Termite: Difference between revisions

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Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.
Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.


Major workers are counted toward soldiers and can't do nest jobs.
Minor soldiers can [[Disrupting Effect|confuse]], [[Speed Modifying Effect|slow enemies down]] and [[Damage Modifying Effect|make them take more damage]].


Minor soldiers can [[Disrupting Effect|confuse]], [[Stat Modification|slow enemies down]] and make them take more damage.
Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.


Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.
You can have a single termite king when you play as a termite colony. It is [[Uncategorized Effect|invulnerable]] until the queen is dead. It is uncontrollable and can only attack enemies.


You can have a single termite king when you play as a termite colony. It is uncontrollable and can only attack enemies. It remains invulnerable until the queen is dead.
Major workers are counted toward soldiers and can't do nest jobs.


<br/>
<br/>
=='''Food processing'''==
=='''Food processing'''==
The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.
Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles cost 5 food to build and can hold 10/ 40/ 100 lignocellulose. Dead creatures aren't edible and disappear after 3 minutes.
Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.
Minor workers will expel the waste in fungus storage to cultivate fungus. Fungus storage tiles cost 5 food to build, can hold 20/ 30/ 40 food and cultivate 1 food every second.
Level 3 minor workers can process lignocellulose into 50% more food.
You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.
You receive 66% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


<br/>
<br/>
=='''Appearances'''==
=='''Appearances'''==
You can play a a termite colony in:
You can play as a termite colony in:
*'''[[Last Mound Standing]]'''
*'''[[Last Mound Standing]]'''
You can play with termite minor soldiers in:
*'''Main story'''
*'''[[Tug of War 3]]'''
You can play with termite major soldiers in:
*'''Main story'''
*'''Tug of War 3'''


You can also encounter non-player termites in:  
You can also encounter non-player termites in:  
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== '''Notable stats'''==
== '''Notable stats'''==
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite queen'''</big>
|colspan="3"|<big>'''Mature termite queen'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
|width="85%"|
|width="85%"|
*''Health:'' 1400
*''Health:'' 1400
*''Food amount:'' 800 [?]
*''Food amount:'' 800 [8]
*''Score:'' 700
*''Score:'' 700
*''Healing speed:'' 1
*''Healing speed:'' 1
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|
|
*Immune to stun/ confusion/ fleeing
*Immune to stun/ confusion/ fleeing
*Immune to pickup/ execution/ knockback
*Immune to pickup (strong)/ knockback (strong)
*Immune to execution
|}
|}
   
   
<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Young termite queen'''</big>
|colspan="3"|[[File:TermiteQ.png]] <big>'''Young termite queen'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 250
*''Health:'' 250
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 100 [?]
*''Food amount:'' 100 [3]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite king'''</big>
|colspan="3"|[[File:TermiteK.png]] <big>'''Termite king'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Health:'' 150
*''Health:'' 150
*''Movement speed:'' 300
*''Movement speed:'' 300
*''Food amount:'' 50 [?]
*''Food amount:'' 50 [2]
*''Score:'' 18
*''Score:'' 18
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor worker'''</big>
|colspan="3"|[[File:TermiteMinorW.png]] <big>'''Termite minor worker'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Vision radius:'' 400/ 400/ 400
*''Vision radius:'' 400/ 400/ 400
*Encumbered
|-
|-
|'''Damage modifications'''
|'''Damage modifications'''
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major worker'''</big>
|colspan="3"|[[File:TermiteMajorW.png]] <big>'''Termite major worker'''</big>
|-
|-
|width="15%t"|'''Common stats'''
|width="15%t"|'''Common stats'''
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite minor soldier'''</big>
|colspan="3"|[[File:TermiteMinorS.png]] <big>'''Termite minor soldier'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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<br />
<br />
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|colspan="3"|<big>'''Termite major soldier'''</big>
|colspan="3"|[[File:TermiteMajorS.png]] <big>'''Termite major soldier'''</big>
|-
|-
|width="15%"|'''Common stats'''
|width="15%"|'''Common stats'''
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*''Harvest amount:'' 8/ 10/ 12
*''Harvest amount:'' 8/ 10/ 12
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Healing speed:'' 0.1/ 0.1/ 0.1
*''Threat:'' 0.3/ 0.3/ 0.3
*''Vision radius:'' 400/ 400/ 400
*''Vision radius:'' 400/ 400/ 400
|-
|-
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|
|
:'''Damage buff'''
:'''Damage buff'''
:*''Tick buff:'' ?
:*''Tick buff:'' + 7%/ + 10%/ +13%
:*''Debuff speed:'' ?
:*''Debuff speed:'' ?
:*''Radius:'' 200/ 250/ 300
:*''Radius:'' 200/ 250/ 300
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<br/>
<br/>
== '''Trivia''' ==
== '''Trivia''' ==
* Termite colonies start with 19-tiled queen chamber in custom games.
*Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
 
*Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus''.


* Formossan termites (''Coptotermes formossanus'') won over European wasps (''Vespula germanica'') to be rewards for reaching the 3rd kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be ''Macrotermes bellicosus''.
*[[Formicarium Adaptation|Adaptations]] are applied to major workers in new game plus even though they are counted toward soldiers.


<br/>
<br/>
[[Category:Other Creatures]]
[[Category:Eusocial Insects]]
[[Category:Savannah]]
[[Category:Savannah]]

Latest revision as of 13:55, 28 June 2024

Information
ThumbTermite.jpg
Common name Termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Termites (Macrotermes bellicosus) are playable as complete colonies in story levels, extra levels and custom games.


Abilities

Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.

You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.

Major workers are counted toward soldiers and can't do nest jobs.


Food processing

The queen chamber usually has above 7 tiles. Queen tiles can't hold any resources.

Termites automatically bring lignocellulose back to lignocellulose storage. Lignocellulose storage tiles cost 5 food to build and can hold 10/ 40/ 100 lignocellulose. Dead creatures aren't edible and disappear after 3 minutes.

Minor workers eat and process lignocellulose in their bodies. Minor workers can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.

Minor workers will expel the waste in fungus storage to cultivate fungus. Fungus storage tiles cost 5 food to build, can hold 20/ 30/ 40 food and cultivate 1 food every second.

Level 3 minor workers can process lignocellulose into 50% more food.

You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion. Lignocellulose processing is the second least prioritized nest job.

You receive 66% of the building cost as lignocellulose from deleting tiles. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


Appearances

You can play as a termite colony in:

You can play with termite minor soldiers in:

  • Main story

You can play with termite major soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player termites in:


Notable stats

Mature termite queen
Common stats
  • Health: 1400
  • Food amount: 800 [8]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup (strong)/ knockback (strong)
  • Immune to execution


TermiteQ.png Young termite queen
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [3]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 15
  • Attack speed: 0.6


TermiteK.png Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [2]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 5
  • Attack speed: 1.8


TermiteMinorW.png Termite minor worker
Common stats
  • Cost: 20/ 2
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
  • Encumbered
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMajorW.png Termite major worker
Common stats
  • Cost: 30/ 3
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


TermiteMinorS.png Termite minor soldier
Common stats
  • Cost: 50/ 6
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1/ 1/ 1
Cripple
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


TermiteMajorS.png Termite major soldier
Common stats
  • Cost: 110/ 11
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1/ 1/ 1
Flashbuff
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1/ 1/ 1
Damage buff
  • Tick buff: + 7%/ + 10%/ +13%
  • Debuff speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Termite colonies have nineteen-tiled queen chambers and must start with some lignocellulose storage tiles and some fungus storage tiles in custom games.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the third kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus.
  • Adaptations are applied to major workers in new game plus even though they are counted toward soldiers.