Formicarium Adaptation: Difference between revisions

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In the main story, you can customize your [[Gene-thief Ant|gene-thief ant]] colony using Royal Jelly.  
You can customize your [[Gene-thief Ant|gene-thief ant]] colony using Royal Jelly in the main story.  


<br/>
<br/>
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You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.


You can bring your customized story-mode colonies into freeplay.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.
 
You can bring your customized story-mode colonies into custom games.  


<br/>
<br/>
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 75% HP.
*''Trigger:'' User is reduced to 75% HP.
*''Cooldown'': 300
*''Cooldown:'' 300
*Become invulnerable for 30 seconds.  
*Become invulnerable for 30 seconds.  
*Heal 300 HP over 5 seconds.
*Heal 300 HP over 5 seconds.
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 75% HP.
*''Trigger:'' User is reduced to 75% HP.
*''Cooldown'': 300
*''Cooldown:'' 300
*''Radius'': 2600
*''Radius:'' 2600
*Confuse enemies for 10 seconds.
*Confuse enemies for 10 seconds.
|-
|-
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 75% HP.
*''Trigger:'' User is reduced to 75% HP.
*''Cooldown'': 300
*''Cooldown:'' 300
*Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.  
*Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.  
*Spawn ants without requiring food or workers for 5 seconds.
*Spawn ants without requiring food or workers for 5 seconds.
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 75% HP.
*''Trigger:'' User is reduced to 75% HP.
*''Cooldown'': 300
*''Cooldown:'' 300
*Spawn ants without requiring food or workers for 20 seconds.
*Spawn ants without requiring food or workers for 20 seconds.
|-
|-
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|
|
|
|
*''Health'': + 10 x IP
*''Health:'' + 10 x IP
*''Cooldown'': - 0.5 x IP
*''Cooldown:'' - 0.5 x IP
|-
|-
|colspan="5"|
|colspan="5"|
:'''Note''':
:'''Note'''
:*Royal guards resemble workers of the player species.
:*Royal guards resemble workers of the player species.
|}
|}
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|Stat
|Stat
|
|
*''Evasion (out of combat)'': + 60%.
*''Evasion (out of combat):'' + 60%.
*Workers don't appear on minimaps or show health bars when they are out of combat.
*Enemy workers don't appear on minimaps or show health bars out of combat.
*Workers can only be detected within a smaller radius.  
*Workers can only be detected within a smaller radius.  
|-
|-
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|Stat
|Stat
|
|
*''Maximum taken damage'': + 20
*''Maximum taken damage'': 20
*''Physical resistance'': + 20%
*''Physical resistance:'' + 20%
*''Venom resistance '': + 20%
*''Venom resistance:'' + 20%
|-
|-
|[[File:Aggessive.png]]
|[[File:Aggessive.png]]
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|Stat
|Stat
|
|
*''Damage'': + 200%  
*''Damage (basic attack):'' + 200%  
|-
|-
|[[File:Efficient.png]]
|[[File:Efficient.png]]
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|Stat
|Stat
|
|
*''Movement speed'': + 40
*''Movement speed:'' + 40
*''Harvest amount'': + 10
*''Harvest amount:'' + 10
*''Work speed'': + 2
*''Work speed:'' + 2
*Workers can move normally on non-highway tiles.
*Move normally on non-highway tiles  
|-
|-
|
|
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|
|
|  
|  
*''Movement speed'': + 2 x IP  
*''Movement speed:'' + 2 x IP  
*''Harvest amount'': + 0.4 x IP
*''Harvest amount:'' + 0.4 x IP
|-
|-
|colspan="5"|
|colspan="5"|
:'''Note''':
:'''Note'''
:*Workers can only harvest up to 30 food from large resources.
:*Workers can only harvest up to 30 food from large food. Leaves, [[Carnivorous Plant|nectar]] and lignocellulose aren't affected by this limit.
:*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning.
|}
|}


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|Stat
|Stat
|
|
*''Attack speed'': + 20%
*''Attack speed (basic attack):'' + 20%
|-
|-
|[[File:Meatwall.png]]
|[[File:Meatwall.png]]
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|Stat
|Stat
|
|
*''Healing speed'': + 4
*''Healing speed:'' + 4
|-
|-
|
|
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|
|
|
|
*''Health'': + 0.7 x IP
*''Health:'' + 0.7 x IP
*''Damage'': + 0.05 x IP
*''Damage (basic attack):'' + 0.05 x IP
*''Armor'': + 0.1 x IP
*''Armor:'' + 0.1 x IP
*''Piercing'': + 0.5% x IP
*''Piercing:'' + 0.5% x IP
|}
|}


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|Effect
|Effect
|
|
*'''Mortar''': Each attack deals 6 extra venom damage over 0.5 second.
*'''Mortar:''' Deal 6 extra venom damage over 0.5 second
*'''Rapid-fire''': Each attack deals 1 extra venom damage over 0.5 second.
*'''Rapid-fire:''' Deal 1 extra venom damage over 0.5 second
|-
|-
|[[File:Highpressure.png]]
|[[File:Highpressure.png]]
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|Effect
|Effect
|
|
*'''Mortar''': Each attack deals 4.5 extra physical damage over 0.1 second.
*'''Mortar:''' Deal 4.5 extra physical damage over 0.1 second
*'''Rapid-fire''': Each attack deals 0.75 extra physical damage over 0.1 second.
*'''Rapid-fire:''' Deal 0.75 extra physical damage over 0.1 second
|-
|-
|[[File:Crippling.png]]
|[[File:Crippling.png]]
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|Effect
|Effect
|
|
*'''Mortar''': Each target takes 40% more damage from physical attacks for 1.5 seconds.
*'''Mortar:''' Make targets take 40% more damage from physical attacks for 1.5 seconds
*'''Rapid-fire''': Each target takes 40% more damage from physical attacks for 0.4 second.
*'''Rapid-fire:''' Make targets take 40% more damage from physical attacks for 0.4 second
*The effect can be stacked in value.
|-
|-
|[[File:Weakening.png]]
|[[File:Weakening.png]]
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|Effect
|Effect
|
|
*'''Mortar''': Each target takes 40% more damage from venom attacks for 1.5 seconds.
*'''Mortar:''' Make targets take 40% more damage from venom attacks for 1.5 seconds
*'''Rapid-fire''': Each target takes 40% more damage from venom attacks for 0.4 second.
*'''Rapid-fire:''' Make targets take 40% more damage from venom attacks for 0.4 second
*The effect can be stacked in value.
|-
|-
|
|
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|
|
|
|
*''Health'': + 0.5 x IP
*''Health:'' + 0.5 x IP
*''Damage'': + 0.02 x IP
*''Damage (mortar acid spray):'' + 0.08 x IP
*''Attack speed'': + 0.4% x IP
*''Damage (rapid-fire acid spray):'' + 0.02 x IP
*''Range'': + 20 x IP
*''Attack speed (acid spray):'' + 0.4% x IP
*''Range (acid spray):'' + 2 x IP
|-
|-
|colspan="5"|
|colspan="5"|
:'''Note''':
:'''Note'''
:*Adaptations and improvements are only applied to acid spray.
:*Adaptations are only applied to acid spray, not basic attack.
:*Debuff effect of '''Weakening''' and '''Crippling''' can be stacked in value.
:*Despite the wording in the game, '''High pressure''' is damage-over-time.
|}
|}


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|-
|-
|
|
|'''[[Leafcutter Ant|Level 1]]'''
|'''Level 1'''
|300
|300
|
|
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|Stat
|Stat
|
|
* ''Armor'': + 3
* ''Armor:'' + 3
|-
|-
|[[File:Shockproof.png]]
|[[File:Shockproof.png]]
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|Stat
|Stat
|
|
*''Maximum taken damage'': + 20
*''Maximum taken damage:'' 20
|-
|-
|[[File:Sharp.png]]
|[[File:Sharp.png]]
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|Ability
|Ability
|
|
*''Radius'': 250
*Let nearby allies inflict 30% of taken damage on the attacking enemies
*Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
*''Radius:'' 250
|-
|-
|[[File:Resilient.png]]
|[[File:Resilient.png]]
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|Ability
|Ability
|
|
*''Radius'': 250  
*Increase physical resistance and venom resistance of nearby allies by 30%
*Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
*''Radius:'' 250
|-
|-
|
|
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|
|
|
|
*''Health'': + 1 x IP
*''Health:'' + 1 x IP
*''Physical resistance'': + 0.5% x IP
*''Physical resistance:'' + 0.5% x IP
*''Venom resistance'': + 0.5% x IP
*''Venom resistance:'' + 0.5% x IP
*''Attack speed'': + 0.3% x IP
*''Attack speed (basic attack):'' + 0.3% x IP
|-
|colspan="5"|
:'''Note''':
:*Damage reflection will be calculated before maximum taken damage is applied in damage calculation.
|}
|}


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|Stat
|Stat
|
|
*''Damage (mount)'': + 10
*''Damage (mount):'' + 10
|-
|-
|[[File:Evasive.png]]
|[[File:Evasive.png]]
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|Stat
|Stat
|
|
*''Evasion'': + 30%
*''Evasion:'' + 30%
|-
|-
|[[File:Laststand.png]]
|[[File:Laststand.png]]
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 0 HP.
*''Trigger:'' User is reduced to 0 HP.
*Heal 50 HP over 0.5 second.
*Heal 50 HP over 0.5 second
*Retain 50% of their base attack speed.
*Retain 50% of their original attack speed
*Survive at 1 HP for 5 seconds and get eliminated afterward.
*Get eliminated after 5 seconds
|-
|-
|[[File:Lastlaugh.png]]
|[[File:Lastlaugh.png]]
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|Ability
|Ability
|
|
*''Trigger'': User is reduced to 0 HP.
*''Trigger:'' User is reduced to 0 HP.
*Deal 20 venom damage to a single nearby enemy.
*''Damage (venom):'' 20
|-
|-
|
|
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|
|
|
|
*''Movement speed'': + 2 x IP
*''Movement speed:'' + 2 x IP
*''Piercing'': + 0.5% x IP  
*''Piercing:'' + 0.5% x IP  
*''AOE resistance'': + 0.01% x IP
*''AOE resistance:'' + 1% x IP
*''Damage'': + 0.05 x IP
*''Damage (basic attack):'' + 0.05 x IP
|-
|colspan="5"|
:'''Note'''
:*Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation.
:*Execution doesn't trigger '''Last laugh''' and '''Last stand'''.
|}
|}


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|
|
|'''[[Matabele Ant|Level 1]]'''
|'''[[Matabele Ant|Level 1]]'''
|
|800
|
|
|
|
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|
|
|'''Level 2'''  
|'''Level 2'''  
|
|90
|
|
|
|
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|
|
|'''Level 3'''
|'''Level 3'''
|
|100
|
|
|
|
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|[[File:Sustain.png]]
|[[File:Sustain.png]]
|'''Sustain'''  
|'''Sustain'''  
|
|400
|Ability
|Ability
|
|
*''Trigger:'' User has to use this ability while on the ground and can only use basic attack while mounting enemies.
*''Damage (physical):'' 5/ 7.5/ 10
*''Attack speed:'' 1/ 1/ 1
*Heal nearby allies by 3 HP after each hitting attack
*''Radius:'' 250
*''Radius:'' 250
*Matabele ant medics and nearby allies heal 3 HP each time the medics hit their attacks.
*Damage becomes 5/ 7.5/ 10.
|-
|-
|[[File:Preserve.png]]
|[[File:Preserve.png]]
|'''Preserve'''  
|'''Preserve'''  
|
|400
|Ability
|Ability
|
|
*''Radius'': 250
*Increase out-of-combat healing speed of nearby allies by 1 HP per second
*Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat.
*The effect can be stacked in value up to 5 times.
*''Radius:'' 250
|-
|-
|[[File:Fieldmedic.png]]
|[[File:Fieldmedic.png]]
|'''Field medic'''  
|'''Field medic'''  
|600
|Stat
|
|
|Ability
*Immediately perform revival 5 seconds after picking up dead ants.
|
*Matabele ant medics can revive dead ants without going back to the queen chamber.
|-
|-
|[[File:Surgeon.png]]
|[[File:Surgeon.png]]
|'''Surgeon'''  
|'''Surgeon'''  
|600
|Stat
|
*Revived ants retain 85% of their original health and damage.
|-
|
|'''Minor improvements'''
|
|
|
*''Movement speed:'' + 2 x IP
*''Damage (basic attack):'' + 0.05 x IP
*''Physical resistance:'' + 0.5% x IP
*''Venom resistance:'' + 0.5% x IP
|}
<br/>
{|class="mw-collapsible wikitable"
|colspan="5"|<big>'''Bullet ant soldier'''</big>
|-
|width="8%" style="text-align:center"|'''Icon'''
|width="20%" style="text-align:center"|'''Name'''
|width="8%" style="text-align:center"|'''Cost'''
|width="10%" style="text-align:center"|'''Type'''
|width="54%" style="text-align:center"|'''Effects'''
|-
|
|'''[[Bullet Ant|Level 3]]'''
|2000
|
|
|-
|[[File:Leanpupation.png]]
|'''Lean pupation'''
|600
|Stat
|
*''Spawning cost:'' - 100
|-
|[[File:Fastrecovery.png]]
|'''Fast recovery'''
|600
|Stat
|
*''Healing speed:'' + 10
|-
|[[File:Reinforced.png]]
|'''Reinforced carapace'''
|700
|Stat
|
|
*''Armor:'' + 1
|-
|[[File:Sealed.png]]
|'''Sealed carapace'''
|700
|Stat
|Stat
|
|
*Revived ants retain 80% of their base health and damage.
*''Venom resistance:'' + 50%
|-
|
|'''Minor improvements'''
|
|
|
*''Piercing:'' + 0.5% x IP
*''Damage (execute):'' + 2 x IP
*''Health:'' + 3 x IP
*''Maximum taken damage:'' - 2 x IP
|}
 
<br/>
{|class="mw-collapsible wikitable"
|colspan="4"|<big>'''Extra'''</big>
|-
|width="18%" style="text-align:center"|'''Unit'''
|width="20%" style="text-align:center"|'''Name'''
|width="8%" style="text-align:center"|'''Cost'''
|width="54%" style="text-align:center"|'''Effects'''
|-
|rowspan="2"|'''Wood ant soldier'''
|'''Level 3'''
|120
|
|-
|'''Minor improvements'''
|
|
*''Health:'' + 1 x IP
*''Physical resistance:'' + 0.5% x IP
*''Venom resistance:'' + 0.5% x IP
*''AOE resistance:'' + 1% x IP
|-
|rowspan="2"|'''Leafcutter ant media'''
|'''Level 3'''
|240
|
|-
|'''Minor improvements'''
|
|
*''Damage (basic attack):'' + 0.05 x IP
*''Piercing:'' + 0.5% x IP
*''Armor:'' + 0.01 x IP
*''Health:'' + 0.8 x IP
|-
|-
|rowspan="2"|'''Matabele ant soldier'''
|'''Level 3'''
|600
|
|
|-
|'''Minor improvements'''  
|'''Minor improvements'''  
|
|
|
*''Damage (basic attack):'' + 0.05 x IP
*''Attack speed (basic attack):'' + 0.3% x IP
*''Movement speed:'' + 2 x IP
*''Health:'' + 1 x IP
|-
|rowspan="2"|'''Termite minor soldier'''
|'''Level 3'''
|400
|
|-
|'''Minor improvements'''
|
|
*''Damage (basic attack):'' + 0.05 x IP
*''Piercing:'' + 0.5% x IP
*''Physical resistance:'' + 0.5% x IP
*''Health:'' + 0.5 x IP
|-
|rowspan="2"|'''Termite major soldier'''
|'''Level 3'''
|600
|
|-
|'''Minor improvements'''
|
|
|
|
''(to be added)''
*''Movement speed:'' + 2 x IP
*''Damage (basic attack):'' + 0.05 x IP
*''Physical resistance:'' + 0.5% x IP
*''Venom resistance:'' + 0.5% x IP
|}
|}



Latest revision as of 00:42, 3 November 2024

You can customize your gene-thief ant colony using Royal Jelly in the main story.


Royal Jelly

Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.

You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.

You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.

You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.

You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.

Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.

You can bring your customized story-mode colonies into custom games.


Unlockables

Gene-thief ant queen
Icon Name Cost Type Effects
Secondwind.png Second wind 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Become invulnerable for 30 seconds.
  • Heal 300 HP over 5 seconds.
Fiercemother.png Fierce mother 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Radius: 2600
  • Confuse enemies for 10 seconds.
Royalguard.png Royal guard 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.
  • Spawn ants without requiring food or workers for 5 seconds.
Royaldecree.png Royal decree 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn ants without requiring food or workers for 20 seconds.
Minor improvements
  • Health: + 10 x IP
  • Cooldown: - 0.5 x IP
Note
  • Royal guards resemble workers of the player species.


Gene-thief ant worker
Icon Name Cost Type Effects
Level 2 10
Level 3 15
Nimble.png Nimble 30 Stat
  • Evasion (out of combat): + 60%.
  • Enemy workers don't appear on minimaps or show health bars out of combat.
  • Workers can only be detected within a smaller radius.
Defensive.png Defensive 30 Stat
  • Maximum taken damage: 20
  • Physical resistance: + 20%
  • Venom resistance: + 20%
Aggessive.png Aggressive brood 40 Stat
  • Damage (basic attack): + 200%
Efficient.png Efficient brood 40 Stat
  • Movement speed: + 40
  • Harvest amount: + 10
  • Work speed: + 2
  • Move normally on non-highway tiles
Minor improvements
  • Movement speed: + 2 x IP
  • Harvest amount: + 0.4 x IP
Note
  • Workers can only harvest up to 30 food from large food. Leaves, nectar and lignocellulose aren't affected by this limit.
  • Leafcutter ant minors with Efficient brood are immune to fungus waste poisoning.


Black ant soldier
Icon Name Cost Type Effects
Level 1 75
Level 2 15
Level 3 20
Dangerous.png Dangerous 50 Stat
  • Attack speed (basic attack): + 20%
Meatwall.png Meat wall 50 Stat
  • Physical resistance: + 50%
Preservation.png Self preservation 70 Ability
  • Trigger: User is reduced to 40% HP.
  • Run away from battle for 0.5 second.
Repair.png Self repair 70 Stat
  • Healing speed: + 4
Minor improvements
  • Health: + 0.7 x IP
  • Damage (basic attack): + 0.05 x IP
  • Armor: + 0.1 x IP
  • Piercing: + 0.5% x IP


Wood ant shooter
Icon Name Cost Type Effects
Level 1 150
Level 2 30
Level 3 40
Corrosive.png Corrosive 80 Effect
  • Mortar: Deal 6 extra venom damage over 0.5 second
  • Rapid-fire: Deal 1 extra venom damage over 0.5 second
Highpressure.png High pressure 80 Effect
  • Mortar: Deal 4.5 extra physical damage over 0.1 second
  • Rapid-fire: Deal 0.75 extra physical damage over 0.1 second
Crippling.png Crippling 100 Effect
  • Mortar: Make targets take 40% more damage from physical attacks for 1.5 seconds
  • Rapid-fire: Make targets take 40% more damage from physical attacks for 0.4 second
  • The effect can be stacked in value.
Weakening.png Weakening 100 Effect
  • Mortar: Make targets take 40% more damage from venom attacks for 1.5 seconds
  • Rapid-fire: Make targets take 40% more damage from venom attacks for 0.4 second
  • The effect can be stacked in value.
Minor improvements
  • Health: + 0.5 x IP
  • Damage (mortar acid spray): + 0.08 x IP
  • Damage (rapid-fire acid spray): + 0.02 x IP
  • Attack speed (acid spray): + 0.4% x IP
  • Range (acid spray): + 2 x IP
Note
  • Adaptations are only applied to acid spray, not basic attack.


Leafcutter ant major
Icon Name Cost Type Effects
Level 1 300
Level 2 50
Level 3 60
Durable.png Durable 100 Stat
  • Armor: + 3
Shockproof.png Shockproof 100 Stat
  • Maximum taken damage: 20
Sharp.png Sharp 200 Ability
  • Let nearby allies inflict 30% of taken damage on the attacking enemies
  • Radius: 250
Resilient.png Resilient 200 Ability
  • Increase physical resistance and venom resistance of nearby allies by 30%
  • Radius: 250
Minor improvements
  • Health: + 1 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Attack speed (basic attack): + 0.3% x IP


Fire ant soldier
Icon Name Cost Type Effects
Level 1 500
Level 2 70
Level 3 80
Surefooted.png Surefooted 200 Stat
  • Damage (mount): + 10
Evasive.png Evasive 200 Stat
  • Evasion: + 30%
Laststand.png Last stand 300 Ability
  • Trigger: User is reduced to 0 HP.
  • Heal 50 HP over 0.5 second
  • Retain 50% of their original attack speed
  • Get eliminated after 5 seconds
Lastlaugh.png Last laugh 300 Ability
  • Trigger: User is reduced to 0 HP.
  • Damage (venom): 20
Minor improvements
  • Movement speed: + 2 x IP
  • Piercing: + 0.5% x IP
  • AOE resistance: + 1% x IP
  • Damage (basic attack): + 0.05 x IP
Note
  • Fire ant soldiers can avoid the last effect of Last stand if they form bridges immediately after activation.
  • Execution doesn't trigger Last laugh and Last stand.


Matabele ant medic
Icon Name Cost Type Effects
Level 1 800
Level 2 90
Level 3 100
Sustain.png Sustain 400 Ability
  • Trigger: User has to use this ability while on the ground and can only use basic attack while mounting enemies.
  • Damage (physical): 5/ 7.5/ 10
  • Attack speed: 1/ 1/ 1
  • Heal nearby allies by 3 HP after each hitting attack
  • Radius: 250
Preserve.png Preserve 400 Ability
  • Increase out-of-combat healing speed of nearby allies by 1 HP per second
  • The effect can be stacked in value up to 5 times.
  • Radius: 250
Fieldmedic.png Field medic 600 Stat
  • Immediately perform revival 5 seconds after picking up dead ants.
Surgeon.png Surgeon 600 Stat
  • Revived ants retain 85% of their original health and damage.
Minor improvements
  • Movement speed: + 2 x IP
  • Damage (basic attack): + 0.05 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP


Bullet ant soldier
Icon Name Cost Type Effects
Level 3 2000
Leanpupation.png Lean pupation 600 Stat
  • Spawning cost: - 100
Fastrecovery.png Fast recovery 600 Stat
  • Healing speed: + 10
Reinforced.png Reinforced carapace 700 Stat
  • Armor: + 1
Sealed.png Sealed carapace 700 Stat
  • Venom resistance: + 50%
Minor improvements
  • Piercing: + 0.5% x IP
  • Damage (execute): + 2 x IP
  • Health: + 3 x IP
  • Maximum taken damage: - 2 x IP


Extra
Unit Name Cost Effects
Wood ant soldier Level 3 120
Minor improvements
  • Health: + 1 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • AOE resistance: + 1% x IP
Leafcutter ant media Level 3 240
Minor improvements
  • Damage (basic attack): + 0.05 x IP
  • Piercing: + 0.5% x IP
  • Armor: + 0.01 x IP
  • Health: + 0.8 x IP
Matabele ant soldier Level 3 600
Minor improvements
  • Damage (basic attack): + 0.05 x IP
  • Attack speed (basic attack): + 0.3% x IP
  • Movement speed: + 2 x IP
  • Health: + 1 x IP
Termite minor soldier Level 3 400
Minor improvements
  • Damage (basic attack): + 0.05 x IP
  • Piercing: + 0.5% x IP
  • Physical resistance: + 0.5% x IP
  • Health: + 0.5 x IP
Termite major soldier Level 3 600
Minor improvements
  • Movement speed: + 2 x IP
  • Damage (basic attack): + 0.05 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP


Trivia

(none)