Formicarium Adaptation: Difference between revisions
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:*Adaptations and minor improvements are applied to acid spray, unlike other units. | :*Adaptations and minor improvements are applied to acid spray, unlike other units. | ||
:*Debuff effect of '''Weakening''' or '''Crippling''' can be [[Stat|stacked in value]]. | :*Debuff effect of '''Weakening''' or '''Crippling''' can be [[Stat Explanation|stacked in value]]. | ||
:*Despite the wording in the game, '''High pressure''' is damage-over-time. | :*Despite the wording in the game, '''High pressure''' is damage-over-time. | ||
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Revision as of 11:31, 27 October 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Adaptations and improvements are applied to the corresponding units in documentary missions when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
Nimble | 30 | Stat |
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Defensive | 30 | Stat |
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Aggressive brood | 40 | Stat |
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Efficient brood | 40 | Stat |
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Minor improvements |
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Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
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High pressure | 80 | Effect |
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Crippling | 100 | Effect |
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Weakening | 100 | Effect |
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Minor improvements |
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Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
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Evasive | 200 | Stat |
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Last stand | 300 | Ability |
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Last laugh | 300 | Ability |
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Minor improvements |
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Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
Sustain | 400 | Ability |
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Preserve | 400 | Ability |
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Field medic | 600 | Stat |
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Surgeon | 600 | Stat |
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Minor improvements |
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Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
Lean pupation | 600 | Stat |
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Fast recovery | 600 | Stat |
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Reinforced carapace | 700 | Stat |
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Sealed carapace | 700 | Stat |
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Minor improvements |
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Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
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Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
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Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
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Termite minor soldier | Level 3 | 400 | |
Minor improvements |
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Termite major soldier | Level 3 | 600 | |
Minor improvements |
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Trivia
(none)