Formicarium Adaptation: Difference between revisions
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You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
Adaptations and improvements are applied to the corresponding units in documentary | Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus. | ||
You can bring your customized story-mode colonies into custom games. | You can bring your customized story-mode colonies into custom games. | ||
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| | | | ||
*''Evasion (out of combat):'' + 60%. | *''Evasion (out of combat):'' + 60%. | ||
* | *Enemy workers don't appear on minimaps or show health bars out of combat. | ||
*Workers can only be detected within a smaller radius. | *Workers can only be detected within a smaller radius. | ||
|- | |- | ||
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|Stat | |Stat | ||
| | | | ||
*''Maximum taken damage | *''Maximum taken damage'': 20 | ||
*''Physical resistance:'' + 20% | *''Physical resistance:'' + 20% | ||
*''Venom resistance:'' + 20% | *''Venom resistance:'' + 20% | ||
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|Stat | |Stat | ||
| | | | ||
*''Damage:'' + 200% | *''Damage (basic attack):'' + 200% | ||
|- | |- | ||
|[[File:Efficient.png]] | |[[File:Efficient.png]] | ||
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*''Harvest amount:'' + 10 | *''Harvest amount:'' + 10 | ||
*''Work speed:'' + 2 | *''Work speed:'' + 2 | ||
* | *Move normally on non-highway tiles | ||
|- | |- | ||
| | | | ||
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|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Workers can only harvest up to 30 food from large | :*Workers can only harvest up to 30 food from large food. Leaves, [[Carnivorous Plant|nectar]] and lignocellulose aren't affected by this limit. | ||
:* | :*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | ||
|} | |} | ||
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|Stat | |Stat | ||
| | | | ||
*''Attack speed (basic):'' + 20% | *''Attack speed (basic attack):'' + 20% | ||
|- | |- | ||
|[[File:Meatwall.png]] | |[[File:Meatwall.png]] | ||
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| | | | ||
*''Health:'' + 0.7 x IP | *''Health:'' + 0.7 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Armor:'' + 0.1 x IP | *''Armor:'' + 0.1 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Deal 6 extra venom damage over 0.5 second | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Deal 1 extra venom damage over 0.5 second | ||
|- | |- | ||
|[[File:Highpressure.png]] | |[[File:Highpressure.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Deal 4.5 extra physical damage over 0.1 second | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Deal 0.75 extra physical damage over 0.1 second | ||
|- | |- | ||
|[[File:Crippling.png]] | |[[File:Crippling.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Make targets take 40% more damage from physical attacks for 1.5 seconds | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Make targets take 40% more damage from physical attacks for 0.4 second | ||
*The effect can be stacked in value. | |||
|- | |- | ||
|[[File:Weakening.png]] | |[[File:Weakening.png]] | ||
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|Effect | |Effect | ||
| | | | ||
*'''Mortar:''' | *'''Mortar:''' Make targets take 40% more damage from venom attacks for 1.5 seconds | ||
*'''Rapid-fire:''' | *'''Rapid-fire:''' Make targets take 40% more damage from venom attacks for 0.4 second | ||
*The effect can be stacked in value. | |||
|- | |- | ||
| | | | ||
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| | | | ||
*''Health:'' + 0.5 x IP | *''Health:'' + 0.5 x IP | ||
*''Damage (acid spray):'' + 0.02 x IP | *''Damage (mortar acid spray):'' + 0.08 x IP | ||
*''Damage (rapid-fire acid spray):'' + 0.02 x IP | |||
*''Attack speed (acid spray):'' + 0.4% x IP | *''Attack speed (acid spray):'' + 0.4% x IP | ||
*''Range (acid spray):'' + | *''Range (acid spray):'' + 2 x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:*Adaptations are applied to acid spray | :*Adaptations are only applied to acid spray, not basic attack. | ||
|} | |} | ||
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|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|300 | |300 | ||
| | | | ||
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|Stat | |Stat | ||
| | | | ||
*''Maximum taken damage:'' | *''Maximum taken damage:'' 20 | ||
|- | |- | ||
|[[File:Sharp.png]] | |[[File:Sharp.png]] | ||
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|Ability | |Ability | ||
| | | | ||
*Let nearby allies inflict 30% of taken damage on the attacking enemies | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Resilient.png]] | |[[File:Resilient.png]] | ||
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|Ability | |Ability | ||
| | | | ||
*''Radius:'' 250 | *Increase physical resistance and venom resistance of nearby allies by 30% | ||
*''Radius:'' 250 | |||
|- | |- | ||
| | | | ||
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*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
*''Attack speed (basic):'' + 0.3% x IP | *''Attack speed (basic attack):'' + 0.3% x IP | ||
|} | |} | ||
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| | | | ||
*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP. | ||
*Heal 50 HP over 0.5 second | *Heal 50 HP over 0.5 second | ||
*Retain 50% of their original attack speed | *Retain 50% of their original attack speed | ||
* | *Get eliminated after 5 seconds | ||
|- | |- | ||
|[[File:Lastlaugh.png]] | |[[File:Lastlaugh.png]] | ||
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| | | | ||
*''Trigger:'' User is reduced to 0 HP. | *''Trigger:'' User is reduced to 0 HP. | ||
* | *''Damage (venom):'' 20 | ||
|- | |- | ||
| | | | ||
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*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''AOE resistance:'' + | *''AOE resistance:'' + 1% x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
|- | |||
|colspan="5"| | |||
:'''Note''' | |||
:*Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation. | |||
:*Execution doesn't trigger '''Last laugh''' and '''Last stand'''. | |||
|} | |} | ||
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|Ability | |Ability | ||
| | | | ||
*''Trigger:'' User has to use this ability while on the ground and can only use basic attack while mounting enemies. | |||
*''Damage (physical):'' 5/ 7.5/ 10 | |||
*''Attack speed:'' 1/ 1/ 1 | |||
*Heal nearby allies by 3 HP after each hitting attack | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Preserve.png]] | |[[File:Preserve.png]] | ||
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|Ability | |Ability | ||
| | | | ||
*Increase out-of-combat healing speed of nearby allies by 1 HP per second | |||
*The effect can be stacked in value up to 5 times. | |||
*''Radius:'' 250 | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Fieldmedic.png]] | |[[File:Fieldmedic.png]] | ||
|'''Field medic''' | |'''Field medic''' | ||
|600 | |600 | ||
| | |Stat | ||
| | | | ||
* | *Immediately perform revival 5 seconds after picking up dead ants. | ||
|- | |- | ||
|[[File:Surgeon.png]] | |[[File:Surgeon.png]] | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
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|Stat | |Stat | ||
| | | | ||
*''Venom resistance:' + 50% | *''Venom resistance:'' + 50% | ||
|- | |- | ||
| | | | ||
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| | | | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Damage ( | *''Damage (execute):'' + 2 x IP | ||
*''Health:'' + 3 x IP | *''Health:'' + 3 x IP | ||
*''Maximum taken damage:'' | *''Maximum taken damage:'' - 2 x IP | ||
|} | |} | ||
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*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP | ||
*''AOE resistance:'' + | *''AOE resistance:'' + 1% x IP | ||
|- | |- | ||
|rowspan="2"|'''Leafcutter ant media''' | |rowspan="2"|'''Leafcutter ant media''' | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Armor:'' + 0.01 x IP | *''Armor:'' + 0.01 x IP | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Attack speed (basic):'' + 0.3% x IP | *''Attack speed (basic attack):'' + 0.3% x IP | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Health:'' + 1 x IP | *''Health:'' + 1 x IP | ||
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| | | | ||
| | | | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Piercing:'' + 0.5% x IP | *''Piercing:'' + 0.5% x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
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| | | | ||
*''Movement speed:'' + 2 x IP | *''Movement speed:'' + 2 x IP | ||
*''Damage (basic):'' + 0.05 x IP | *''Damage (basic attack):'' + 0.05 x IP | ||
*''Physical resistance:'' + 0.5% x IP | *''Physical resistance:'' + 0.5% x IP | ||
*''Venom resistance:'' + 0.5% x IP | *''Venom resistance:'' + 0.5% x IP |
Latest revision as of 00:42, 3 November 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
Nimble | 30 | Stat |
| |
Defensive | 30 | Stat |
| |
Aggressive brood | 40 | Stat |
| |
Efficient brood | 40 | Stat |
| |
Minor improvements |
| |||
|
Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
| |
High pressure | 80 | Effect |
| |
Crippling | 100 | Effect |
| |
Weakening | 100 | Effect |
| |
Minor improvements |
| |||
|
Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
| |
Evasive | 200 | Stat |
| |
Last stand | 300 | Ability |
| |
Last laugh | 300 | Ability |
| |
Minor improvements |
| |||
|
Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
Sustain | 400 | Ability |
| |
Preserve | 400 | Ability |
| |
Field medic | 600 | Stat |
| |
Surgeon | 600 | Stat |
| |
Minor improvements |
|
Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
Lean pupation | 600 | Stat |
| |
Fast recovery | 600 | Stat |
| |
Reinforced carapace | 700 | Stat |
| |
Sealed carapace | 700 | Stat |
| |
Minor improvements |
|
Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
| ||
Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
| ||
Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
| ||
Termite minor soldier | Level 3 | 400 | |
Minor improvements |
| ||
Termite major soldier | Level 3 | 600 | |
Minor improvements |
|
Trivia
(none)