Matabele Ant: Difference between revisions

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You must choose either of the 2 variants before playing a mission.
You must choose either of the 2 variants before playing a mission.


* Anesthetist medics require 10 seconds for each revival. They can sting and [[Stat Modification|slow enemies down]]. They can make enemies take more physical damage at level 3.
* Anesthetist medics can sting and [[Stat Modification|slow enemies down]]. They can make enemies take more damage at level 3. Revival takes 10 seconds.


* Fast-responder medics require 4 seconds for each revival. They move normally on brood tiles. They can avoid taking damage when they are out of combat at level 3.  
* Fast-responder medics can move normally on brood tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.


You can unlock [[Formicarium Adaptation|adaptations]] for Matabele ant medics using Royal Jelly in the main story.
You can unlock [[Formicarium Adaptation|adaptations]] for Matabele ant medics using Royal Jelly in the main story.
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=='''Food processing'''==
=='''Food processing'''==
Matabele ants mainly feed on termites. They can only harvest 10% of base food amount from other creatures.
Matabele ants mainly feed on termites. They can only harvest 10% of the base food amount from other creatures.


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Ants are respawned normally after death. Dead ants stay on the ground for 4 minutes if you have access to Matabele ant medics.
Ants are respawned normally after death. Dead ants stay on the ground for 4 minutes if you have access to Matabele ant medics.


Medics automatically bring dead ants nearby back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.
Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.


Revived ants are put in their original control groups. Number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.
Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.


Revived ants only have up to 60% of base health and base damage.
Revived ants only retain 60% of their base health and damage.


You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.
You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.


You can enable creature information to identify revived ants. Level icon is grayed out.
You can enable creature information to identify revived ants. Their level icons are grayed out.


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Revision as of 11:25, 27 May 2024

Information
ThumbMatabeleAnt.jpg
Common name Matabele ant
Scientific name Megaponera analis
Environment Savannah
Castes Queen
Worker
Medic
Soldier
Traits Revival
Speed debuff
Resistance debuff
Damage-over-time
Playable colony Yes


Matabele ants (Megaponera analis) are playable as complete colonies in story missions and freeplay.


Abilities

Matabele ants use basic attack by biting.

Soldiers can sting and poison enemies.

You must choose either of the 2 variants before playing a mission.

  • Anesthetist medics can sting and slow enemies down. They can make enemies take more damage at level 3. Revival takes 10 seconds.
  • Fast-responder medics can move normally on brood tiles. They can evade attacks when they are out of combat at level 3. Revival takes 4 seconds.

You can unlock adaptations for Matabele ant medics using Royal Jelly in the main story.


Food processing

Matabele ants mainly feed on termites. They can only harvest 10% of the base food amount from other creatures.


Reviving

Ants are respawned normally after death. Dead ants stay on the ground for 4 minutes if you have access to Matabele ant medics.

Medics automatically bring nearby dead ants back to the queen chamber to revive them one at a time. They can't attack enemies or gather food in the process.

Revived ants are put in their original control groups. The number of active ants is represented by an addition of living ants and revived ants. You can only revive an ant once and each tile can only hold a single revived ant.

Revived ants only retain 60% of their base health and damage.

You can disable reviving to prevent your medics from picking up dead ants. They still have to finish ongoing revivals.

You can enable creature information to identify revived ants. Their level icons are grayed out.


Appearances

You can play as a Matabele ant colony in:

You can play with Matabele ant medics in:

You can also encounter non-player Matabele ants in:


Notable stats

Matabele ant queen
Common stats
  • Health: 1200
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 40%
  • Venom resistance: 40%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback


Matabele ant worker
Common stats
  • Cost: 20/ 2
  • Health: 25/ 35/ 45
  • Movement speed: 320/ 360 /380
  • Score: 5/ 8/ 12
  • Harvest amount: 7/ 8/ 9
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 0.6/ 0.8/ 1
  • Attack speed: 1/ 1/ 1


Matabele ant medic (anesthetist)
Common stats
  • Cost: 75/ 7
  • Health: 90/ 105/ 120
  • Movement speed: 320 /320 /320
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 3/ 4/ 5
  • Cooldown: 2/ 2/ 2
Speed debuff
  • Movement speed: - 60%/ - 60%/ - 60%
  • Attack speed: - 60%/ - 60%/ - 60%
  • Duration: 4/ 4/ 4
Resistance debuff
  • Physical resistance: --/ --/ - 30%
  • Duration: --/ --/ 1.5


Matabele ant medic (fast-responder)
Common stats
  • Cost: 75/ 7
  • Health: 90/ 105/ 120
  • Movement speed: 400/ 410 /420
  • Score: 14/ 16/ 18
  • Harvest amount: 15/ 17/ 20
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Evasion (out of combat): --/ --/ 40%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4.5/ 6
  • Attack speed: 1/ 1/ 1


Matabele ant soldier
Common stats
  • Cost: 140/ 14
  • Health: 200/ 220/ 300
  • Movement speed: 340/ 340/ 340
  • Score: 30/ 42/ 54
  • Harvest amount: 16/ 16/ 16
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 450/ 460 /470
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 12/ 15 /19
  • Attack speed: 1/ 1/ 1
Sting
  • Damage (venom): 2/ 3/ 4
  • Cooldown: 7/ 7/ 7
Damage-over-time
  • Tick damage (venom): 1.6/ 2/ 2.4
  • Interval: 1/ 1/ 1
  • Duration: 5/ 5/ 5


Trivia

(to be added)


References