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Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.
Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.


Minor workers process lignocellulose in their bodies. Each minor workers can process 10 lignocellulose. You can disable lignocellulose processing lignocellulose to make them focus on nest jobs.
Minor workers in nest group process lignocellulose in their bodies. Each minor workers can process 10 lignocellulose. You can disable lignocellulose processing to make them focus on nest jobs.


Minor workers then expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate [?] food every [?] seconds.
Minor workers then expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate [?] food every [?] seconds.

Revision as of 14:33, 9 June 2024

Information
ThumbTermite.jpg
Common name Termite
Scientific name Macrotermes bellicosus
Environment Savannah
Castes Queen
King
Minor worker
Major worker
Minor soldier
Major soldier
Traits Fungus farming
Confusion
Speed debuff
Resistance debuff
Speed buff
Playable colony Yes


Termites (Macrotermes bellicosus) are playable as complete colonies in story levels, extra levels and custom games.


Abilities

Termites use basic attack by biting. Major soldiers can only use basic attack while mounting enemies.

Major workers are counted toward soldiers and can't do nest jobs.

Minor soldiers can confuse, slow enemies down and make them take more damage.

Majors can increase the attack speed of themselves and nearby termites from the same colony each time they hit their attacks. The effect stacks on top of itself and reverts to normal over time. The maximum value is currently unknown. Major soldiers can only use this ability while on the ground.

You can have a single termite king when you play as a termite colony. It is uncontrollable and can only attack enemies. It remains invulnerable until the queen is dead.


Food processing

Termites automatically bring lignocellulose back to lignocellulose storage. Each storage tile costs 5 food to build and can hold 10/ 40/ 100 lignocellulose. Enemies aren't edible and disappear after 3 minutes.

Minor workers in nest group process lignocellulose in their bodies. Each minor workers can process 10 lignocellulose. You can disable lignocellulose processing to make them focus on nest jobs.

Minor workers then expel the waste in fungus storage to cultivate fungus. Each fungus storage tile costs 5 food to build, can hold 10/ 40/ 100 food and cultivate [?] food every [?] seconds.

Level 3 minor workers can increase the cultivated food amount by 50%.


Appearances

You can play a a termite colony in:

You can also encounter non-player termites in:


Notable stats

Mature termite queen
Common stats
  • Health: 1400
  • Food amount: 800 [?]
  • Score: 700
  • Healing speed: 1
Damage modifications
  • Physical resistance: 50%
  • Venom resistance: 50%
  • Maximum taken damage: 25
Immunities
  • Immune to stun/ confusion/ fleeing
  • Immune to pickup/ execution/ knockback


Young termite queen
Common stats
  • Health: 250
  • Movement speed: 300
  • Food amount: 100 [?]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 15
  • Attack speed: 0.6


Termite king
Common stats
  • Health: 150
  • Movement speed: 300
  • Food amount: 50 [?]
  • Score: 18
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 1300
Damage modifications
  • Piercing: 20%
Immunities
  • None
Basic attack
  • Damage (physical): 5
  • Attack speed: 1.8


Termite minor worker
Common stats
  • Cost: 20/ 2
  • Health: 30/ 45/ 60
  • Movement speed: 300/ 320/ 340
  • Food amount: 20/ 22/ 24
  • Score: 5/ 8/ 12
  • Harvest amount: 4/ 5/ 6
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


Termite major worker
Common stats
  • Cost: 30/ 3
  • Health: 40/ 55/ 70
  • Movement speed: 300/ 340/ 380
  • Food amount: 24/ 26/ 28
  • Score: 5/ 8/ 12
  • Harvest amount: 15/ 30/ 45
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 1/ 2/ 3
  • Attack speed: 1/ 1/ 1


Termite minor soldier
Common stats
  • Cost: 50/ 6
  • Health: 70/ 80/ 90
  • Movement speed: 300/ 300/ 300
  • Food amount: 24/ 26/ 28
  • Score: 12/ 16/ 20
  • Harvest amount: 6/ 8/ 10 
  • Healing speed: 0.1/ 0.1/ 0.1
  • Vision radius: 400/ 400/ 400
Damage modifications
  • Piercing: 20%/ 20%/ 20%
Immunities
  • None
Basic attack
  • Damage (physical): 3/ 4/ 5
  • Attack speed: 1/ 1/ 1
Cripple
  • Chance: 20%/ 20%/ 20%
  • Damage (physical): 2/ 5/ 8
  • Cooldown: 13/ 11/ 9
Confusion
  • Duration: 2.5/ 3/ 3.5
Speed debuff
  • Movement speed: - 90%/ - 90%/ - 90%
  • Duration: 2.5/ 3/ 3.5
Resistance debuff
  • Physical resistance: - 40%/ - 50%/ - 60%
  • Duration: 2.5/ 3/ 3.5


Termite major soldier
Common stats
  • Cost: 110/ 11
  • Health: 140/ 160/ 190
  • Movement speed: 300/ 300/ 300
  • Food amount: 26/ 28/ 30
  • Score: 22/ 27/ 29
  • Harvest amount: 8/ 10/ 12
  • Healing speed: 0.1/ 0.1/ 0.1
  • Threat: 0.3/ 0.3/ 0.3
  • Vision radius: 400/ 400/ 400
Damage modifications
  • None
Immunities
  • None
Basic attack
  • Damage (physical): 5/ 6/ 7
  • Attack speed: 1/ 1/ 1
Flashbuff
  • Damage (physical): 4/ 5.2/ 6
  • Attack speed: 1/ 1/ 1
Damage buff
  • Tick buff: ?
  • Debuff speed: ?
  • Radius: 200/ 250/ 300


Trivia

  • Termite colonies start with 19-tiled queen chamber in custom games.
  • Formossan termites (Coptotermes formossanus) won over European wasps (Vespula germanica) to be rewards for reaching the 3rd kickstarter stretch goal (£17500). The chosen termite species was eventually decided to be Macrotermes bellicosus.