Formicarium Adaptation: Difference between revisions

From Empires of the Undergrowth Official Wiki
(Created page with "In the main story, you can customize your gene-thief ant colony using Royal Jelly. <br/> =='''Royal Jelly'''== Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (''Formica ereptor'') were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was...")
 
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|colspan="5"|<big>'''Gene-thief ant queen'''</big>
|colspan="5"|<big>'''Gene-thief ant queen'''</big>
|-
|-
|width="7.5%"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="15%"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="7.5%"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="10%"|'''Type'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
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|Ability
|Ability
|
|
* ''Trigger'': User is reduced to 75% HP.
*''Trigger'': User is reduced to 75% HP.
* ''Cooldown'': 300
*''Cooldown'': 300
* Take no damage for 30 seconds.  
*Become invincible for 30 seconds.  
* Regenerate 300 HP over 5 seconds.
*Heal 300 HP over 5 seconds.
|-
|-
|[[File:Fiercemother.png]]
|[[File:Fiercemother.png]]
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|Ability
|Ability
|
|
* ''Trigger'': User is reduced to 75% HP.
*''Trigger'': User is reduced to 75% HP.
* ''Cooldown'': 300
*''Cooldown'': 300
* ''Radius'': 2600
*''Radius'': 2600
* Confuse enemies for 10 seconds.
*Confuse enemies for 10 seconds.
|-
|-
|[[File:Royalguard.png]]
|[[File:Royalguard.png]]
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|Ability
|Ability
|
|
* ''Trigger'': User is reduced to 75% HP.
*''Trigger'': User is reduced to 75% HP.
* ''Cooldown'': 300
*''Cooldown'': 300
* Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.  
*Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.  
* Spawn ants without requiring food or workers for 5 seconds.
*Spawn ants without requiring food or workers for 5 seconds.
|-  
|-  
|[[File:Royaldecree.png]]
|[[File:Royaldecree.png]]
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|Ability
|Ability
|
|
* ''Trigger'': User is reduced to 75% HP.
*''Trigger'': User is reduced to 75% HP.
* ''Cooldown'': 300
*''Cooldown'': 300
* Spawn ants without requiring food or workers for 20 seconds.
*Spawn ants without requiring food or workers for 20 seconds.
|-
|-
|
|
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|
|
|
|
* ''Health'': + 10 * IP
*''Health'': + 10 x IP
* ''Cooldown'': - 0.5 * IP
*''Cooldown'': - 0.5 x IP
|-
|-
|colspan="5"|
|colspan="5"|
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<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|+'''Gene-thief ant worker'''
|colspan="5"|<big>'''Gene-thief ant worker'''</big>
|-
|-
|width="80pt"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="160pt"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="80pt"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="480pt" style="text-align:center"|'''Effects'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
|
|
|'''Level 2'''
|'''Level 2'''
|10
|10
|
|
|
|-
|-
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|'''Nimble'''  
|'''Nimble'''  
|30
|30
|Stat
|
|
* ''Evasion chance (out of battle)'': + 60%.
*''Evasion (out of combat)'': + 60%.
* Workers They don't appear on minimaps or show health bars when they are out of battle.
*Workers don't appear on minimaps or show health bars when they are out of combat.
* Workers can only be detected within a smaller radius.  
*Workers can only be detected within a smaller radius.  
|-
|-
|[[File:Defensive icon.png]]
|[[File:Defensive icon.png]]
|'''Defensive'''  
|'''Defensive'''  
|30
|30
|Stat
|
|
* ''Maximum taken damage'': + 20
*''Maximum taken damage'': + 20
* ''Physical resistance'': + 20%
*''Physical resistance'': + 20%
* ''Venom resistance '': + 20%
*''Venom resistance '': + 20%
|-
|-
|[[File:Aggessive icon.png]]
|[[File:Aggessive icon.png]]
|'''Aggressive brood'''
|'''Aggressive brood'''
|40
|40
|Stat
|
|
* ''Damage'': + 200%  
*''Damage'': + 200%  
|-
|-
|[[File:Efficient icon.png]]
|[[File:Efficient icon.png]]
|'''Efficient brood'''  
|'''Efficient brood'''  
|40
|40
|Stat
|
|
* ''Movement speed'': + 40
*''Movement speed'': + 40
* ''Harvest amount'': + 10
*''Harvest amount'': + 10
* ''Work speed'': + 2
*''Work speed'': + 2
* Workers can move normally on tiles.  
*Workers can move normally on brood tiles.  
|-
|-
|
|
|'''Minor improvements'''
|'''Minor improvements'''
|
|
|
|  
|  
* ''Movement speed'': + 2 * IP  
*''Movement speed'': + 2 x IP  
* ''Harvest amount'': + 0.4 * IP
*''Harvest amount'': + 0.4 x IP
|-
|-
|colspan="4"|
|colspan="5"|
:'''Note''':
:'''Note''':
:* Workers can only harvest up to 30 food from large resources.
:*Workers can only harvest up to 30 food from large resources.
|}
|}


<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|+'''Black ant soldier'''
|colspan="5"|<big>'''Black ant soldier'''</big>
|-
|-
|width="80pt"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="160pt"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="80pt"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="480pt" style="text-align:center"|'''Effects'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
|
|
|'''Level 1'''
|'''Level 1'''
|75
|75
|
|
|
|-
|-
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|'''Level 2'''
|'''Level 2'''
|15
|15
|
|
|
|-
|-
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|'''Level 3'''  
|'''Level 3'''  
|20
|20
|
|
|
|-
|-
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|'''Dangerous'''  
|'''Dangerous'''  
|50
|50
|Stat
|
|
* ''Attack speed'': + 20%
* ''Attack speed'': + 20%
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|'''Meat wall'''  
|'''Meat wall'''  
|50
|50
|Stat
|
|
* ''Physical resistance:'' + 50%
* ''Physical resistance:'' + 50%
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|'''Self preservation'''  
|'''Self preservation'''  
|70
|70
|Ability
|
|
* ''Trigger:'' User is reduced to 40% HP.
* ''Trigger:'' User is reduced to 40% HP.
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|'''Self repair'''  
|'''Self repair'''  
|70
|70
|Stat
|
|
* ''Healing speed'': + 4
* ''Healing speed'': + 4
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|
|
|
|
* ''Health'': + 0.7 * IP
|
* ''Damage'': + 0.05 * IP
*''Health'': + 0.7 x IP
* ''Armor'': + 0.1 * IP
*''Damage'': + 0.05 x IP
* ''Piercing'': + 0.5% * IP
*''Armor'': + 0.1 x IP
*''Piercing'': + 0.5% x IP
|}
|}


<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|+'''Wood ant shooter'''
|colspan="5"|<big>'''Wood ant shooter'''</big>
|-
|-
|width="80pt"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="160pt"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="80pt"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="480pt" style="text-align:center"|'''Effects'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
|
|
|'''[[Wood Ant|Level 1]]'''  
|'''[[Wood Ant|Level 1]]'''  
|150
|150
|
|
|
|-
|-
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|'''Level 2'''
|'''Level 2'''
|30
|30
|
|
|
|-
|-
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|'''Level 3'''  
|'''Level 3'''  
|40
|40
|
|
|
|-
|-
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|'''Corrosive'''  
|'''Corrosive'''  
|80
|80
|Effect
|
|
* '''Mortar''': Each attack deals 6 extra venom damage over 0.5 second.
* '''Mortar''': Each attack deals 6 extra venom damage over 0.5 second.
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|'''High pressure'''
|'''High pressure'''
|80
|80
|Effect
|
|
* '''Mortar''': Each attack deals 4.5 extra physical damage over 0.1 second.
*'''Mortar''': Each attack deals 4.5 extra physical damage over 0.1 second.
* '''Rapid-fire''': Each attack deals 0.75 extra physical damage over 0.1 second.
*'''Rapid-fire''': Each attack deals 0.75 extra physical damage over 0.1 second.
|-
|-
|[[File:Crippling icon.png]]
|[[File:Crippling icon.png]]
|'''Crippling'''  
|'''Crippling'''  
|100
|100
|Effect
|
|
* '''Mortar''': Each target takes 40% more damage from further physical attacks for 1.5 seconds.
*'''Mortar''': Each target takes 40% more damage from physical attacks for 1.5 seconds.
* '''Rapid-fire''': Each target takes 40% more damage from further physical attacks for 0.4 second.
*'''Rapid-fire''': Each target takes 40% more damage from physical attacks for 0.4 second.
|-
|-
|[[File:Weakening icon.png]]
|[[File:Weakening icon.png]]
|'''Weakening'''
|'''Weakening'''
|100
|100
|Effect
|
|
* '''Mortar''': Each target takes 40% more damage from further venom attacks for 1.5 seconds.
*'''Mortar''': Each target takes 40% more damage from venom attacks for 1.5 seconds.
* '''Rapid-fire''': Each target takes 40% more damage from further venom attacks for 0.4 second.
*'''Rapid-fire''': Each target takes 40% more damage from venom attacks for 0.4 second.
|-
|-
|
|
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|
|
|
|
* ''Health'': + 0.5 * IP
|
* ''Damage (acid spray)'': + 0.02 * IP
*''Health'': + 0.5 x IP
* ''Attack speed (acid spray)'': + 0.4% * IP
*''Damage'': + 0.02 x IP
* ''Range (acid spray)'': + 20 * IP
*''Attack speed'': + 0.4% x IP
*''Range'': + 20 x IP
|-
|-
|colspan="4"|
|colspan="5"|
:'''Note''':
:'''Note''':
:* Adaptations and improvements are only applied to acid spray.
:*Adaptations and improvements are only applied to acid spray.
:* Debuff effect of '''Weakening''' and '''Crippling''' can be stacked in value.  
:*Debuff effect of '''Weakening''' and '''Crippling''' can be stacked in value.  
:* Despite the wording in the game, '''High pressure''' is a damage-over-time effect.
:*Despite the wording in the game, '''High pressure''' is a damage-over-time effect.
|}
|}


<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|+'''Leafcutter ant major'''
|colspan="5"|<big>'''Leafcutter ant major'''</big>
|-
|-
|width="80pt"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="160pt"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="80pt"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="480pt" style="text-align:center"|'''Effect'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
|
|
|'''[[Leafcutter Ant|Level 1]]'''
|'''[[Leafcutter Ant|Level 1]]'''
|300
|300
|
|
|
|-
|-
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|'''Level 2'''
|'''Level 2'''
|50
|50
|
|
|
|-
|-
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|'''Level 3'''
|'''Level 3'''
|60
|60
|
|
|
|-
|-
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|'''Durable'''
|'''Durable'''
|100
|100
|Stat
|
|
* ''Armor'': + 3
* ''Armor'': + 3
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|'''Shockproof'''
|'''Shockproof'''
|100
|100
|Stat
|
|
* ''Maximum taken damage'': + 20
* ''Maximum taken damage'': + 20
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|'''Sharp'''
|'''Sharp'''
|200
|200
|Ability
|
|
* ''Radius'': 250
*''Radius'': 250
* Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
*Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
|-
|-
|[[File:Resilient icon.png]]
|[[File:Resilient icon.png]]
|'''Resilient'''
|'''Resilient'''
|200
|200
|Ability
|
|
* ''Radius'': 250  
*''Radius'': 250  
* Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
*Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
|-
|-
|
|
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|
|
|
|
* ''Health'': + 1 * IP
|
* ''Physical resistance'': + 0.5% * IP
*''Health'': + 1 x IP
* ''Venom resistance'': + 0.5% * IP
*''Physical resistance'': + 0.5% x IP
* ''Attack speed (basic attack)'': + 0.3% * IP
*''Venom resistance'': + 0.5% x IP
*''Attack speed'': + 0.3% x IP
|-
|-
|colspan="4"|
|colspan="5"|
:'''Note''':
:'''Note''':
:* Damage reflection will be calculated before maximum taken damage is applied in calculation.
:*Damage reflection will be calculated before maximum taken damage is applied in damage calculation.
|}
|}


<br/>
<br/>
{|class="mw-collapsible wikitable"
{|class="mw-collapsible wikitable"
|+'''Fire ant soldier'''
|colspan="5"|<big>'''Fire ant soldier'''</big>
|-
|-
|width="80pt"|'''Icon'''
|width="7.5%" style="text-align:center"|'''Icon'''
|width="160pt"|'''Name'''
|width="15%" style="text-align:center"|'''Name'''
|width="80pt"|'''Cost'''
|width="7.5%" style="text-align:center"|'''Cost'''
|width="480pt" style="text-align:center"|'''Effects'''
|width="10%" style="text-align:center"|'''Type'''
|width="60%" style="text-align:center"|'''Effects'''
|-
|-
|
|
|'''[[Fire Ant|Level 1]]'''
|'''[[Fire Ant|Level 1]]'''
|500
|500
|
|
|
|-
|-
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|'''Level 2'''  
|'''Level 2'''  
|70
|70
|
|
|
|-
|-
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|'''Level 3'''
|'''Level 3'''
|80
|80
|
|
|
|-
|-
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|'''Surefooted'''  
|'''Surefooted'''  
|200
|200
|Stat
|
|
* ''Damage (mount)'': + 10
* ''Damage (mount)'': + 10
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|'''Evasive'''  
|'''Evasive'''  
|200
|200
|Stat
|
|
* ''Evasion chance'': + 30%
* ''Evasion'': + 30%
|-
|-
|[[File:Laststand icon.png]]
|[[File:Laststand icon.png]]
|'''Last stand'''  
|'''Last stand'''  
|300
|300
|Ability
|
|
* ''Trigger'': User has 0 HP.
*''Trigger'': User has 0 HP.
* Regenerate 50 HP over 0.5 second.  
*Heal 50 HP over 0.5 second.  
* Attack 50% more slowly for 5 seconds.
*Attack 50% more slowly for 5 seconds.
* Survive at 1 HP for 5 seconds and lose all heath afterward.
*Survive at 1 HP for 5 seconds and lose all heath afterward.
|-
|-
|[[File:Lastlaugh icon.png]]
|[[File:Lastlaugh icon.png]]
|'''Last laugh'''  
|'''Last laugh'''  
|300
|300
|Ability
|
|
* ''Trigger'': User has 0 HP.
*''Trigger'': User has 0 HP.
* Deal 20 venom damage to a single nearest enemy.
*Deal 20 venom damage to a single nearest enemy.
|-
|-
|
|
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|
|
|
|
* ''Movement speed'': + 2 * IP
|
* ''Piercing'': + 0.5% * IP  
*''Movement speed'': + 2 x IP
* ''AOE resistance'': + 0.01% * IP
*''Piercing'': + 0.5% x IP  
* ''Damage'': + 0.05 * IP
*''AOE resistance'': + 0.01% x IP
*''Damage'': + 0.05 x IP
|}
|}



Revision as of 08:35, 26 May 2024

In the main story, you can customize your gene-thief ant colony using Royal Jelly.


Royal Jelly

Royal Jelly (RJ) had a mysterious origin. It wasn't known where it came from or how it was made. The scientists were tasked with researching the genetic capabilities of it. Gene-thief ant (Formica ereptor) were made using this substance. The queen could select and pass down desirable traits to its brood by consuming Royal Jelly which was infused with genetic materials of other species.

You can open the adaptation menu by clicking on the gene symbol in the top left corner of the screen when you are in the formicarium. You can spend Royal Jelly here to unlock new units and adaptations, even during formicarium challenges.

You only have access to level 1 gene-thief ant workers at the start of the story. New unit option is only available when you enter a new story chapter. You must choose either of the 2 variants of each unit and the choices are permanent.

You can unlock only 2 out of 4 available adaptations for each unit. You can switch between paired adaptations by spending the same amount of Royal Jelly. Adaptations can be either new abilities, additional effects or stat modifications.

You can also modify some stats of each unit by trading Royal Jelly for improvement points (IP). The improvements are permanent and can't be done during formicarium challenges. The exchange value increases drastically after each trade, which applies to each unit separately. You only gain access to minor improvements after you have unlocked both adaptations of each unit.

You can bring your customized story-mode colonies into freeplay.


Unlockables

Gene-thief ant queen
Icon Name Cost Type Effects
Secondwind.png Second wind 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Become invincible for 30 seconds.
  • Heal 300 HP over 5 seconds.
Fiercemother.png Fierce mother 50 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Radius: 2600
  • Confuse enemies for 10 seconds.
Royalguard.png Royal guard 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn 14 royal guards immediately near the queen and eliminate them after 60 seconds.
  • Spawn ants without requiring food or workers for 5 seconds.
Royaldecree.png Royal decree 100 Ability
  • Trigger: User is reduced to 75% HP.
  • Cooldown: 300
  • Spawn ants without requiring food or workers for 20 seconds.
Minor improvements
  • Health: + 10 x IP
  • Cooldown: - 0.5 x IP
Note:
  • Royal guards resemble the worker units of the player species.


Gene-thief ant worker
Icon Name Cost Type Effects
Level 2 10
Level 3 15
File:Nimble icon.png Nimble 30 Stat
  • Evasion (out of combat): + 60%.
  • Workers don't appear on minimaps or show health bars when they are out of combat.
  • Workers can only be detected within a smaller radius.
File:Defensive icon.png Defensive 30 Stat
  • Maximum taken damage: + 20
  • Physical resistance: + 20%
  • Venom resistance : + 20%
File:Aggessive icon.png Aggressive brood 40 Stat
  • Damage: + 200%
File:Efficient icon.png Efficient brood 40 Stat
  • Movement speed: + 40
  • Harvest amount: + 10
  • Work speed: + 2
  • Workers can move normally on brood tiles.
Minor improvements
  • Movement speed: + 2 x IP
  • Harvest amount: + 0.4 x IP
Note:
  • Workers can only harvest up to 30 food from large resources.


Black ant soldier
Icon Name Cost Type Effects
Level 1 75
Level 2 15
Level 3 20
File:Dangerous icon.png Dangerous 50 Stat
  • Attack speed: + 20%
File:Meat wall icon.png Meat wall 50 Stat
  • Physical resistance: + 50%
File:Preservation icon.png Self preservation 70 Ability
  • Trigger: User is reduced to 40% HP.
  • Run away from battle for 0.5 second.
File:Repair icon.png Self repair 70 Stat
  • Healing speed: + 4
Minor improvements
  • Health: + 0.7 x IP
  • Damage: + 0.05 x IP
  • Armor: + 0.1 x IP
  • Piercing: + 0.5% x IP


Wood ant shooter
Icon Name Cost Type Effects
Level 1 150
Level 2 30
Level 3 40
File:Corrosive icon.png Corrosive 80 Effect
  • Mortar: Each attack deals 6 extra venom damage over 0.5 second.
  • Rapid-fire: Each attack deals 1 extra venom damage over 0.5 second.
File:Highpressure icon.png High pressure 80 Effect
  • Mortar: Each attack deals 4.5 extra physical damage over 0.1 second.
  • Rapid-fire: Each attack deals 0.75 extra physical damage over 0.1 second.
File:Crippling icon.png Crippling 100 Effect
  • Mortar: Each target takes 40% more damage from physical attacks for 1.5 seconds.
  • Rapid-fire: Each target takes 40% more damage from physical attacks for 0.4 second.
File:Weakening icon.png Weakening 100 Effect
  • Mortar: Each target takes 40% more damage from venom attacks for 1.5 seconds.
  • Rapid-fire: Each target takes 40% more damage from venom attacks for 0.4 second.
Minor improvements
  • Health: + 0.5 x IP
  • Damage: + 0.02 x IP
  • Attack speed: + 0.4% x IP
  • Range: + 20 x IP
Note:
  • Adaptations and improvements are only applied to acid spray.
  • Debuff effect of Weakening and Crippling can be stacked in value.
  • Despite the wording in the game, High pressure is a damage-over-time effect.


Leafcutter ant major
Icon Name Cost Type Effects
Level 1 300
Level 2 50
Level 3 60
File:Durable icon.png Durable 100 Stat
  • Armor: + 3
File:Shockproof icon.png Shockproof 100 Stat
  • Maximum taken damage: + 20
File:Sharp icon.png Sharp 200 Ability
  • Radius: 250
  • Leafcutter ant majors and nearby allies reflect 30% of taken damage back to the respective attackers. Affected ants have orange aura.
File:Resilient icon.png Resilient 200 Ability
  • Radius: 250
  • Leafcutter ant majors and nearby allies take 30% less damage from both physical and venom attacks. Affected ants have blue aura.
Minor improvements
  • Health: + 1 x IP
  • Physical resistance: + 0.5% x IP
  • Venom resistance: + 0.5% x IP
  • Attack speed: + 0.3% x IP
Note:
  • Damage reflection will be calculated before maximum taken damage is applied in damage calculation.


Fire ant soldier
Icon Name Cost Type Effects
Level 1 500
Level 2 70
Level 3 80
File:Surefooted icon.png Surefooted 200 Stat
  • Damage (mount): + 10
File:Evasive icon.png Evasive 200 Stat
  • Evasion: + 30%
File:Laststand icon.png Last stand 300 Ability
  • Trigger: User has 0 HP.
  • Heal 50 HP over 0.5 second.
  • Attack 50% more slowly for 5 seconds.
  • Survive at 1 HP for 5 seconds and lose all heath afterward.
File:Lastlaugh icon.png Last laugh 300 Ability
  • Trigger: User has 0 HP.
  • Deal 20 venom damage to a single nearest enemy.
Minor improvements
  • Movement speed: + 2 x IP
  • Piercing: + 0.5% x IP
  • AOE resistance: + 0.01% x IP
  • Damage: + 0.05 x IP


Trivia

(none)