Beginner's Guide
Each Clanfellow can be assigned one of three work modes:
- Normal: Clanfellow will work a regular amount of time and then try to refill their Attribute bars.
- Overwork: Clanfellow will work until exhausted and will lose Mood when working after hours.
- Time Off: Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.
Low mood leads to slower work and slower learning.
Clanfolk will wake up at sunrise unless they were particularly tired.
Small lakes can be depleted of fish if fish is harvested too quickly. This can be avoided by limiting catch to a certain amount, adding a Wait Until Tomorrow command to the build queue and then putting the build queue on repeat.
Work priority
There are two types of priorities in Clanfolk: Skill Priority (unique to each Clanfellow) and Task Priority (unique to each workplace). Clanfolk will like, dislike, or be extra good at certain jobs. Tasks can also be Boosted from the game menu, ensuring that task will be done first by any available Clanfellow. This is useful for emergencies.
Each Clanfellow can be given Strict Priority.
- When String Priority is On tasks are picked based on Skill Priority, followed by Task Priority within that skill type. This option works best when there are many Clanfolk.
- When String Priority is Off tasks are picked based on a combination of Skill Priority and Task Priority second. This option works best when there are few Clanfolk.
Keeping a low task count will allow Clanfolk to complete a wider variety of tasks from many different skills.
Ideas
The Ideas menu will display all the resources, items, jobs and objects currently unlocked as well as what can be unlocked next.
Jobs
Jobs can be created either by selecting the Job from the Jobs menu and designating an area, or by clicking on a resource that can be harvested by a job and then selecting the job.
- Gather Berries produces Berries. Note that Berries rot quickly.
Stockpiles designate an area where resources can be stored. Each stockpile can be set to allow of exclude certain items. Clicking on an existing stockpile when placing a new one will expand the area of the existing stockpile instead. Blockers will do the opposite, preventing Clanfolk from dropping items in the designated area. This is useful around fires.
Planting
Planting requires Soil.
Crop | Growth seasons | Requirements | Produces | Flammability | Requires |
---|---|---|---|---|---|
Grass | Spring Summer |
5 Hay Seed (4 work time) | Grass | High | Soil |
Reed | Spring Summer |
Nothing (4 work time) | Reed | Low | Shoreline |