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=='''Common stats'''==
=='''Common stats'''==
* '''Cost:''' This stat shows how much food you need to spend to build a tile and spawn an active unit.
* '''Cost:''' Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.


* '''Health:''' This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
* '''Health:''' Creatures become dead when their health are reduced to 0.


* '''Movement speed:''' This stat shows how quickly a creature moves.
* '''Movement speed:''' It shows how quickly creatures move.


* '''Food amount:''' This stat shows how much food you can harvest from a large resource.
* '''Food amount:''' It shows how much food dead creatures give.


* '''Harvest capacity:''' This stat shows how many ants or termites can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
* '''Harvest capacity:''' It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.


* '''Harvest amount:''' This stat shows how much food an ant or a termite can take from a large resource each harvest.
* '''Harvest amount:''' It shows how much food each creature can take from large food.


* '''Mount capacity:''' This stat shows how many ants or termites can mount a creature.
* '''Mount capacity:''' It shows how many ants or termites can mount each creature at once.


* '''Temperament:''' This stat shows how a creature behaves when it encounters an enemy.
* '''Temperament:''' Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.


* '''Score:''' This stat shows how much combat score you gain for eliminating a creature.
* '''Score:''' It shows how much combat score you gain for eliminating a creature.


* '''Threat:''' Each creature give itself a stackable threat value each time it hits its attack. Attacking creature with higher threat value has higher chance to be the target of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
* '''Threat:''' Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.


* '''Size:''' Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach an enemy within its vision radius.
* '''Size:''' Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.


* '''Healing speed:''' This stat shows how much health a creature can regain every second when it is out of combat.
* '''Healing speed:''' It shows how much health creatures can regain every second when they are out of combat.


* '''Vision radius:''' This stat shows how far a creature can detect an enemy.
* '''Vision radius:''' It shows how far creatures can detect enemies.
   
   
* '''Wander radius:''' This stat shows how far a creature moves around when it is idling.
* '''Wander radius:''' It shows how far creatures move around when they are idling.


*'''Encumbered:''' A creature with this stat must move 35% more slowly while carrying food.
*'''Encumbered:''' Creatures with this stat must move 35% more slowly while carrying food.


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=='''Immunities'''==
=='''Immunities'''==
* '''Slow resistance:''' A creature with this stat can reduce inflicted [[Speed Modifying Effect|speed debuff]] by a certain amount.
* '''Slow resistance:''' Creatures with this stat can reduce inflicted [[Speed Modifying Effect|speed debuff]] by a certain amount.


* '''Immune to stun/ confusion/ fleeing:''' A creature with this stat is immune to [[Disrupting Effect|disrupting effects]].
* '''Immune to stun/ confusion/ fleeing:''' Creatures with this stat is immune to [[Disrupting Effect|disrupting effects]].


* '''Immune to pickup/ execution/ knockback:''' A creature with this stat is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to pickup/ knockback:''' Creatures with this stat is immune to [[Repositioning Effect|repositioning effects]].


* '''Immune to execution:''' A creature with this stat is immune to [[Executing Effect|execution]].
* '''Immune to execution:''' Creatures with this stat is immune to [[Executing Effect|execution]].


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=='''Abilities'''==
=='''Abilities'''==
==='''Stats'''===  
==='''Stats'''===  
* '''Target:''' An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
* '''Target:''' Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.


* '''Trigger:''' An ability can only be used if the user and the target meet certain conditions. Most abilities are unusable when the target isn't on the ground.
* '''Trigger:''' Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.


* '''Range:''' An ability can only be used if the target is within a certain distance from the user.
* '''Range:''' Abilities can only be used if the targets are within a certain distance from the users.


* '''Chance:''' An ability with this stat only has certain chance to be activated even if all conditions are met.
* '''Chance:''' Abilities with this stat only has certain chance to be activated even if all conditions are met.


* '''Cooldown:''' An ability with this stat can only be used when cooldown is over. An ability without this stat can be used continuously.
* '''Cooldown:''' Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.


* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.


* '''Radius:''' An ability with this stat can inflict damage or effects to any enemies within a certain radius from the target. It doesn't affect nearby enemies if the ability misses the main target.
* '''Radius:''' Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.


* '''Multihit:''' An ability with this stat can inflict damage or effects multiple times on a target before it enters cooldown. The next target will be chosen immediately if the original target is dead or has moved away.
* '''Multihit:''' Abilities with this stat can inflict damage or effects multiple times on the same target before it enters cooldown. New targets will be chosen immediately if the original target is far away or dead.


* '''Multitarget:''' An ability with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.
* '''Multitarget:''' Abilities with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.


* '''Attack speed:''' This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
* '''Attack speed:''' It only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.


* '''Projectile:''' An ability with this stat doesn't trigger damage reflection.
* '''Projectile:''' Abilities with this stat don't trigger damage reflection.


* '''Pickup:''' An ability with this stat can't be used on an immune target.
* '''Pickup:''' Abilities with this stat can't be used on immune targets.


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=='''Effects'''==
=='''Effects'''==
==='''Stats'''===
==='''Stats'''===
* '''Effect value:''' This stat shows how strong an effect is.
* '''Effect value:''' It shows how strong an effect is.


* '''Duration:''' This stat shows how long an effect lasts.
* '''Duration:''' It shows how long an effect lasts.


* '''Type:''' A creature can be inflicted with multiple different-typed effects at once.
* '''Type:''' Each creature can be inflicted with multiple different-typed effects at once.


* '''Stacking:''' A creatures can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.
* '''Stacking:''' Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


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* '''Repositioning effects:''' pickup, knockback
* '''Repositioning effects:''' pickup, knockback


* '''Executing effects:''' execution, death
* '''Executing effects:''' execution


* '''Damage modifications:''' damage buff, damage flash-buff, resistance modification
* '''Damage modifying effects:''' damage buff, damage flash-buff, resistance modification


* '''Speed modifications:''' speedup, slowdown, attack speed modification, attack speed flash-buff
* '''Speed modifying effects:''' speedup, slowdown, attack speed modification, attack speed flash-buff


* '''Other effects:''' invulnerability, taunt
* '''Other effects:''' invulnerability, taunt, death


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Latest revision as of 12:23, 22 June 2024

This page shows creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 units per second.


Common stats

  • Cost: Creatures with this stat can be purchased from building menu. It shows how much food you need to spend to build a brood tile and spawn an ant or termite.
  • Health: Creatures become dead when their health are reduced to 0.
  • Movement speed: It shows how quickly creatures move.
  • Food amount: It shows how much food dead creatures give.
  • Harvest capacity: It shows how many ants or termites can harvest from each dead creature at once. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: It shows how much food each creature can take from large food.
  • Mount capacity: It shows how many ants or termites can mount each creature at once.
  • Temperament: Creatures can either attack immediately, attack when favorable or move away when they encounter enemies.
  • Score: It shows how much combat score you gain for eliminating a creature.
  • Threat: Creatures give themselves a stackable threat value each time they hit their attacks. Attacking creatures with higher threat value has higher chance to be the targets of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
  • Size: Only a limited number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. Creatures are briefly prevented from attacking and move around to find better position if they can't reach enemies within their vision radius.
  • Healing speed: It shows how much health creatures can regain every second when they are out of combat.
  • Vision radius: It shows how far creatures can detect enemies.
  • Wander radius: It shows how far creatures move around when they are idling.
  • Encumbered: Creatures with this stat must move 35% more slowly while carrying food.


Immunities

  • Slow resistance: Creatures with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: Creatures with this stat is immune to disrupting effects.
  • Immune to execution: Creatures with this stat is immune to execution.


Abilities

Stats

  • Target: Each ability must have a target and must be used on the nearest viable target. Abilities can still be used even if the targets are immune to their effects. Pickup abilities are the exceptions.
  • Trigger: Abilities can only be used if the users and the targets meet certain conditions. Most abilities are unusable when the targets aren't on the ground.
  • Range: Abilities can only be used if the targets are within a certain distance from the users.
  • Chance: Abilities with this stat only has certain chance to be activated even if all conditions are met.
  • Cooldown: Abilities with this stat can only be used when cooldown is over. Abilities without this stat can be used continuously.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: Abilities with this stat can inflict damage or effects to any enemies within a certain radius from the targets. Nearby enemies aren't affected if the abilities miss the main targets.
  • Multihit: Abilities with this stat can inflict damage or effects multiple times on the same target before it enters cooldown. New targets will be chosen immediately if the original target is far away or dead.
  • Multitarget: Abilities with this stat can inflict damage or effects on multiple targets at once. Its damage isn't affected by AOE resistance.
  • Attack speed: It only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
  • Projectile: Abilities with this stat don't trigger damage reflection.
  • Pickup: Abilities with this stat can't be used on immune targets.


Basic attack

Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.


Effects

Stats

  • Effect value: It shows how strong an effect is.
  • Duration: It shows how long an effect lasts.
  • Type: Each creature can be inflicted with multiple different-typed effects at once.
  • Stacking: Each creature can be inflicted with the same effects multiple times at once. Effect value and duration can be added up.


Type

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing, paralysis
  • Repositioning effects: pickup, knockback
  • Executing effects: execution
  • Damage modifying effects: damage buff, damage flash-buff, resistance modification
  • Speed modifying effects: speedup, slowdown, attack speed modification, attack speed flash-buff
  • Other effects: invulnerability, taunt, death


Stacking

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Trivia

(none)