Formicarium Adaptation: Difference between revisions
No edit summary |
mNo edit summary |
||
(49 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
You can customize your [[Gene-thief Ant|gene-thief ant]] colony using Royal Jelly in the main story. | |||
<br/> | <br/> | ||
Line 13: | Line 13: | ||
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
You can bring your customized story-mode colonies into | Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus. | ||
You can bring your customized story-mode colonies into custom games. | |||
<br/> | <br/> | ||
Line 20: | Line 22: | ||
|colspan="5"|<big>'''Gene-thief ant queen'''</big> | |colspan="5"|<big>'''Gene-thief ant queen'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
|[[File:Secondwind.png]] | |[[File:Secondwind.png]] | ||
Line 31: | Line 33: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown'' | *''Cooldown:'' 300 | ||
*Become | *Become invulnerable for 30 seconds. | ||
*Heal 300 HP over 5 seconds. | *Heal 300 HP over 5 seconds. | ||
|- | |- | ||
Line 41: | Line 43: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown'' | *''Cooldown:'' 300 | ||
*''Radius'' | *''Radius:'' 2600 | ||
*Confuse enemies for 10 seconds. | *Confuse enemies for 10 seconds. | ||
|- | |- | ||
Line 51: | Line 53: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown'' | *''Cooldown:'' 300 | ||
*Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds. | *Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds. | ||
*Spawn ants without requiring food or workers for 5 seconds. | *Spawn ants without requiring food or workers for 5 seconds. | ||
Line 61: | Line 63: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
*''Cooldown'' | *''Cooldown:'' 300 | ||
*Spawn ants without requiring food or workers for 20 seconds. | *Spawn ants without requiring food or workers for 20 seconds. | ||
|- | |- | ||
Line 70: | Line 72: | ||
| | | | ||
| | | | ||
*''Health'' | *''Health:'' + 10 x IP | ||
*''Cooldown'' | *''Cooldown:'' - 0.5 x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:* Royal guards resemble | :*Royal guards resemble workers of the player species. | ||
|} | |} | ||
Line 82: | Line 84: | ||
|colspan="5"|<big>'''Gene-thief ant worker'''</big> | |colspan="5"|<big>'''Gene-thief ant worker'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
Line 104: | Line 106: | ||
|Stat | |Stat | ||
| | | | ||
*''Evasion (out of combat)'' | *''Evasion (out of combat):'' + 60%. | ||
* | *Enemy workers don't appear on minimaps or show health bars out of combat. | ||
*Workers can only be detected within a smaller radius. | *Workers can only be detected within a smaller radius. | ||
|- | |- | ||
Line 113: | Line 115: | ||
|Stat | |Stat | ||
| | | | ||
*''Maximum taken damage'': | *''Maximum taken damage'': 20 | ||
*''Physical resistance'' | *''Physical resistance:'' + 20% | ||
*''Venom resistance '' | *''Venom resistance:'' + 20% | ||
|- | |- | ||
|[[File:Aggessive.png]] | |[[File:Aggessive.png]] | ||
Line 122: | Line 124: | ||
|Stat | |Stat | ||
| | | | ||
*''Damage'' | *''Damage (basic attack):'' + 200% | ||
|- | |- | ||
|[[File:Efficient.png]] | |[[File:Efficient.png]] | ||
Line 129: | Line 131: | ||
|Stat | |Stat | ||
| | | | ||
*''Movement speed'' | *''Movement speed:'' + 40 | ||
*''Harvest amount'' | *''Harvest amount:'' + 10 | ||
*''Work speed'' | *''Work speed:'' + 2 | ||
* | *Move normally on non-highway tiles | ||
|- | |- | ||
| | | | ||
Line 139: | Line 141: | ||
| | | | ||
| | | | ||
*''Movement speed'' | *''Movement speed:'' + 2 x IP | ||
*''Harvest amount'' | *''Harvest amount:'' + 0.4 x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Workers can only harvest up to 30 food from large | :*Workers can only harvest up to 30 food from large food. Leaves, [[Carnivorous Plant|nectar]] and lignocellulose aren't affected by this limit. | ||
:*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | |||
|} | |} | ||
Line 151: | Line 154: | ||
|colspan="5"|<big>'''Black ant soldier'''</big> | |colspan="5"|<big>'''Black ant soldier'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
Line 180: | Line 183: | ||
|Stat | |Stat | ||
| | | | ||
* ''Attack speed'' | *''Attack speed (basic attack):'' + 20% | ||
|- | |- | ||
|[[File:Meatwall.png]] | |[[File:Meatwall.png]] | ||
Line 187: | Line 190: | ||
|Stat | |Stat | ||
| | | | ||
* ''Physical resistance:'' + 50% | *''Physical resistance:'' + 50% | ||
|- | |- | ||
|[[File:Preservation.png]] | |[[File:Preservation.png]] | ||
Line 194: | Line 197: | ||
|Ability | |Ability | ||
| | | | ||
* ''Trigger:'' User is reduced to 40% HP. | *''Trigger:'' User is reduced to 40% HP. | ||
* Run away from battle for 0.5 second. | *Run away from battle for 0.5 second. | ||
|- | |- | ||
|[[File:Repair.png]] | |[[File:Repair.png]] | ||
Line 202: | Line 205: | ||
|Stat | |Stat | ||
| | | | ||
* ''Healing speed'' | *''Healing speed:'' + 4 | ||
|- | |- | ||
| | | | ||
Line 209: | Line 212: | ||
| | | | ||
| | | | ||
*''Health'' | *''Health:'' + 0.7 x IP | ||
*''Damage'' | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Armor'' | *''Armor:'' + 0.1 x IP | ||
*''Piercing'' | *''Piercing:'' + 0.5% x IP | ||
|} | |} | ||
Line 219: | Line 222: | ||
|colspan="5"|<big>'''Wood ant shooter'''</big> | |colspan="5"|<big>'''Wood ant shooter'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
Line 248: | Line 251: | ||
|Effect | |Effect | ||
| | | | ||
* '''Mortar''' | *'''Mortar:''' Deal 6 extra venom damage over 0.5 second | ||
* '''Rapid-fire''' | *'''Rapid-fire:''' Deal 1 extra venom damage over 0.5 second | ||
|- | |- | ||
|[[File:Highpressure.png]] | |[[File:Highpressure.png]] | ||
Line 256: | Line 259: | ||
|Effect | |Effect | ||
| | | | ||
*'''Mortar''' | *'''Mortar:''' Deal 4.5 extra physical damage over 0.1 second | ||
*'''Rapid-fire''' | *'''Rapid-fire:''' Deal 0.75 extra physical damage over 0.1 second | ||
|- | |- | ||
|[[File:Crippling.png]] | |[[File:Crippling.png]] | ||
Line 264: | Line 267: | ||
|Effect | |Effect | ||
| | | | ||
*'''Mortar''' | *'''Mortar:''' Make targets take 40% more damage from physical attacks for 1.5 seconds | ||
*'''Rapid-fire''' | *'''Rapid-fire:''' Make targets take 40% more damage from physical attacks for 0.4 second | ||
*The effect can be stacked in value. | |||
|- | |- | ||
|[[File:Weakening.png]] | |[[File:Weakening.png]] | ||
Line 272: | Line 276: | ||
|Effect | |Effect | ||
| | | | ||
*'''Mortar''' | *'''Mortar:''' Make targets take 40% more damage from venom attacks for 1.5 seconds | ||
*'''Rapid-fire''' | *'''Rapid-fire:''' Make targets take 40% more damage from venom attacks for 0.4 second | ||
*The effect can be stacked in value. | |||
|- | |- | ||
| | | | ||
Line 280: | Line 285: | ||
| | | | ||
| | | | ||
*''Health'' | *''Health:'' + 0.5 x IP | ||
*''Damage'': + 0.02 x IP | *''Damage (mortar acid spray):'' + 0.08 x IP | ||
*''Attack speed'' | *''Damage (rapid-fire acid spray):'' + 0.02 x IP | ||
*''Range'' | *''Attack speed (acid spray):'' + 0.4% x IP | ||
*''Range (acid spray):'' + 2 x IP | |||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Adaptations | :*Adaptations are only applied to acid spray, not basic attack. | ||
|} | |} | ||
Line 296: | Line 300: | ||
|colspan="5"|<big>'''Leafcutter ant major'''</big> | |colspan="5"|<big>'''Leafcutter ant major'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|300 | |300 | ||
| | | | ||
Line 325: | Line 329: | ||
|Stat | |Stat | ||
| | | | ||
* ''Armor'' | * ''Armor:'' + 3 | ||
|- | |- | ||
|[[File:Shockproof.png]] | |[[File:Shockproof.png]] | ||
Line 332: | Line 336: | ||
|Stat | |Stat | ||
| | | | ||
* ''Maximum taken damage'' | *''Maximum taken damage:'' 20 | ||
|- | |- | ||
|[[File:Sharp.png]] | |[[File:Sharp.png]] | ||
Line 339: | Line 343: | ||
|Ability | |Ability | ||
| | | | ||
* | *Let nearby allies inflict 30% of taken damage on the attacking enemies | ||
*''Radius:'' 250 | |||
|- | |- | ||
|[[File:Resilient.png]] | |[[File:Resilient.png]] | ||
Line 347: | Line 351: | ||
|Ability | |Ability | ||
| | | | ||
*''Radius'' | *Increase physical resistance and venom resistance of nearby allies by 30% | ||
*''Radius:'' 250 | |||
|- | |- | ||
| | | | ||
Line 355: | Line 359: | ||
| | | | ||
| | | | ||
*''Health'' | *''Health:'' + 1 x IP | ||
*''Physical resistance'' | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance'' | *''Venom resistance:'' + 0.5% x IP | ||
*''Attack speed'' | *''Attack speed (basic attack):'' + 0.3% x IP | ||
|} | |} | ||
Line 369: | Line 369: | ||
|colspan="5"|<big>'''Fire ant soldier'''</big> | |colspan="5"|<big>'''Fire ant soldier'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
Line 398: | Line 398: | ||
|Stat | |Stat | ||
| | | | ||
*''Damage (mount)'' | *''Damage (mount):'' + 10 | ||
|- | |- | ||
|[[File:Evasive.png]] | |[[File:Evasive.png]] | ||
Line 405: | Line 405: | ||
|Stat | |Stat | ||
| | | | ||
*''Evasion'' | *''Evasion:'' + 30% | ||
|- | |- | ||
|[[File:Laststand.png]] | |[[File:Laststand.png]] | ||
Line 412: | Line 412: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 0 HP. | ||
*Heal 50 HP over 0.5 second | *Heal 50 HP over 0.5 second | ||
* | *Retain 50% of their original attack speed | ||
* | *Get eliminated after 5 seconds | ||
|- | |- | ||
|[[File:Lastlaugh.png]] | |[[File:Lastlaugh.png]] | ||
Line 422: | Line 422: | ||
|Ability | |Ability | ||
| | | | ||
*''Trigger'' | *''Trigger:'' User is reduced to 0 HP. | ||
* | *''Damage (venom):'' 20 | ||
|- | |- | ||
| | | | ||
Line 430: | Line 430: | ||
| | | | ||
| | | | ||
*''Movement speed'' | *''Movement speed:'' + 2 x IP | ||
*''Piercing'' | *''Piercing:'' + 0.5% x IP | ||
*''AOE resistance'' | *''AOE resistance:'' + 1% x IP | ||
*''Damage'' | *''Damage (basic attack):'' + 0.05 x IP | ||
|- | |||
|colspan="5"| | |||
:'''Note''' | |||
:*Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation. | |||
:*Execution doesn't trigger '''Last laugh''' and '''Last stand'''. | |||
|} | |} | ||
Line 440: | Line 445: | ||
|colspan="5"|<big>'''Matabele ant medic'''</big> | |colspan="5"|<big>'''Matabele ant medic'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%" style="text-align:center"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
| | | | ||
|'''[[Matabele Ant|Level 1]]''' | |'''[[Matabele Ant|Level 1]]''' | ||
| | |800 | ||
| | | | ||
| | | | ||
Line 454: | Line 459: | ||
| | | | ||
|'''Level 2''' | |'''Level 2''' | ||
| | |90 | ||
| | | | ||
| | | | ||
Line 460: | Line 465: | ||
| | | | ||
|'''Level 3''' | |'''Level 3''' | ||
| | |100 | ||
| | | | ||
| | | | ||
Line 466: | Line 471: | ||
|[[File:Sustain.png]] | |[[File:Sustain.png]] | ||
|'''Sustain''' | |'''Sustain''' | ||
| | |400 | ||
|Ability | |Ability | ||
| | | | ||
*''Damage (physical):'' 5/ 7.5/ 10 | *''Trigger:'' User has to use this ability while on the ground and can only use basic attack while mounting enemies. | ||
*''Damage (physical):'' 5/ 7.5/ 10 | |||
*''Attack speed:'' 1/ 1/ 1 | *''Attack speed:'' 1/ 1/ 1 | ||
* | *Heal nearby allies by 3 HP after each hitting attack | ||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Preserve.png]] | |[[File:Preserve.png]] | ||
|'''Preserve''' | |'''Preserve''' | ||
| | |400 | ||
|Ability | |Ability | ||
| | | | ||
* | *Increase out-of-combat healing speed of nearby allies by 1 HP per second | ||
*The effect can be stacked in value up to 5 times. | |||
*''Radius:'' 250 | |||
* | |||
|- | |- | ||
|[[File:Fieldmedic.png]] | |[[File:Fieldmedic.png]] | ||
|'''Field medic''' | |'''Field medic''' | ||
|600 | |||
|Stat | |||
| | | | ||
*Immediately perform revival 5 seconds after picking up dead ants. | |||
* | |||
|- | |- | ||
|[[File:Surgeon.png]] | |[[File:Surgeon.png]] | ||
|'''Surgeon''' | |'''Surgeon''' | ||
|600 | |||
|Stat | |||
| | |||
*Revived ants retain 85% of their original health and damage. | |||
|- | |||
| | |||
|'''Minor improvements''' | |||
| | |||
| | |||
| | |||
*''Movement speed:'' + 2 x IP | |||
*''Damage (basic attack):'' + 0.05 x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Venom resistance:'' + 0.5% x IP | |||
|} | |||
<br/> | |||
{|class="mw-collapsible wikitable" | |||
|colspan="5"|<big>'''Bullet ant soldier'''</big> | |||
|- | |||
|width="8%" style="text-align:center"|'''Icon''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="8%" style="text-align:center"|'''Cost''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |||
| | |||
|'''[[Bullet Ant|Level 3]]''' | |||
|2000 | |||
| | |||
| | |||
|- | |||
|[[File:Leanpupation.png]] | |||
|'''Lean pupation''' | |||
|600 | |||
|Stat | |||
| | |||
*''Spawning cost:'' - 100 | |||
|- | |||
|[[File:Fastrecovery.png]] | |||
|'''Fast recovery''' | |||
|600 | |||
|Stat | |||
| | |||
*''Healing speed:'' + 10 | |||
|- | |||
|[[File:Reinforced.png]] | |||
|'''Reinforced carapace''' | |||
|700 | |||
|Stat | |||
| | | | ||
*''Armor:'' + 1 | |||
|- | |||
|[[File:Sealed.png]] | |||
|'''Sealed carapace''' | |||
|700 | |||
|Stat | |Stat | ||
| | | | ||
* | *''Venom resistance:'' + 50% | ||
|- | |||
| | |||
|'''Minor improvements''' | |||
| | |||
| | |||
| | |||
*''Piercing:'' + 0.5% x IP | |||
*''Damage (execute):'' + 2 x IP | |||
*''Health:'' + 3 x IP | |||
*''Maximum taken damage:'' - 2 x IP | |||
|} | |||
<br/> | |||
{|class="mw-collapsible wikitable" | |||
|colspan="4"|<big>'''Extra'''</big> | |||
|- | |||
|width="18%" style="text-align:center"|'''Unit''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="8%" style="text-align:center"|'''Cost''' | |||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |||
|rowspan="2"|'''Wood ant soldier''' | |||
|'''Level 3''' | |||
|120 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Health:'' + 1 x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Venom resistance:'' + 0.5% x IP | |||
*''AOE resistance:'' + 1% x IP | |||
|- | |||
|rowspan="2"|'''Leafcutter ant media''' | |||
|'''Level 3''' | |||
|240 | |||
| | |||
|- | |- | ||
|'''Minor improvements''' | |||
| | |||
| | | | ||
*''Damage (basic attack):'' + 0.05 x IP | |||
*''Piercing:'' + 0.5% x IP | |||
*''Armor:'' + 0.01 x IP | |||
*''Health:'' + 0.8 x IP | |||
|- | |||
|rowspan="2"|'''Matabele ant soldier''' | |||
|'''Level 3''' | |||
|600 | |||
| | |||
|- | |||
|'''Minor improvements''' | |'''Minor improvements''' | ||
| | | | ||
| | |||
*''Damage (basic attack):'' + 0.05 x IP | |||
*''Attack speed (basic attack):'' + 0.3% x IP | |||
*''Movement speed:'' + 2 x IP | |||
*''Health:'' + 1 x IP | |||
|- | |||
|rowspan="2"|'''Termite minor soldier''' | |||
|'''Level 3''' | |||
|400 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Damage (basic attack):'' + 0.05 x IP | |||
*''Piercing:'' + 0.5% x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Health:'' + 0.5 x IP | |||
|- | |||
|rowspan="2"|'''Termite major soldier''' | |||
|'''Level 3''' | |||
|600 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | | | ||
| | | | ||
''( | *''Movement speed:'' + 2 x IP | ||
*''Damage (basic attack):'' + 0.05 x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Venom resistance:'' + 0.5% x IP | |||
|} | |} | ||
Latest revision as of 00:42, 3 November 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
Nimble | 30 | Stat |
| |
Defensive | 30 | Stat |
| |
Aggressive brood | 40 | Stat |
| |
Efficient brood | 40 | Stat |
| |
Minor improvements |
| |||
|
Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
| |
High pressure | 80 | Effect |
| |
Crippling | 100 | Effect |
| |
Weakening | 100 | Effect |
| |
Minor improvements |
| |||
|
Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
| |
Evasive | 200 | Stat |
| |
Last stand | 300 | Ability |
| |
Last laugh | 300 | Ability |
| |
Minor improvements |
| |||
|
Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
Sustain | 400 | Ability |
| |
Preserve | 400 | Ability |
| |
Field medic | 600 | Stat |
| |
Surgeon | 600 | Stat |
| |
Minor improvements |
|
Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
Lean pupation | 600 | Stat |
| |
Fast recovery | 600 | Stat |
| |
Reinforced carapace | 700 | Stat |
| |
Sealed carapace | 700 | Stat |
| |
Minor improvements |
|
Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
| ||
Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
| ||
Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
| ||
Termite minor soldier | Level 3 | 400 | |
Minor improvements |
| ||
Termite major soldier | Level 3 | 600 | |
Minor improvements |
|
Trivia
(none)