Termite: Difference between revisions

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{{Ant_Infobox|image=File:ThumbTermite.jpg|name=Termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}}
{{Ant_Infobox|image=File:ThumbTermite.jpg|name=Termite|scientific=''Macrotermes bellicosus''|environment=Savannah|caste=Queen<br/>King<br/>Minor worker<br/>Major worker<br/>Minor soldier<br/>Major soldier|trait=Fungus farming<br/>Confusion<br/>Speed debuff<br/>Resistance debuff<br/>Speed buff|player=Yes}}
Termites (''Macrotermes bellicosus'') are playable as complete colonies in story levels, extra levels and custom games.
Termites (''Macrotermes bellicosus'') are playable as complete colonies in story missions, extra missions and custom games.


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Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.
Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.


Minor soldiers can [[Disrupting Effect|confuse]], [[Stat Modification|slow enemies down]] and make them take more damage.
Minor soldiers can [[Disrupting Effect|confuse]], [[Speed Modifying Effect|slow enemies down]] and [[Damage Modifying Effect|make them take more damage]].


Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.
Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be [[Stat Explanation|stacked in value]] and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.


You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.
You can have a single termite king when you play as a termite colony. It is [[Uncategorized Effect|invulnerable]] until the queen is dead. It is uncontrollable and can only attack enemies.


Minir workers slow down while carrying lignocellulose. Major workers are counted toward soldiers and can't do nest jobs.
Major workers are still workers even though they are counted toward soldier population and can't do nest jobs.


<br/>
<br/>
=='''Food processing'''==
=='''Food processing'''==
Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Dead creatures aren't edible and disappear after 3 minutes.
The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.


Minor workers eat and process lignocellulose in their bodies. Each minor worker can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.
Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose.


Minor workers will expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate 1 food every second.
Termites can only feed on fungus. Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.


Level 3 minor workers can process lignocellulose into 50% more food.  
Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.


You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the least prioritized nest job.
Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.  


You receive 66% of the building cost as lignocellulose from deleting a tile. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.
You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.
 
You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


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|width="85%"|
|width="85%"|
*''Health:'' 1400
*''Health:'' 1400
*''Food amount:'' 800 [?]
*''Food amount:'' 800 [8]
*''Score:'' 700
*''Score:'' 700
*''Healing speed:'' 1
*''Healing speed:'' 1
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|
|
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ execution/ knockback
*Immune to pickup (weak)/ knockback (strong)
*Immune to execution
|}
|}
   
   
<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Young termite queen'''</big>
|colspan="3"|[[File:TermiteQ.png]] <big>'''Young termite queen'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 250
*''Health:'' 250
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 100 [?]
*''Food amount:'' 100 [3]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite king'''</big>
|colspan="3"|[[File:TermiteK.png]] <big>'''Termite king'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 150
*''Health:'' 150
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 50 [?]
*''Food amount:'' 50 [2]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor worker'''</big>
|colspan="3"|[[File:TermiteMinorW.png]] <big>'''Termite minor worker'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 20/ 2
*''Cost:'' 20 [2]
*''Health:'' 30/ 45/ 60
*''Health:'' 30/ 45/ 60
*''Movement speed:'' 300/ 320/ 340
*''Movement speed:'' 300/ 320/ 340
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major worker'''</big>
|colspan="3"|[[File:TermiteMajorW.png]] <big>'''Termite major worker'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 30/ 3
*''Cost:'' 30 [3]
*''Health:'' 40/ 55/ 70
*''Health:'' 40/ 55/ 70
*''Movement speed:'' 300/ 340/ 380
*''Movement speed:'' 300/ 340/ 380
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor soldier'''</big>
|colspan="3"|[[File:TermiteMinorS.png]] <big>'''Termite minor soldier'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 50/ 6
*''Cost:'' 50 [6]
*''Health:'' 70/ 80/ 90
*''Health:'' 70/ 80/ 90
*''Movement speed:'' 300/ 300/ 300
*''Movement speed:'' 300/ 300/ 300
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<br />
<br />
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major soldier'''</big>
|colspan="3"|[[File:TermiteMajorS.png]] <big>'''Termite major soldier'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|colspan="2"|
|colspan="2"|
*''Cost:'' 110/ 11
*''Cost:'' 110 [11]
*''Health:'' 140/ 160/ 190
*''Health:'' 140/ 160/ 190
*''Movement speed:'' 300/ 300/ 300
*''Movement speed:'' 300/ 300/ 300
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:'''Damage buff'''
:'''Damage buff'''
:*''Tick buff:'' + 7%/ + 10%/ +13%
:*''Tick buff:'' + 7%/ + 10%/ +13%
:*''Debuff speed:'' ?
:*''Reverting speed:'' ?
:*''Radius:'' 200/ 250/ 300
:*''Radius:'' 200/ 250/ 300
|}
|}
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<br/>
<br/>
== '''Trivia''' ==
== '''Trivia''' ==
*Every termite colony starts with a 19-tiled queen chamber, a 7-tiled fungus storage and a 7-tiled lignocelulose storage in custom games.
*Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
 
*[[Formicarium Adaptation|Adaptations]] are applied to both minor an major workers in new game plus.
 
*Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus'', which is the largest termite species in the world.


*Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the 3rd kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus''.
*In real life, termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects don't have special animation and are only temporary.


*Adaptations are applied to major workers in '''[[Story Mode|New Game Plus]]''' even though they are counted toward soldiers.
*In real life, termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It's even loud enough to be detected by human.


<br/>
<br/>
[[Category:Other Creatures]]
[[Category:Eusocial Insects]]
[[Category:Savannah]]
[[Category:Savannah]]

Latest revision as of 07:19, 31 October 2024

Information
ThumbTermite.jpg
Common name Termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Termites (Macrotermes bellicosus) are playable as complete colonies in story missions, extra missions and custom games.


Abilities

Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Major soldiers can increase attack speed nearby allies after each hitting attack. The effect can be stacked in value and reverts to normal over time. The maximum value is + 125%. Major soldiers can only use this ability while on the ground.

You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.

Major workers are still workers even though they are counted toward soldier population and can't do nest jobs.


Food processing

The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.

Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles can hold 10/ 40/ 100 lignocellulose.

Termites can only feed on fungus. Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.

Minor workers will expel the waste in fungus storage to cultivate fungus. Level 3 minor workers can process lignocellulose into 50% more food.

Fungus storage tiles can hold 20/ 30/ 40 food and cultivate 1 food every second. The first lignocellulose storage tile and the first fungus storage tile are free. Later storage tiles cost 5 food to build.

You can disable lignocellulose processing to make minor workers stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.

You receive 66.67% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


Appearances

You can play as a termite colony in:

You can play with termite minor soldiers in:

  • Main story

You can play with termite major soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player termites in:


Notable stats

Mature termite queen
Common stats
  • Health: 1400
  • Food amount: 800 [8]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (weak)/ knockback (strong)
  • Immune to execution


TermiteQ.png Young termite queen
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [3]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 15
  • Attack speed: 0.6


TermiteK.png Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [2]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 5
  • Attack speed: 1.8


TermiteMinorW.png Termite minor worker
Common stats
  • Cost: 20 [2]
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMajorW.png Termite major worker
Common stats
  • Cost: 30 [3]
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMinorS.png Termite minor soldier
Common stats
  • Cost: 50 [6]
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1/ 1/ 1
Cripple
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


TermiteMajorS.png Termite major soldier
Common stats
  • Cost: 110 [11]
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1/ 1/ 1
Flashbuff
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1/ 1/ 1
Damage buff
  • Tick buff: + 7%/ + 10%/ +13%
  • Reverting speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
  • Adaptations are applied to both minor an major workers in new game plus.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus, which is the largest termite species in the world.
  • In real life, termite soldiers can bite off legs or cling on to raiding ants after their death to permanently hinder their movement. In the game, the effects don't have special animation and are only temporary.
  • In real life, termite soldiers send alarm vibration between each other throughout the nest by rapidly hitting the nest wall. The signal attracts more soldiers to the perilous area and recalls workers back inside. It's even loud enough to be detected by human.