Formicarium Adaptation: Difference between revisions

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*''Radius:'' 250
*''Radius:'' 250
*Matabele ant medics heal themselves and nearby allies each time they hit their attacks.
*Matabele ant medics and nearby allies heal 3 HP each time the medics hit their attacks.
*Damage becomes 5/ 7.5/ 10.
*Damage becomes 5/ 7.5/ 10.
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Revision as of 11:47, 27 May 2024

In the main story, you can customize your gene-thief ant colony using Royal Jelly.


Royal Jelly

Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.

You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.

You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.

You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.

You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.

You can bring your customized story-mode colonies into freeplay.


Unlockables

Gene-thief ant queen
Icon Name Cost Type Effects
Secondwind.png Second wind 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Become invincible for 30 seconds.
  • Heal 300 HP over 5 seconds.
Fiercemother.png Fierce mother 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Radius: 2600
  • Confuse enemies for 10 seconds.
Royalguard.png Royal guard 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.
  • Spawn ants without requiring food or workers for 5 seconds.
Royaldecree.png Royal decree 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn ants without requiring food or workers for 20 seconds.
Minor improvements
  • Health: + 10 x IP
  • Cooldown: - 0.5 x IP
Note:
  • Royal guards resemble the worker units of the player species.


Gene-thief ant worker
Icon Name Cost Type Effects
Level 2 10
Level 3 15
Nimble.png Nimble 30 Stat
  • Evasion (out of combat): + 60%.
  • Workers don't appear on minimaps or show health bars when they are out of combat.
  • Workers can only be detected within a smaller radius.
Defensive.png Defensive 30 Stat
  • Maximum taken damage: + 20
  • Physical resistance: + 20%
  • Venom resistance : + 20%
Aggessive.png Aggressive brood 40 Stat
  • Damage: + 200%
Efficient.png Efficient brood 40 Stat
  • Movement speed: + 40
  • Harvest amount: + 10
  • Work speed: + 2
  • Workers can move normally on non-highway tiles.
Minor improvements
  • Movement speed: + 2 x IP
  • Harvest amount: + 0.4 x IP
Note:
  • Workers can only harvest up to 30 food from large resources.


Black ant soldier
Icon Name Cost Type Effects
Level 1 75
Level 2 15
Level 3 20
Dangerous.png Dangerous 50 Stat
  • Attack speed: + 20%
Meatwall.png Meat wall 50 Stat
  • Physical resistance: + 50%
Preservation.png Self preservation 70 Ability
  • Trigger: User is reduced to 40% HP.
  • Run away from battle for 0.5 second.
Repair.png Self repair 70 Stat
  • Healing speed: + 4
Minor improvements
  • Health: + 0.7 x IP
  • Damage: + 0.05 x IP
  • Armor: + 0.1 x IP
  • Piercing: + 0.5% x IP


Wood ant shooter
Icon Name Cost Type Effects
Level 1 150
Level 2 30
Level 3 40
Corrosive.png Corrosive 80 Effect
  • Mortar: Each attack deals 6 extra venom damage over 0.5 second.
  • Rapid-fire: Each attack deals 1 extra venom damage over 0.5 second.
Highpressure.png High pressure 80 Effect
  • Mortar: Each attack deals 4.5 extra physical damage over 0.1 second.
  • Rapid-fire: Each attack deals 0.75 extra physical damage over 0.1 second.
Crippling.png Crippling 100 Effect
  • Mortar: Each target takes 40% more damage from physical attacks for 1.5 seconds.
  • Rapid-fire: Each target takes 40% more damage from physical attacks for 0.4 second.
Weakening.png Weakening 100 Effect
  • Mortar: Each target takes 40% more damage from venom attacks for 1.5 seconds.
  • Rapid-fire: Each target takes 40% more damage from venom attacks for 0.4 second.
Minor improvements
  • Health: + 0.5 x IP
  • Damage: + 0.02 x IP
  • Attack speed: + 0.4% x IP
  • Range: + 20 x IP
Note:
  • Adaptations and improvements are only applied to acid spray.
  • Debuff effect of Weakening and Crippling can be stacked in value.
  • Despite the wording in the game, High pressure is damage-over-time.


Leafcutter ant major
Icon Name Cost Type Effects
Level 1 300
Level 2 50
Level 3 60
Durable.png Durable 100 Stat
  • Armor: + 3
Shockproof.png Shockproof 100 Stat
  • Maximum taken damage: + 20
Sharp.png Sharp 200 Ability
  • Radius: 250
  • Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
Resilient.png Resilient 200 Ability
  • Radius: 250
  • Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
Minor improvements
  • Health: + 1 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Attack speed: + 0.3% x IP
Note:
  • Damage reflection will be calculated before maximum taken damage is applied in damage calculation.


Fire ant soldier
Icon Name Cost Type Effects
Level 1 500
Level 2 70
Level 3 80
Surefooted.png Surefooted 200 Stat
  • Damage (mount): + 10
Evasive.png Evasive 200 Stat
  • Evasion: + 30%
Laststand.png Last stand 300 Ability
  • Trigger: User is reduced to 0 HP.
  • Heal 50 HP over 0.5 second.
  • Lose 50% of their attack speed.
  • Survive at 1 HP for 5 seconds and get eliminated afterward.
Lastlaugh.png Last laugh 300 Ability
  • Trigger: User is reduced to 0 HP.
  • Deal 20 venom damage to a single nearby enemy.
Minor improvements
  • Movement speed: + 2 x IP
  • Piercing: + 0.5% x IP
  • AOE resistance: + 0.01% x IP
  • Damage: + 0.05 x IP


Matabele ant medic
Icon Name Cost Type Effects
Level 1
Level 2
Level 3
Sustain.png Sustain Ability
  • Radius: 250
  • Matabele ant medics and nearby allies heal 3 HP each time the medics hit their attacks.
  • Damage becomes 5/ 7.5/ 10.
Preserve.png Preserve Ability
  • Radius: 250
  • Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat.
Fieldmedic.png Field medic Ability
  • Matabele ant medics can revive dead ants without going back to the queen chamber.
Surgeon.png Surgeon Stat
  • Revived ants only lose 20% of their health and damage.
Minor improvements

(to be added)


Trivia

(none)