Clans: Difference between revisions

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Clans represent the families of Clanfolk. Each Clan has its own motto and tartan pattern. Aside from the player's clan, there will always be 4 other clans, each one coming from one of the map's edges and living in one of 4 terrain types. Each Clan will sell different resources depending on their terrain.
Clans represent the families of Clanfolk. Each Clan has its own motto and tartan pattern. Aside from the player's clan, there will always be 4 other clans, each one coming from one of the map's edges and living in one of 4 terrain types. Each Clan will sell different resources depending on their terrain.


The player clan will have a Reputation with every other Clan, which determines the spawn chance of Workers, Travelers and Traders each day once a Sign has been constructed. Clanfellow from other Clans have an additional needs bar called Satisfaction, and once they depart they will raise or lower Reputation with their Clan depending on their Satisfaction. There are three types of Clanfellow from other clans that may arrive:
The player clan will have a Reputation with every other Clan, which determines the spawn chance of Workers, Travelers and Traders each day once a Sign has been constructed. Clanfellow from other Clans have an additional stat bar called Satisfaction, and once they depart they will raise or lower Reputation with their Clan depending on their Satisfaction. There are three types of Clanfellow from other clans that may arrive:
* [[File:Icon Traveller.png|25px]] '''Travellers''' may arrive at Evening if a [[File:VacancySign.png|25px]] Vacancy Sign is displayed and will depart at Morning. They will pay Coin if provided Food, Water, Sleep and Environment. Aside from their needs, they will gain additional Satisfaction if they slept in their own room and lose Satisfaction if they slept with others in the same room.
* [[File:Icon Traveller.png|25px]] '''Travellers''' may arrive at Evening if a [[File:VacancySign.png|25px]] Vacancy Sign is displayed and will depart at Morning. They will pay Coin if provided Food, Water, Sleep and Environment. Aside from their stats, they will gain additional Satisfaction if they slept in their own room and lose Satisfaction if they slept with others in the same room.
* [[File:Icon Trade.png|25px]] '''Traders''' may arrive at Morning if a [[File:TradeSign Open.png|25px]] Trading Post is displayed and will depart at Evening. They will trade resources and animals. Aside from their needs, they will gain Satisfaction depending on the value of the items bought and sold. Trades can be reversed before the Trader departs, which will revert the Satisfaction gain as well. How often Traders arrive also depends on the season, with Summer offering the highest chance and Winter offering the lowest.
* [[File:Icon Trade.png|25px]] '''Traders''' may arrive at Morning if a [[File:TradeSign Open.png|25px]] Trading Post is displayed and will depart at Evening. They will trade resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Trades can be reversed before the Trader departs, which will revert the Satisfaction gain as well. How often Traders arrive also depends on the season, with Summer offering the highest chance and Winter offering the lowest.
* [[File:Root Work.png|25px]] '''Workers''' may arrive at Morning if a [[File:JobBoard.png|25px]] Job Board is displayed and will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks if provided with Coin, Food, Water and Sleep. If all of a Worker's Satisfaction reaches 100% and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.
* [[File:Root Work.png|25px]] '''Workers''' may arrive at Morning if a [[File:JobBoard.png|25px]] Job Board is displayed and will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks if provided with Coin, Food, Water and Sleep. If all of a Worker's Satisfaction reaches 100% and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.



Revision as of 16:00, 16 March 2023

Maximum reputation with a clan

Clans represent the families of Clanfolk. Each Clan has its own motto and tartan pattern. Aside from the player's clan, there will always be 4 other clans, each one coming from one of the map's edges and living in one of 4 terrain types. Each Clan will sell different resources depending on their terrain.

The player clan will have a Reputation with every other Clan, which determines the spawn chance of Workers, Travelers and Traders each day once a Sign has been constructed. Clanfellow from other Clans have an additional stat bar called Satisfaction, and once they depart they will raise or lower Reputation with their Clan depending on their Satisfaction. There are three types of Clanfellow from other clans that may arrive:

  • Icon Traveller.png Travellers may arrive at Evening if a VacancySign.png Vacancy Sign is displayed and will depart at Morning. They will pay Coin if provided Food, Water, Sleep and Environment. Aside from their stats, they will gain additional Satisfaction if they slept in their own room and lose Satisfaction if they slept with others in the same room.
  • Icon Trade.png Traders may arrive at Morning if a TradeSign Open.png Trading Post is displayed and will depart at Evening. They will trade resources and animals. Aside from their stats, they will gain Satisfaction depending on the value of the items bought and sold. Trades can be reversed before the Trader departs, which will revert the Satisfaction gain as well. How often Traders arrive also depends on the season, with Summer offering the highest chance and Winter offering the lowest.
  • Root Work.png Workers may arrive at Morning if a JobBoard.png Job Board is displayed and will only depart when manually dismissed or if the player Clan runs out of Coin. They will do Tasks if provided with Coin, Food, Water and Sleep. If all of a Worker's Satisfaction reaches 100% and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.

Depending on Terrain and Reputation, a Clan Trader will buy and sell the following:

Buys Sells
Icon StarEmpty.pngIcon StarEmpty.pngIcon StarEmpty.pngIcon StarEmpty.png Icon Star.pngIcon StarEmpty.pngIcon StarEmpty.pngIcon StarEmpty.png Icon Star.pngIcon Star.pngIcon StarEmpty.pngIcon StarEmpty.png Icon Star.pngIcon Star.pngIcon Star.pngIcon StarEmpty.png Icon Star.pngIcon Star.pngIcon Star.pngIcon Star.png
Biome Coast.png Coast Bark.png Bark, CharcoalLump.png Charcoal, Skin Dry.png Dry Hide, FlaxSeed.png Flax Seed, HayStook.png Hay, LeatherRoll.png Leather, LinenCloth.png Linen Cloth, LinenHank.png Linen Hank, Nails.png Nails, Sack Empty.png Sack, StoneBlock.png Stone Block, StonePile2.png Stones, Cow, Leather Clothes, Linen Clothes Egg.png Egg
Eels Raw.png Raw Eels
ClayBrick.png Clay Brick
Sack Poop.png Fertilizer
Fish Raw.png Raw Fish
Meat Raw.png Raw Meat
RoofTiles.png Tile
SmokedFish.png Smoked Fish
SmokedMeat.png Smoked Meat
Chicken
Pig Goat
Sheep
Biome Forest.png Forest Butter.png Butter, Cheese.png Cheese, IronAxe.png Iron Axe, Nails.png Nails, SmokedFish.png Smoked Fish, Wool Bolt.png Wool Cloth, Wool Hank.png Wool Hank, Chicken, Pig, Wool Clothes RedBerries.png Berries
Sticks.png Branches
Log.png Log
CharcoalLump.png Charcoal
Skin Dry.png Dry Hide
Mushroom.png Mushroom
Meat Raw.png Raw Meat
WoodAsh.png Wood Ash
Mushroom Dried.png Dried Mushrooms
SmokedMeat.png Smoked Meat
Fur Clothes
LeatherRoll.png Leather
Plank.png Planks
Leather Clothes
Biome Mountain.png Mountains Sticks.png Branches, Bread.png Bread, Butter.png Butter, CharcoalLump.png Charcoal, Cheese.png Cheese, Skin Dry.png Dry Hide, LeatherRoll.png Leather, Log.png Log, Sack Flour.png Oat Flour, Plank.png Planks, SmokedFish.png Smoked Fish, SmokedMeat.png Smoked Meat, Chicken, Sheep, Fur Clothes StonePile2.png Iron Ore
StonePile2.png Stones
Nails.png Nails Wool Clean.png Clean Wool
Ingot Iron.png Iron Ingot
StoneBlock.png Stone Block
IronAxe.png Iron Axe
IronHoe.png Iron Hoe
IronPick.png Iron Pick
IronSickle.png Iron Sickle
Sheers.png Shears
Wool Bolt.png Wool Cloth
Wool Hank.png Wool Hank
Wool Clothes
Biome Plains.png Plains Bark.png Bark, ClayBrick.png Clay Brick, Sack Poop.png Fertilizer, IronHoe.png Iron Hoe, IronSickle.png Iron Sickle, Nails.png Nails, Plank.png Planks, SmokedFish.png Smoked Fish, SmokedMeat.png Smoked Meat, RoofTiles.png Tile, WoodAsh.png Wood Ash, Chicken, Goat FlaxSheaf.png Flax Sheaf
HayStook.png Hay
WheatStook.png Oats Sheaf
Straw.png Straw
FlaxSeed.png Flax Seed
HaySeed.png Hay Seed
WheatSeed.png Oat Grain
Bread.png Bread
FlaxFibers.png Flax Fibres
Sack Flour.png Oat Flour
Sack Empty.png Sack
Butter.png Butter
Cheese.png Cheese
LinenCloth.png Linen Cloth
LinenHank.png Linen Hank
Cow
Linen Clothes