The fourth wave of each raid always retreats midway. Driver ants don't invade your nest.
The targeted mound is chosen in this specific order: green - yellow - blue - pink. Driver ants gather any food on the way and only move to the next mound when there isn't any food in the current mound, not counting the dead queen.
Large driver ant soldiers can inflict 100% more damage on termites and take 50% less damage from them.
African stink ants
Level 1 African stink ants frequently appear underground and move around through the soil. They follow the shortest paths between spawners after you dig into their tunnels. You must eliminate 6/ 7/ 8/ 12/ 16 African stink ants consecutively to close off each tunnel. Your progress is reverted over time if you can't finish it in a single attempt.
Level 1 African stink ants move between the initial spawner and the targeted mound on the surface at night. They disappear just before the driver ants arrive, bring dead termites with them.
African stink ants have 40% chance to summon an extra stink ant only once when they take damage. Summoned ants keep moving along the underground tunnels or linger around on the surface for 60 seconds. They gather any food on the way.
Challenge
Assassin bugs appear near termite mounds only from evening to noon and increase in number every day. They aren't hostile to the driver ants and the stink ants.
You can only encounter 10 assassin bugs on the map from the fifth night onward.
Achievements
Trivia
- Huntsman spiders can feed on dead creatures, taking away 1 food each time.
- Tile-lock is disabled for the green colony until the the first raid ends to keep it alive for another day.
Minimaps