Formicarium Adaptation: Difference between revisions
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|[[File:Nimble | |[[File:Nimble.png]] | ||
|'''Nimble''' | |'''Nimble''' | ||
|30 | |30 | ||
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*Workers can only be detected within a smaller radius. | *Workers can only be detected within a smaller radius. | ||
|- | |- | ||
|[[File:Defensive | |[[File:Defensive.png]] | ||
|'''Defensive''' | |'''Defensive''' | ||
|30 | |30 | ||
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*''Venom resistance '': + 20% | *''Venom resistance '': + 20% | ||
|- | |- | ||
|[[File:Aggessive | |[[File:Aggessive.png]] | ||
|'''Aggressive brood''' | |'''Aggressive brood''' | ||
|40 | |40 | ||
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*''Damage'': + 200% | *''Damage'': + 200% | ||
|- | |- | ||
|[[File:Efficient | |[[File:Efficient.png]] | ||
|'''Efficient brood''' | |'''Efficient brood''' | ||
|40 | |40 | ||
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|- | |- | ||
|[[File:Dangerous | |[[File:Dangerous.png]] | ||
|'''Dangerous''' | |'''Dangerous''' | ||
|50 | |50 | ||
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* ''Attack speed'': + 20% | * ''Attack speed'': + 20% | ||
|- | |- | ||
|[[File:Meat wall | |[[File:Meat wall.png]] | ||
|'''Meat wall''' | |'''Meat wall''' | ||
|50 | |50 | ||
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* ''Physical resistance:'' + 50% | * ''Physical resistance:'' + 50% | ||
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|[[File:Preservation | |[[File:Preservation.png]] | ||
|'''Self preservation''' | |'''Self preservation''' | ||
|70 | |70 | ||
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* Run away from battle for 0.5 second. | * Run away from battle for 0.5 second. | ||
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|[[File:Repair | |[[File:Repair.png]] | ||
|'''Self repair''' | |'''Self repair''' | ||
|70 | |70 | ||
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|- | |- | ||
|[[File:Corrosive | |[[File:Corrosive.png]] | ||
|'''Corrosive''' | |'''Corrosive''' | ||
|80 | |80 | ||
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* '''Rapid-fire''': Each attack deals 1 extra venom damage over 0.5 second. | * '''Rapid-fire''': Each attack deals 1 extra venom damage over 0.5 second. | ||
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|[[File:Highpressure | |[[File:Highpressure.png]] | ||
|'''High pressure''' | |'''High pressure''' | ||
|80 | |80 | ||
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*'''Rapid-fire''': Each attack deals 0.75 extra physical damage over 0.1 second. | *'''Rapid-fire''': Each attack deals 0.75 extra physical damage over 0.1 second. | ||
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|[[File:Crippling | |[[File:Crippling.png]] | ||
|'''Crippling''' | |'''Crippling''' | ||
|100 | |100 | ||
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*'''Rapid-fire''': Each target takes 40% more damage from physical attacks for 0.4 second. | *'''Rapid-fire''': Each target takes 40% more damage from physical attacks for 0.4 second. | ||
|- | |- | ||
|[[File:Weakening | |[[File:Weakening.png]] | ||
|'''Weakening''' | |'''Weakening''' | ||
|100 | |100 | ||
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|- | |- | ||
|[[File:Durable | |[[File:Durable.png]] | ||
|'''Durable''' | |'''Durable''' | ||
|100 | |100 | ||
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* ''Armor'': + 3 | * ''Armor'': + 3 | ||
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|[[File:Shockproof | |[[File:Shockproof.png]] | ||
|'''Shockproof''' | |'''Shockproof''' | ||
|100 | |100 | ||
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* ''Maximum taken damage'': + 20 | * ''Maximum taken damage'': + 20 | ||
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|[[File:Sharp | |[[File:Sharp.png]] | ||
|'''Sharp''' | |'''Sharp''' | ||
|200 | |200 | ||
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*Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura. | *Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura. | ||
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|[[File:Resilient | |[[File:Resilient.png]] | ||
|'''Resilient''' | |'''Resilient''' | ||
|200 | |200 | ||
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|[[File:Surefooted | |[[File:Surefooted.png]] | ||
|'''Surefooted''' | |'''Surefooted''' | ||
|200 | |200 | ||
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* ''Damage (mount)'': + 10 | * ''Damage (mount)'': + 10 | ||
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|[[File:Evasive | |[[File:Evasive.png]] | ||
|'''Evasive''' | |'''Evasive''' | ||
|200 | |200 | ||
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* ''Evasion'': + 30% | * ''Evasion'': + 30% | ||
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|[[File:Laststand | |[[File:Laststand.png]] | ||
|'''Last stand''' | |'''Last stand''' | ||
|300 | |300 | ||
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*Survive at 1 HP for 5 seconds and lose all heath afterward. | *Survive at 1 HP for 5 seconds and lose all heath afterward. | ||
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|[[File:Lastlaugh | |[[File:Lastlaugh.png]] | ||
|'''Last laugh''' | |'''Last laugh''' | ||
|300 | |300 |
Revision as of 08:36, 26 May 2024
In the main story, you can customize your gene-thief ant colony using Royal Jelly.
Royal Jelly
Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.
You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.
You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.
You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.
You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.
You can bring your customized story-mode colonies into freeplay.
Unlockables
Black ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 75 | |||
Level 2 | 15 | |||
Level 3 | 20 | |||
Dangerous | 50 | Stat |
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File:Meat wall.png | Meat wall | 50 | Stat |
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Self preservation | 70 | Ability |
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Self repair | 70 | Stat |
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Minor improvements |
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Wood ant shooter | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 150 | |||
Level 2 | 30 | |||
Level 3 | 40 | |||
Corrosive | 80 | Effect |
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High pressure | 80 | Effect |
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Crippling | 100 | Effect |
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Weakening | 100 | Effect |
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Minor improvements |
| |||
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Leafcutter ant major | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 300 | |||
Level 2 | 50 | |||
Level 3 | 60 | |||
Durable | 100 | Stat |
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Shockproof | 100 | Stat |
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Sharp | 200 | Ability |
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Resilient | 200 | Ability |
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Minor improvements |
| |||
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Fire ant soldier | ||||
Icon | Name | Cost | Type | Effects |
Level 1 | 500 | |||
Level 2 | 70 | |||
Level 3 | 80 | |||
Surefooted | 200 | Stat |
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Evasive | 200 | Stat |
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Last stand | 300 | Ability |
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Last laugh | 300 | Ability |
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Minor improvements |
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Trivia
(none)