Termite: Difference between revisions

From Empires of the Undergrowth Official Wiki
No edit summary
No edit summary
Line 12: Line 12:
You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.
You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.


Major workers are counted toward soldiers and can't do nest jobs.
Minir workers slow down while carrying. Major workers are counted toward soldiers and can't do nest jobs.


<br/>
<br/>
Line 18: Line 18:
Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.
Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.


Minor workers in nest group process lignocellulose in their bodies. Each minor workers can process 10 lignocellulose in 20/ 15/ 10 seconds. You can disable lignocellulose processing to make them focus on nest jobs.
Minor workers eat and process lignocellulose in their bodies. Each minor worker can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.


Minor workers then expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate [?] food every [?] seconds.
Minor workers will expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate 1 food every second.


Level 3 minor workers can process lignocellulose into 50% more food.
Level 3 minor workers can process lignocellulose into 50% more food.
 
You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion.
 
You receive 66% of the building cost as lignocellulose from deleting a tile. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


<br/>
<br/>

Revision as of 15:32, 11 June 2024

Information
ThumbTermite.jpg
Common name Termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Termites (Macrotermes bellicosus) are playable as complete colonies in story levels, extra levels and custom games.


Abilities

Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.

You can have a single termite king when you play as a termite colony. It is invulnerable until the queen is dead. It is uncontrollable and can only attack enemies.

Minir workers slow down while carrying. Major workers are counted toward soldiers and can't do nest jobs.


Food processing

Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.

Minor workers eat and process lignocellulose in their bodies. Each minor worker can process 10 lignocellulose every 20/ 15/ 10 seconds. You will lose lignocellulose if the processing termites are dead.

Minor workers will expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate 1 food every second.

Level 3 minor workers can process lignocellulose into 50% more food.

You can disable lignocellulose processing to make them stop eating lignocellulose. They still have to finish ongoing digestion.

You receive 66% of the building cost as lignocellulose from deleting a tile. Fungus can only exist on fungus storage tiles so lignocellulose is left on the ground instead.


Appearances

You can play as a termite colony in:

You can play with termite minor soldiers in:

  • Main story

You can play with termite major soldiers in:

  • Main story
  • Tug of War 3

You can also encounter non-player termites in:


Notable stats

Mature termite queen
Common stats
  • Health: 1400
  • Food amount: 800 [?]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback


Young termite queen
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [?]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 15
  • Attack speed: 0.6


Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [?]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 5
  • Attack speed: 1.8


Termite minor worker
Common stats
  • Cost: 20/ 2
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


Termite major worker
Common stats
  • Cost: 30/ 3
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


Termite minor soldier
Common stats
  • Cost: 50/ 6
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1/ 1/ 1
Cripple
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


Termite major soldier
Common stats
  • Cost: 110/ 11
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1/ 1/ 1
Flashbuff
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1/ 1/ 1
Damage buff
  • Tick buff: ?
  • Debuff speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Termite colonies start with 19-tiled queen chamber and a 7-tiled fungus storage in custom games.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the 3rd kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus.
  • Adaptations are applied to major workers in New Game Plus even though they are counted toward soldiers.