Formicarium Adaptation: Difference between revisions
(Created page with "In the main story, you can customize your gene-thief ant colony using Royal Jelly. <br/> =='''Royal Jelly'''== Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (''Formica ereptor'') were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was...") |
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You can customize your [[Gene-thief Ant|gene-thief ant]] colony using Royal Jelly in the main story. | |||
<br/> | <br/> | ||
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You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit. | ||
You can bring your customized story-mode colonies into | Adaptations and improvements are applied to the corresponding units in documentary levels when you are in new game plus. | ||
You can bring your customized story-mode colonies into custom games. | |||
<br/> | <br/> | ||
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|colspan="5"|<big>'''Gene-thief ant queen'''</big> | |colspan="5"|<big>'''Gene-thief ant queen'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width="10%"|'''Type''' | |width="10%" style="text-align:center"|'''Type''' | ||
|width=" | |width="54%" style="text-align:center"|'''Effects''' | ||
|- | |- | ||
|[[File:Secondwind.png]] | |[[File:Secondwind.png]] | ||
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|Ability | |Ability | ||
| | | | ||
* ''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
* ''Cooldown'' | *''Cooldown:'' 300 | ||
* | *Become invulnerable for 30 seconds. | ||
* | *Heal 300 HP over 5 seconds. | ||
|- | |- | ||
|[[File:Fiercemother.png]] | |[[File:Fiercemother.png]] | ||
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|Ability | |Ability | ||
| | | | ||
* ''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
* ''Cooldown'' | *''Cooldown:'' 300 | ||
* ''Radius'' | *''Radius:'' 2600 | ||
* Confuse enemies for 10 seconds. | *Confuse enemies for 10 seconds. | ||
|- | |- | ||
|[[File:Royalguard.png]] | |[[File:Royalguard.png]] | ||
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|Ability | |Ability | ||
| | | | ||
* ''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
* ''Cooldown'' | *''Cooldown:'' 300 | ||
* Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds. | *Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds. | ||
* Spawn ants without requiring food or workers for 5 seconds. | *Spawn ants without requiring food or workers for 5 seconds. | ||
|- | |- | ||
|[[File:Royaldecree.png]] | |[[File:Royaldecree.png]] | ||
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|Ability | |Ability | ||
| | | | ||
* ''Trigger'' | *''Trigger:'' User is reduced to 75% HP. | ||
* ''Cooldown'' | *''Cooldown:'' 300 | ||
* Spawn ants without requiring food or workers for 20 seconds. | *Spawn ants without requiring food or workers for 20 seconds. | ||
|- | |- | ||
| | | | ||
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| | | | ||
| | | | ||
* ''Health'' | *''Health:'' + 10 x IP | ||
* ''Cooldown'' | *''Cooldown:'' - 0.5 x IP | ||
|- | |- | ||
|colspan="5"| | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:* Royal guards resemble | :*Royal guards resemble workers of the player species. | ||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
| | |colspan="5"|<big>'''Gene-thief ant worker'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width=" | |width="10%" style="text-align:center"|'''Type''' | ||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |- | ||
| | | | ||
|'''Level 2''' | |'''Level 2''' | ||
|10 | |10 | ||
| | |||
| | | | ||
|- | |- | ||
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| | | | ||
|- | |- | ||
|[[File:Nimble | |[[File:Nimble.png]] | ||
|'''Nimble''' | |'''Nimble''' | ||
|30 | |30 | ||
|Stat | |||
| | | | ||
* ''Evasion | *''Evasion (out of combat):'' + 60%. | ||
* Workers | *Workers don't appear on minimaps or show health bars when they are out of combat. | ||
* Workers can only be detected within a smaller radius. | *Workers can only be detected within a smaller radius. | ||
|- | |- | ||
|[[File:Defensive | |[[File:Defensive.png]] | ||
|'''Defensive''' | |'''Defensive''' | ||
|30 | |30 | ||
|Stat | |||
| | | | ||
* ''Maximum taken damage'' | *''Maximum taken damage:'' + 20 | ||
* ''Physical resistance'' | *''Physical resistance:'' + 20% | ||
* ''Venom resistance '' | *''Venom resistance:'' + 20% | ||
|- | |- | ||
|[[File:Aggessive | |[[File:Aggessive.png]] | ||
|'''Aggressive brood''' | |'''Aggressive brood''' | ||
|40 | |40 | ||
|Stat | |||
| | | | ||
* ''Damage'' | *''Damage (basic):'' + 200% | ||
|- | |- | ||
|[[File:Efficient | |[[File:Efficient.png]] | ||
|'''Efficient brood''' | |'''Efficient brood''' | ||
|40 | |40 | ||
|Stat | |||
| | | | ||
* ''Movement speed'' | *''Movement speed:'' + 40 | ||
* ''Harvest amount'' | *''Harvest amount:'' + 10 | ||
* ''Work speed'' | *''Work speed:'' + 2 | ||
* Workers can move normally on tiles. | *Workers can move normally on non-highway tiles. | ||
|- | |- | ||
| | | | ||
|'''Minor improvements''' | |'''Minor improvements''' | ||
| | |||
| | | | ||
| | | | ||
* ''Movement speed'' | *''Movement speed:'' + 2 x IP | ||
* ''Harvest amount'' | *''Harvest amount:'' + 0.4 x IP | ||
|- | |- | ||
|colspan=" | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:* Workers can only harvest up to 30 food from large | :*Workers can only harvest up to 30 food from large food. | ||
:*[[Leafcutter Ant|Leafcutter ant]] minors with '''Efficient brood''' are immune to fungus waste poisoning. | |||
:*Adaptations are applied to both [[Termite|termite]] minor workers and termite major workers. | |||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
| | |colspan="5"|<big>'''Black ant soldier'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width=" | |width="10%" style="text-align:center"|'''Type''' | ||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |- | ||
| | | | ||
|'''Level 1''' | |'''Level 1''' | ||
|75 | |75 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 2''' | |'''Level 2''' | ||
|15 | |15 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 3''' | |'''Level 3''' | ||
|20 | |20 | ||
| | |||
| | | | ||
|- | |- | ||
|[[File:Dangerous | |[[File:Dangerous.png]] | ||
|'''Dangerous''' | |'''Dangerous''' | ||
|50 | |50 | ||
|Stat | |||
| | | | ||
* ''Attack speed'' | *''Attack speed (basic):'' + 20% | ||
|- | |- | ||
|[[File: | |[[File:Meatwall.png]] | ||
|'''Meat wall''' | |'''Meat wall''' | ||
|50 | |50 | ||
|Stat | |||
| | | | ||
* ''Physical resistance:'' + 50% | *''Physical resistance:'' + 50% | ||
|- | |- | ||
|[[File:Preservation | |[[File:Preservation.png]] | ||
|'''Self preservation''' | |'''Self preservation''' | ||
|70 | |70 | ||
|Ability | |||
| | | | ||
* ''Trigger:'' User is reduced to 40% HP. | *''Trigger:'' User is reduced to 40% HP. | ||
* Run away from battle for 0.5 second. | *Run away from battle for 0.5 second. | ||
|- | |- | ||
|[[File:Repair | |[[File:Repair.png]] | ||
|'''Self repair''' | |'''Self repair''' | ||
|70 | |70 | ||
|Stat | |||
| | | | ||
* ''Healing speed'' | *''Healing speed:'' + 4 | ||
|- | |- | ||
| | | | ||
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| | | | ||
| | | | ||
* ''Health'' | | | ||
* ''Damage'' | *''Health:'' + 0.7 x IP | ||
* ''Armor'' | *''Damage (basic):'' + 0.05 x IP | ||
* ''Piercing'' | *''Armor:'' + 0.1 x IP | ||
*''Piercing:'' + 0.5% x IP | |||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
| | |colspan="5"|<big>'''Wood ant shooter'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width=" | |width="10%" style="text-align:center"|'''Type''' | ||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |- | ||
| | | | ||
|'''[[Wood Ant|Level 1]]''' | |'''[[Wood Ant|Level 1]]''' | ||
|150 | |150 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 2''' | |'''Level 2''' | ||
|30 | |30 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 3''' | |'''Level 3''' | ||
|40 | |40 | ||
| | |||
| | | | ||
|- | |- | ||
|[[File:Corrosive | |[[File:Corrosive.png]] | ||
|'''Corrosive''' | |'''Corrosive''' | ||
|80 | |80 | ||
|Effect | |||
| | | | ||
* '''Mortar''' | *'''Mortar:''' Each attack deals 6 extra venom damage over 0.5 second. | ||
* '''Rapid-fire''' | *'''Rapid-fire:''' Each attack deals 1 extra venom damage over 0.5 second. | ||
|- | |- | ||
|[[File:Highpressure | |[[File:Highpressure.png]] | ||
|'''High pressure''' | |'''High pressure''' | ||
|80 | |80 | ||
|Effect | |||
| | | | ||
* '''Mortar''' | *'''Mortar:''' Each attack deals 4.5 extra physical damage over 0.1 second. | ||
* '''Rapid-fire''' | *'''Rapid-fire:''' Each attack deals 0.75 extra physical damage over 0.1 second. | ||
|- | |- | ||
|[[File:Crippling | |[[File:Crippling.png]] | ||
|'''Crippling''' | |'''Crippling''' | ||
|100 | |100 | ||
|Effect | |||
| | | | ||
* '''Mortar''' | *'''Mortar:''' Each target takes 40% more damage from physical attacks for 1.5 seconds. | ||
* '''Rapid-fire''' | *'''Rapid-fire:''' Each target takes 40% more damage from physical attacks for 0.4 second. | ||
|- | |- | ||
|[[File:Weakening | |[[File:Weakening.png]] | ||
|'''Weakening''' | |'''Weakening''' | ||
|100 | |100 | ||
|Effect | |||
| | | | ||
* '''Mortar''' | *'''Mortar:''' Each target takes 40% more damage from venom attacks for 1.5 seconds. | ||
* '''Rapid-fire''' | *'''Rapid-fire:''' Each target takes 40% more damage from venom attacks for 0.4 second. | ||
|- | |- | ||
| | | | ||
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| | | | ||
| | | | ||
* ''Health'' | | | ||
* ''Damage (acid spray)'' | *''Health:'' + 0.5 x IP | ||
* ''Attack speed (acid spray)'' | *''Damage (acid spray):'' + 0.02 x IP | ||
* ''Range (acid spray)'' | *''Attack speed (acid spray):'' + 0.4% x IP | ||
*''Range (acid spray):'' + 20 x IP | |||
|- | |- | ||
|colspan=" | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:* Adaptations | :*Adaptations are applied to acid spray. | ||
:* Debuff effect of '''Weakening''' | :*Debuff effect of '''Weakening''' or '''Crippling''' can be [[Stat|stacked in value]]. | ||
:* Despite the wording in the game, '''High pressure''' is | :*Despite the wording in the game, '''High pressure''' is damage-over-time. | ||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
| | |colspan="5"|<big>'''Leafcutter ant major'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width=" | |width="10%" style="text-align:center"|'''Type''' | ||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |- | ||
| | | | ||
|''' | |'''Level 1''' | ||
|300 | |300 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 2''' | |'''Level 2''' | ||
|50 | |50 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 3''' | |'''Level 3''' | ||
|60 | |60 | ||
| | |||
| | | | ||
|- | |- | ||
|[[File:Durable | |[[File:Durable.png]] | ||
|'''Durable''' | |'''Durable''' | ||
|100 | |100 | ||
|Stat | |||
| | | | ||
* ''Armor'' | * ''Armor:'' + 3 | ||
|- | |- | ||
|[[File:Shockproof | |[[File:Shockproof.png]] | ||
|'''Shockproof''' | |'''Shockproof''' | ||
|100 | |100 | ||
|Stat | |||
| | | | ||
* ''Maximum taken damage'' | *''Maximum taken damage:'' + 20 | ||
|- | |- | ||
|[[File:Sharp | |[[File:Sharp.png]] | ||
|'''Sharp''' | |'''Sharp''' | ||
|200 | |200 | ||
|Ability | |||
| | | | ||
*Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura. | |||
* Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura. | *''Radius:'' 250 | ||
|- | |- | ||
|[[File:Resilient | |[[File:Resilient.png]] | ||
|'''Resilient''' | |'''Resilient''' | ||
|200 | |200 | ||
|Ability | |||
| | | | ||
*Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura. | |||
* Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura. | *''Radius:'' 250 | ||
|- | |- | ||
| | | | ||
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| | | | ||
| | | | ||
* ''Health'' | | | ||
* ''Physical resistance'' | *''Health:'' + 1 x IP | ||
* ''Venom resistance'' | *''Physical resistance:'' + 0.5% x IP | ||
* ''Attack speed (basic | *''Venom resistance:'' + 0.5% x IP | ||
*''Attack speed (basic):'' + 0.3% x IP | |||
|- | |- | ||
|colspan=" | |colspan="5"| | ||
:'''Note''' | :'''Note''' | ||
:* Damage reflection will be calculated before maximum taken damage is applied in calculation. | :*Damage reflection will be calculated before maximum taken damage is applied in damage calculation. | ||
|} | |} | ||
<br/> | <br/> | ||
{|class="mw-collapsible wikitable" | {|class="mw-collapsible wikitable" | ||
| | |colspan="5"|<big>'''Fire ant soldier'''</big> | ||
|- | |- | ||
|width=" | |width="8%" style="text-align:center"|'''Icon''' | ||
|width=" | |width="20%" style="text-align:center"|'''Name''' | ||
|width=" | |width="8%" style="text-align:center"|'''Cost''' | ||
|width=" | |width="10%" style="text-align:center"|'''Type''' | ||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |- | ||
| | | | ||
|'''[[Fire Ant|Level 1]]''' | |'''[[Fire Ant|Level 1]]''' | ||
|500 | |500 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 2''' | |'''Level 2''' | ||
|70 | |70 | ||
| | |||
| | | | ||
|- | |- | ||
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|'''Level 3''' | |'''Level 3''' | ||
|80 | |80 | ||
| | |||
| | | | ||
|- | |- | ||
|[[File:Surefooted | |[[File:Surefooted.png]] | ||
|'''Surefooted''' | |'''Surefooted''' | ||
|200 | |200 | ||
|Stat | |||
| | | | ||
* ''Damage (mount)'' | *''Damage (mount):'' + 10 | ||
|- | |- | ||
|[[File:Evasive | |[[File:Evasive.png]] | ||
|'''Evasive''' | |'''Evasive''' | ||
|200 | |200 | ||
|Stat | |||
| | | | ||
* ''Evasion | *''Evasion:'' + 30% | ||
|- | |- | ||
|[[File:Laststand | |[[File:Laststand.png]] | ||
|'''Last stand''' | |'''Last stand''' | ||
|300 | |300 | ||
|Ability | |||
| | | | ||
* ''Trigger'' | *''Trigger:'' User is reduced to 0 HP. | ||
* | *Heal 50 HP over 0.5 second. | ||
* | *Retain 50% of their original attack speed. | ||
* Survive at 1 HP for 5 seconds and | *Survive at 1 HP for 5 seconds and get eliminated afterward. | ||
|- | |- | ||
|[[File:Lastlaugh | |[[File:Lastlaugh.png]] | ||
|'''Last laugh''' | |'''Last laugh''' | ||
|300 | |300 | ||
|Ability | |||
| | |||
*''Trigger:'' User is reduced to 0 HP. | |||
*Deal 20 venom damage to a single nearby enemy. | |||
|- | |||
| | |||
|'''Minor improvements''' | |||
| | |||
| | |||
| | | | ||
* '' | *''Movement speed:'' + 2 x IP | ||
* | *''Piercing:'' + 0.5% x IP | ||
*''AOE resistance:'' + 0.01% x IP | |||
*''Damage (basic):'' + 0.05 x IP | |||
|- | |- | ||
|colspan="5"| | |||
:'''Note''' | |||
:*Fire ant soldiers can avoid the last effect of '''Last stand''' if they form bridges immediately after activation. | |||
:*Execution doesn't trigger '''Last laugh''' and '''Last stand'''. | |||
|} | |||
<br/> | |||
{|class="mw-collapsible wikitable" | |||
|colspan="5"|<big>'''Matabele ant medic'''</big> | |||
|- | |||
|width="8%" style="text-align:center"|'''Icon''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="8%" style="text-align:center"|'''Cost''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |||
| | |||
|'''[[Matabele Ant|Level 1]]''' | |||
|800 | |||
| | | | ||
| | |||
|- | |||
| | |||
|'''Level 2''' | |||
|90 | |||
| | |||
| | |||
|- | |||
| | |||
|'''Level 3''' | |||
|100 | |||
| | |||
| | |||
|- | |||
|[[File:Sustain.png]] | |||
|'''Sustain''' | |||
|400 | |||
|Ability | |||
| | |||
*''Damage (physical):'' 5/ 7.5/ 10 | |||
*''Attack speed:'' 1/ 1/ 1 | |||
*Medics must use this ability while on the ground and can only use basic attack while mounting enemies. | |||
*Matabele ant medics and nearby allies heal 3 HP each time the medics hit their attacks. | |||
*''Radius:'' 250 | |||
|- | |||
|[[File:Preserve.png]] | |||
|'''Preserve''' | |||
|400 | |||
|Ability | |||
| | |||
*Matabele ant medics and nearby allies heal 2 HP every second when they are out of combat. It can stack 5 times. | |||
*''Radius:'' 250 | |||
|- | |||
|[[File:Fieldmedic.png]] | |||
|'''Field medic''' | |||
|600 | |||
|Effect | |||
| | |||
*Matabele ant medics can revive dead ants without going back to the queen chamber. | |||
|- | |||
|[[File:Surgeon.png]] | |||
|'''Surgeon''' | |||
|600 | |||
|Stat | |||
| | |||
*Revived ants retain 85% of their original health and damage. | |||
|- | |||
| | |||
|'''Minor improvements''' | |||
| | |||
| | |||
| | |||
*''Movement speed:'' + 2 x IP | |||
*''Damage (basic):'' + 0.05 x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Venom resistance:'' + 0.5% x IP | |||
|} | |||
<br/> | |||
{|class="mw-collapsible wikitable" | |||
|colspan="5"|<big>'''Bullet ant soldier'''</big> | |||
|- | |||
|width="8%" style="text-align:center"|'''Icon''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="8%" style="text-align:center"|'''Cost''' | |||
|width="10%" style="text-align:center"|'''Type''' | |||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |||
| | |||
|'''[[Bullet Ant|Level 3]]''' | |||
|2000 | |||
| | |||
| | |||
|- | |||
|[[File:Leanpupation.png]] | |||
|'''Lean pupation''' | |||
|600 | |||
|Stat | |||
| | |||
*''Spawning cost:'' - 100 | |||
|- | |||
|[[File:Fastrecovery.png]] | |||
|'''Fast recovery''' | |||
|600 | |||
|Stat | |||
| | |||
*''Healing speed:'' + 10 | |||
|- | |||
|[[File:Reinforced.png]] | |||
|'''Reinforced carapace''' | |||
|700 | |||
|Stat | |||
| | |||
*''Armor:'' + 1 | |||
|- | |||
|[[File:Sealed.png]] | |||
|'''Sealed carapace''' | |||
|700 | |||
|Stat | |||
| | |||
*''Venom resistance:' + 50% | |||
|- | |||
| | |||
|'''Minor improvements''' | |||
| | |||
| | |||
| | |||
*''Piercing:'' + 0.5% x IP | |||
*''Damage (basic):'' + 2 x IP | |||
*''Health:'' + 3 x IP | |||
*''Maximum taken damage:'' + 2 x IP | |||
|- | |||
|colspan="5"| | |||
:'''Note''' | |||
:*Bullet ant soldiers don't use basic attack or mount enemies. Minor improvement to damage is currently unusable. | |||
|} | |||
<br/> | |||
{|class="mw-collapsible wikitable" | |||
|colspan="4"|<big>'''Extra'''</big> | |||
|- | |||
|width="18%" style="text-align:center"|'''Unit''' | |||
|width="20%" style="text-align:center"|'''Name''' | |||
|width="8%" style="text-align:center"|'''Cost''' | |||
|width="54%" style="text-align:center"|'''Effects''' | |||
|- | |||
|rowspan="2"|'''Wood ant soldier''' | |||
|'''Level 3''' | |||
|120 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Health:'' + 1 x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Venom resistance:'' + 0.5% x IP | |||
*''AOE resistance:'' + 0.01% x IP | |||
|- | |||
|rowspan="2"|'''Leafcutter ant media''' | |||
|'''Level 3''' | |||
|240 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Damage (basic):'' + 0.05 x IP | |||
*''Piercing:'' + 0.5% x IP | |||
*''Armor:'' + 0.01 x IP | |||
*''Health:'' + 0.8 x IP | |||
|- | |||
|rowspan="2"|'''Matabele ant soldier''' | |||
|'''Level 3''' | |||
|600 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Damage (basic):'' + 0.05 x IP | |||
*''Attack speed (basic):'' + 0.3% x IP | |||
*''Movement speed:'' + 2 x IP | |||
*''Health:'' + 1 x IP | |||
|- | |||
|rowspan="2"|'''Termite minor soldier''' | |||
|'''Level 3''' | |||
|400 | |||
| | |||
|- | |||
|'''Minor improvements''' | |||
| | |||
| | |||
*''Damage (basic):'' + 0.05 x IP | |||
*''Piercing:'' + 0.5% x IP | |||
*''Physical resistance:'' + 0.5% x IP | |||
*''Health:'' + 0.5 x IP | |||
|- | |||
|rowspan="2"|'''Termite major soldier''' | |||
|'''Level 3''' | |||
|600 | |||
| | |||
|- | |||
|'''Minor improvements''' | |'''Minor improvements''' | ||
| | | | ||
| | | | ||
* ''Movement speed'' | *''Movement speed:'' + 2 x IP | ||
* '' | *''Damage (basic):'' + 0.05 x IP | ||
* '' | *''Physical resistance:'' + 0.5% x IP | ||
* '' | *''Venom resistance:'' + 0.5% x IP | ||
|} | |} | ||
Latest revision as of 02:59, 29 June 2024
You can customize your gene-thief ant colony using Royal Jelly in the main story.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
Adaptations and improvements are applied to the corresponding units in documentary levels when you are in new game plus.
You can bring your customized story-mode colonies into custom games.
Unlockables
Gene-thief ant worker | ||||
Icon | Name | Cost | Type | Effects |
Level 2 | 10 | |||
Level 3 | 15 | |||
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Nimble | 30 | Stat |
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Defensive | 30 | Stat |
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Aggressive brood | 40 | Stat |
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Efficient brood | 40 | Stat |
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Minor improvements |
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Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
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Corrosive | 80 | Effect |
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High pressure | 80 | Effect |
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Crippling | 100 | Effect |
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Weakening | 100 | Effect |
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Minor improvements |
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Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
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Surefooted | 200 | Stat |
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Evasive | 200 | Stat |
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Last stand | 300 | Ability |
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Last laugh | 300 | Ability |
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Minor improvements |
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Matabele ant medic | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 800 | |||
Level 2 | 90 | |||
Level 3 | 100 | |||
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Sustain | 400 | Ability |
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Preserve | 400 | Ability |
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Field medic | 600 | Effect |
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Surgeon | 600 | Stat |
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Minor improvements |
|
Bullet ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 3 | 2000 | |||
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Lean pupation | 600 | Stat |
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Fast recovery | 600 | Stat |
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Reinforced carapace | 700 | Stat |
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Sealed carapace | 700 | Stat |
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Minor improvements |
| |||
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Extra | |||
Unit | Name | Cost | Effects |
Wood ant soldier | Level 3 | 120 | |
Minor improvements |
| ||
Leafcutter ant media | Level 3 | 240 | |
Minor improvements |
| ||
Matabele ant soldier | Level 3 | 600 | |
Minor improvements |
| ||
Termite minor soldier | Level 3 | 400 | |
Minor improvements |
| ||
Termite major soldier | Level 3 | 600 | |
Minor improvements |
|
Trivia
(none)