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This page explains creature stats, abilities and effects.
This page shows creature stats, abilities and effects.


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Time-related stats are measured in seconds.
Time-related stats are measured in seconds.


Length-related stats should be used in comparison with the movement speed of a [[Gene-thief Ant|gene-thief ant]] worker, which is 300 units per second.
Length-related stats should be used in comparison with the movement speed of [[Gene-thief Ant|gene-thief ant]] workers, which is 300 units per second.


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=='''Common stats'''==
=='''Common stats'''==
* '''Cost:''' You need to spend this food amount to build a tile and spawn an active unit.
* '''Cost:''' This stat shows how much food you need to spend to build a tile and spawn an active unit.


* '''Health:''' This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
* '''Health:''' This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
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* '''Food amount:''' This stat shows how much food you can harvest from a large resource.
* '''Food amount:''' This stat shows how much food you can harvest from a large resource.


* '''Harvest capacity:''' This stat shows how many ants can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
* '''Harvest capacity:''' This stat shows how many ants or termites can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.


* '''Harvest amount:''' This stat shows how much food an ant can take from a large resource.
* '''Harvest amount:''' This stat shows how much food an ant or a termite can take from a large resource each harvest.


* '''Mount capacity:''' This stat shows how many ants can mount a creature at the same time.
* '''Mount capacity:''' This stat shows how many ants or termites can mount a creature.


* '''Temperament:''' Aggressive creatures will attack anything in sight. Docile creatures don't attack.
* '''Temperament:''' This stat shows how a creature behaves when it encounters an enemy.


* '''Score:''' This stat shows how much score you gain for killing a creature.
* '''Score:''' This stat shows how much combat score you gain for eliminating a creature.


* '''Threat:''' A creature will give itself a stackable threat value each time it hits its ability. It has higher chance to be the target of retaliation if its threat value is higher than other attacking creatures. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of base value.
* '''Threat:''' Each creature give itself a stackable threat value each time it hits its attack. Attacking creature with higher threat value has higher chance to be the target of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.


* '''Size:''' Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and fight beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach an enemy within its vision radius.
* '''Size:''' Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach an enemy within its vision radius.


* '''Healing speed:''' This stat shows how much health a creature can regain every second when it is out of combat.
* '''Healing speed:''' This stat shows how much health a creature can regain every second when it is out of combat.


* '''Vision radius:''' This stat shows how far a creature can detect enemies.
* '''Vision radius:''' This stat shows how far a creature can detect an enemy.
   
   
* '''Wander radius:''' This stat shows how far a creature moves around when it is idling.
* '''Wander radius:''' This stat shows how far a creature moves around when it is idling.


*'''Encumbered:''' A creature with this stat moves 35% more slowly while it is carrying food.
*'''Encumbered:''' A creature with this stat must move 35% more slowly while carrying food.


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=='''Immunities'''==
=='''Immunities'''==
* '''Slow resistance:''' A creature with this stat can reduce inflicted [[Speed Modification|speed debuff]] by a certain amount.
* '''Slow resistance:''' A creature with this stat can reduce inflicted [[Speed Modification|speed debuff]] by a certain amount.


* '''Immune to pickup/ execution/ knockback:''' This stat shows if a creature is immune to [[Repositioning Effect|repositioning effects]].
* '''Immune to stun/ confusion/ fleeing:''' A creature with this stat is immune to [[Disrupting Effect|disrupting effects]].


* '''Immune to stun/ confusion/ fleeing:''' This stat shows if a creature is immune to [[Disrupting Effect|disrupting effects]].
* '''Immune to pickup/ execution/ knockback:''' A creature with this stat is immune to [[Repositioning Effect|repositioning effects]].
 
* '''Immune to execution:''' A creature with this stat is immune to [[Executing Effect|executing effects]].


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* '''Target:''' An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
* '''Target:''' An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.


* '''Trigger:''' An ability can only be used if the user and the target meet certain conditions. Most abilities can't be used if the target isn't on the ground.
* '''Trigger:''' An ability can only be used if the user and the target meet certain conditions. Most abilities are unusable when the target isn't on the ground.


* '''Range:''' An ability can only be used if the target is within a certain distance from the user.
* '''Range:''' An ability can only be used if the target is within a certain distance from the user.


* '''Chance:''' An ability with this stat can't always be activated even if all conditions are met.
* '''Chance:''' An ability with this stat only has certain chance to be activated even if all conditions are met.


* '''Cooldown:''' An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.
* '''Cooldown:''' An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.


* '''Multihit:''' An ability with this stat can inflict damage and effects to the target multiple times before it is in cooldown. New target is chosen for the next hit if the initial one is dead or has moved away.
* '''Damage:''' You can refer to [[Damage Calculation|this page]] for damage-related stats.


* '''Damage:''' Refer to [[Damage Calculation|this page]] for damage-related stats.
* '''Radius:''' An ability with this stat can inflict damage or effects to any enemies within a certain radius from the target. It doesn't affect nearby enemies if the ability misses the main target.


* '''Radius:''' An ability with this stat can inflict damage or effects to enemies within a certain radius from the target. If the ability misses the main target, it doesn't affect nearby enemies either.
* '''Multihit:''' An ability with this stat can inflict damage or effects on multiple targets at once.  


* '''Attack speed:''' This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and other specific abilities will be mentioned in this wiki.
* '''Attack speed:''' This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.


* '''Projectile:''' An ability with this tag doesn't trigger damage reflection.
* '''Projectile:''' An ability with this stat doesn't trigger damage reflection.


* '''Pickup:''' An ability with this tag can't be used on an immune target.
* '''Pickup:''' An ability with this stat can't be used on an immune target.


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==='''Basic attack'''===
==='''Basic attack'''===
Basic attack is an ability that every creature has. Basic attack inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.
Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. [[Titan|Titans]] and [[Uber Creature|Uber creatures]] can inflict splash damage with basic attack.


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=='''Effects'''==
=='''Effects'''==
==='''Stats'''===
==='''Stats'''===
* '''Type:''' A creature can be inflicted with different effects at the same time.
* '''Effect value:''' This stat shows how strong an effect is.


* '''Effect value:''' This stat shows how strong an effect is. Effects don't always have value.
* '''Duration:''' This stat shows how long an effect lasts.


* '''Duration:''' This stat shows how long an effect lasts.
* '''Type:''' This stat shows the type of an effect. A creature can be inflicted with different effects at once.


* '''Stacking:''' This stat shows how an effect interacts with itself when it is inflicted on the same target multiple times.
* '''Stacking:''' This stat show how an effect is applied when it is inflicted multiple times on the same target at once.


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==='''Type'''===
==='''Type'''===
Effects can be put into these categories:
Effects can be put into these categories:
* ''Damaging effects:'' damage-over-time, damage reflection
* ''Damaging effects:'' damage-over-time, damage reflection


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* ''Disrupting effects:'' stun, confusion, fleeing
* ''Disrupting effects:'' stun, confusion, fleeing


* ''Repositioning effects:'' pickup execution), knockback
* ''Repositioning effects:'' pickup, knockback
 
* ''Executing effects:'' execution, death


* ''Damage modifications:'' damage buff, damage flash-buff, resistance modification
* ''Damage modifications:'' damage buff, damage flash-buff, resistance modification
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* ''Speed modifications:'' speedup, slowdown, attack speed modification, attack speed flash-buff
* ''Speed modifications:'' speedup, slowdown, attack speed modification, attack speed flash-buff


* ''Other effects:'' invulnerability, taunt, death
* ''Other effects:'' invulnerability, taunt


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Revision as of 23:27, 15 June 2024

This page shows creature stats, abilities and effects.


Measurement units

Time-related stats are measured in seconds.

Length-related stats should be used in comparison with the movement speed of gene-thief ant workers, which is 300 units per second.


Common stats

  • Cost: This stat shows how much food you need to spend to build a tile and spawn an active unit.
  • Health: This stat shows how healthy a creature is. It is dead when its health is reduced to 0.
  • Movement speed: This stat shows how quickly a creature moves.
  • Food amount: This stat shows how much food you can harvest from a large resource.
  • Harvest capacity: This stat shows how many ants or termites can harvest from a large resource at the same time. It is put in brackets right next to food amount in this wiki.
  • Harvest amount: This stat shows how much food an ant or a termite can take from a large resource each harvest.
  • Mount capacity: This stat shows how many ants or termites can mount a creature.
  • Temperament: This stat shows how a creature behaves when it encounters an enemy.
  • Score: This stat shows how much combat score you gain for eliminating a creature.
  • Threat: Each creature give itself a stackable threat value each time it hits its attack. Attacking creature with higher threat value has higher chance to be the target of retaliation. Basic threat generation speed is 0.1. Some creatures can generate additional threat value on top of the base value.
  • Size: Only a certain number of creatures can fight in an enclosed space. Smaller creatures can move and attack beneath larger ones. A creature is briefly prevented from attacking and moves around to find better position if it can't reach an enemy within its vision radius.
  • Healing speed: This stat shows how much health a creature can regain every second when it is out of combat.
  • Vision radius: This stat shows how far a creature can detect an enemy.
  • Wander radius: This stat shows how far a creature moves around when it is idling.
  • Encumbered: A creature with this stat must move 35% more slowly while carrying food.


Immunities

  • Slow resistance: A creature with this stat can reduce inflicted speed debuff by a certain amount.
  • Immune to stun/ confusion/ fleeing: A creature with this stat is immune to disrupting effects.


Abilities

Stats

  • Target: An ability must have a target and must be used on the nearest viable target. An ability can still be used even if the target is invulnerable or immune to its effects, except for execution.
  • Trigger: An ability can only be used if the user and the target meet certain conditions. Most abilities are unusable when the target isn't on the ground.
  • Range: An ability can only be used if the target is within a certain distance from the user.
  • Chance: An ability with this stat only has certain chance to be activated even if all conditions are met.
  • Cooldown: An ability with this stat can only be used when cooldown period is over. An ability without this stat can be used continuously.
  • Damage: You can refer to this page for damage-related stats.
  • Radius: An ability with this stat can inflict damage or effects to any enemies within a certain radius from the target. It doesn't affect nearby enemies if the ability misses the main target.
  • Multihit: An ability with this stat can inflict damage or effects on multiple targets at once.
  • Attack speed: This stat only shows how quickly an ability finishes its animation loop compared to other similar abilities. The stat doesn't reflect the actual attack speed of the creature due to how Unreal Engine works. Only attack speed of basic attack and some abilities will be mentioned in this wiki.
  • Projectile: An ability with this stat doesn't trigger damage reflection.
  • Pickup: An ability with this stat can't be used on an immune target.


Basic attack

Basic attack is an ability that every creature has. It inflicts physical damage on a single enemy and doesn't have effect or cooldown. Titans and Uber creatures can inflict splash damage with basic attack.


Effects

Stats

  • Effect value: This stat shows how strong an effect is.
  • Duration: This stat shows how long an effect lasts.
  • Type: This stat shows the type of an effect. A creature can be inflicted with different effects at once.
  • Stacking: This stat show how an effect is applied when it is inflicted multiple times on the same target at once.


Type

Effects can be put into these categories:

  • Damaging effects: damage-over-time, damage reflection
  • Healing effects: heal, flash-heal
  • Disrupting effects: stun, confusion, fleeing
  • Repositioning effects: pickup, knockback
  • Executing effects: execution, death
  • Damage modifications: damage buff, damage flash-buff, resistance modification
  • Speed modifications: speedup, slowdown, attack speed modification, attack speed flash-buff
  • Other effects: invulnerability, taunt


Stacking

The same effect can be inflicted on a creature multiple times.

  • None: Effect value remains the same. Duration is reset and counts down from the most recent hit.
  • Length stacking: Effect value remains the same. Duration is added up.
  • Value stacking: Effect value is added up. Duration remains the same and counts down from the first hit.


Trivia

(none)