Clanfellow: Difference between revisions

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[[File:Clanfellow.png|thumb|A Clanfellow]]
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, trains and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.
The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, trains and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.


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Each Clanfellow has the following stats:
Each Clanfellow has the following stats:
* '''Mood:''' When 100, greatly increases Work and XP gain. When above 75%, increases Work and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
* '''Mood:''' When 100, greatly increases Work and XP gain. When above 75%, increases Work and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
* '''Work:''' Affects how fast the Clanfellow works.
* '''Work:''' Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.
* '''Age:''' Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.
* '''Age:''' Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.
* '''Health:''' When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.
* '''Health:''' When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.
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* '''Sleep:''' When 0, Clanfellow forcefully falls asleep.
* '''Sleep:''' When 0, Clanfellow forcefully falls asleep.
* '''Warmth:''' When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.
* '''Warmth:''' When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.
* '''Cleanliness:''' When 0, decreases Mood and Speed.
* '''Cleanliness:''' When 0, decreases Mood and Work.
* '''Bathroom:''' When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.
* '''Bathroom:''' When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.
* '''Social:''' When above 50%, increases Mood. When below 50%, decreases Mood.
* '''Social:''' When above 50%, increases Mood. When below 50%, decreases Mood.
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* '''Environment:''' When above 50%, increases Mood. When below 50%, decreases Mood.
* '''Environment:''' When above 50%, increases Mood. When below 50%, decreases Mood.
* '''Plaid:''' Increases Mood.
* '''Plaid:''' Increases Mood.
* '''Pregnancy:''' Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.
* '''Satisfaction:''' Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow's Clan changes after the Clanfellow leaves. At 100% if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.
* '''Satisfaction:''' Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow's Clan changes after the Clanfellow leaves. At 100% if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.
* '''Care:''' Only appears on animals, same effects as Mood.
* '''Manure:''' Only appears on animals, when it reaches 100 the animal will produce Manure.


== Work modes ==
== Work modes ==
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* '''Overwork:''' Clanfellow will work until exhausted and will lose Mood when working after hours.
* '''Overwork:''' Clanfellow will work until exhausted and will lose Mood when working after hours.
* '''Time Off:''' Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.
* '''Time Off:''' Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.
== Skills ==
All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster and Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:
# [[File:Icon Doctor.png|25px]] Doctor / Baby Care
# [[File:Icon Repair.png|25px]] Repair
# [[File:Work Gather.png|25px]] Gathering
# [[File:Work Harvest.png|25px]] Harvest
# [[File:Work Hunt.png|25px]] Hunting
# [[File:Work Axe.png|25px]] Lumber
# [[File:Work Mine.png|25px]] Mining
# [[File:Root Build.png|25px]] Building
# [[File:Icon CookingPot.png|25px]] Cooking
# [[File:Root Plants.png|25px]] Farming
# [[File:Objects Industry.png|25px]] Crafting
# [[File:Objects Textiles.png|25px]] Clothes
# [[File:Stockpile General.png|25px]] Hauling
# [[File:Icon Cleaning.png|25px]] Cleaning.
== Traits ==
Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.
{| class="wikitable"
! colspan=2 | Positive trait
! colspan=2 | Negative trait
|-
! Trait
! Effect
! Trait
! Effect
|-
| '''Hard Worker'''
| <span style="color:green;">'''+1000'''</span> Max Work
| '''Lazy'''
| <span style="color:red;">'''-1000'''</span> Max Work
|-
| '''Healthy'''
| <span style="color:green;">'''-50%'''</span> Sickness Chance
| '''Sickly'''
| <span style="color:red;">'''+100%'''</span> Sickness Chance
|-
| '''Jolly'''
| <span style="color:green;">'''+1/s'''</span> Fun
| '''Gloomy'''
| <span style="color:red;">'''-1/s'''</span> Fun
|-
| '''Optimist'''
| <span style="color:green;">'''+1000'''</span> Max Mood
| '''Pessimist'''
| <span style="color:red;">'''-1000'''</span> Max Mood
|-
| '''Tireless'''
| <span style="color:green;">'''+2/s'''</span> Sleep
| '''Weary'''
| <span style="color:red;">'''-2/s'''</span> Sleep
|-
| '''Heavy Sleeper'''
| <span style="color:green;">'''Noise does not disturb sleep'''</span>
| '''Afraid of the Dark'''
| <span style="color:red;">'''-1500'''</span> Mood in dark<br><span style="color:red;">'''-1/s'''</span> Sleep in dark
|-
| '''Fast Metabolism'''
| <span style="color:green;">'''+1000'''</span> Max Work<br><span style="color:green;">'''+10%'''</span> Movement Speed<br><span style="color:red;">'''-2/s'''</span> Food
| '''Slow Metabolism'''
| <span style="color:green;">'''+2/s'''</span> Food<br><span style="color:red;">'''-10%'''</span> Movement Speed
|}


== Pregnancy ==
== Pregnancy ==
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== Animals ==
== Animals ==
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant.
Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.
{| class="wikitable"
{| class="wikitable"
! Animal
! rowspan=2 | Animal
! Price
! rowspan=2 | Price
! Produce
! rowspan=2 | Produce
! colspan=2 | [[File:ButcherBlock.png|25px]] Slaughter resources
|-
! [[File:Meat Raw.png|25px]] Raw Meat
! [[File:Skin Fresh.png|25px]] Fresh Skin
|-
|-
| Hen || 75 || [[File:Egg.png|25px ]] Egg
| [[File:Chicken C001 FAS F.png|25px]] Hen
| 75
| [[File:Egg.png|25px ]] Egg
| rowspan=2 | 5 if Baby<br>7 if Juvenile<br>8 if Adult or Senior
| rowspan=2 | 0
|-
|-
| Rooster || 50 || Fertilized Egg
| [[File:Chicken C001 MAS F.png|25px]] Rooster
| 50
| [[File:Egg Fertile.png|25px ]] Fertilized Egg
|-
|-
| Cow || 225 || [[File:Bucket Milk.png|25px]] Milk (requires bucket)
| [[File:Cattle C001 FAS F.png|25px]] Cow
| 225
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)
| rowspan=2 | 61 if Baby<br>68 if Juvenile<br>100 if Adult or Senior
| rowspan=2 | 12 if Baby<br>13 if Juvenile<br>20 if Adult or Senior
|-
|-
| Bull || 150 ||  
| [[File:Cattle C001 MAS F.png|25px]] Bull
| 150
|  
|-
|-
| Nanny Goat || 150 || [[File:Bucket Milk.png|25px]] Milk (requires bucket)
| [[File:Goat C001 FA F.png|25px]] Nanny Goat
| 150
| [[File:Bucket Milk.png|25px]] Milk (requires bucket)
| rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior
|-
|-
| Billy Goat || 100 ||  
| [[File:Goat C001 MA F.png|25px]] Billy Goat
| 100
|  
|-
|-
| Sow || 120 || Larger litters
| [[File:Pig C001 FAS F.png|25px]] Sow
| 120
| [[File:Pig C001 FAS F.png|25px]] Larger litters
| rowspan=2 | 36 if Baby<br>43 if Juvenile<br>60 if Adult or Senior
| rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior
|-
|-
| Boar || 80 ||  
| [[File:Pig C001 MAS F.png|25px]] Boar
| 80
|  
|-
|-
| Ewe || 150 || [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)
| [[File:Sheep C001 FAS F.png|25px]] Ewe
| 150
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)
| rowspan=2 | 21 if Baby<br>22 if Juvenile<br>30 if Adult or Senior
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior
|-
|-
| Ram || 100 || [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)
| [[File:Sheep C001 MAS F.png|25px]] Ram
| 100
| [[File:Wool Raw.png|25px]] Raw Wool (requires Shears)
|-
|-
| Queen || 225 || Kills Rats
| [[File:Cat C001 MJAS F.png|25px]] Queen
| 225
| Kills Rats
| rowspan=2 | 4 if Baby<br>5 if Juvenile<br>8 if Adult or Senior
| rowspan=2 | 3 if Baby<br>3 if Juvenile<br>5 if Adult or Senior
|-
|-
| Tomcat || 150 || Kills Rats
| [[File:Cat C001 MJAS F.png|25px]] Tomcat
| 150
| Kills Rats
|}
|}

Latest revision as of 11:50, 21 March 2023

A Clanfellow

The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, trains and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.

Stats

Each Clanfellow has the following stats:

  • Mood: When 100, greatly increases Work and XP gain. When above 75%, increases Work and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
  • Work: Affects how fast the Clanfellow works. Does not appear on Baby Clanfolk.
  • Age: Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.
  • Health: When below 80%, decreases Mood and Work. When below 40%, greatly decreases Mood and Work. When 0, Clanfellow dies.
  • Food: When above 50%, increases Mood, Work and Health. When below 25%, decreases Mood and Work. When 0, decreases Health.
  • Water: When below 25%, decreases Mood and Work. When 0, decreases Health.
  • Sleep: When 0, Clanfellow forcefully falls asleep.
  • Warmth: When below 35%, decreases Mood, Work and Food. When below 15%, greatly decreases Mood, Work, Food and Health. When 0, event greater decrease to everything.
  • Cleanliness: When 0, decreases Mood and Work.
  • Bathroom: When below 10%, decreases Mood and Work. When 0, it rises to 10% and lowers Cleanliness by 10%.
  • Social: When above 50%, increases Mood. When below 50%, decreases Mood.
  • Fun: When above 50%, increases Mood. When below 50%, decreases Mood.
  • Environment: When above 50%, increases Mood. When below 50%, decreases Mood.
  • Plaid: Increases Mood.
  • Pregnancy: Only appears on pregnant female Clanfolk. It shows how long it takes until they give birth. Lasts 20 days.
  • Satisfaction: Only appears for Clanfolk from other Clans. Determines how Reputation with the Clanfellow's Clan changes after the Clanfellow leaves. At 100% if the Clanfellow is a Worker and there is an unwed Clanfellow of opposite gender present, they will offer to marry into the Clan.
  • Care: Only appears on animals, same effects as Mood.
  • Manure: Only appears on animals, when it reaches 100 the animal will produce Manure.

Work modes

Each Clanfellow can be assigned one of three work modes:

  • Normal: Clanfellow will work a regular amount of time and then try to refill their Attribute bars.
  • Overwork: Clanfellow will work until exhausted and will lose Mood when working after hours.
  • Time Off: Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.

Skills

All Clanfolk have 14 Skills, which determines how good they are at certain tasks. Each Clanfellow will also like and dislike certain Skills, causing them to gain or lose Mood when doing tasks that require them. Juvenile Clanfolk develop skills 4 times faster and Adult and Senior Clanfolk. Juvenile Clanfolk start the game with most Skills at level 1, Adult Clanfolk start with most Skills at level 2 or 3 and Senior Clanfolk start with most Skills at level 4. The 14 Skills, ranked by default Skill Priority from most important to least important, are:

  1. Icon Doctor.png Doctor / Baby Care
  2. Icon Repair.png Repair
  3. Work Gather.png Gathering
  4. Work Harvest.png Harvest
  5. Work Hunt.png Hunting
  6. Work Axe.png Lumber
  7. Work Mine.png Mining
  8. Root Build.png Building
  9. Icon CookingPot.png Cooking
  10. Root Plants.png Farming
  11. Objects Industry.png Crafting
  12. Objects Textiles.png Clothes
  13. Stockpile General.png Hauling
  14. Icon Cleaning.png Cleaning.

Traits

Each time a Clanfellow ages it has a chance to gain or lose traits, which may grant various bonuses or penalties to them. Depending on their effects, trains come in pair of two: one positive and one negative. A Clanfellow may not have two opposite traits.

Positive trait Negative trait
Trait Effect Trait Effect
Hard Worker +1000 Max Work Lazy -1000 Max Work
Healthy -50% Sickness Chance Sickly +100% Sickness Chance
Jolly +1/s Fun Gloomy -1/s Fun
Optimist +1000 Max Mood Pessimist -1000 Max Mood
Tireless +2/s Sleep Weary -2/s Sleep
Heavy Sleeper Noise does not disturb sleep Afraid of the Dark -1500 Mood in dark
-1/s Sleep in dark
Fast Metabolism +1000 Max Work
+10% Movement Speed
-2/s Food
Slow Metabolism +2/s Food
-10% Movement Speed

Pregnancy

For a female Clanfellow to become pregnant, the following conditions must be met:

  • She is sleeping in a StrawBedDouble.png Straw Double Bed with a Clanfellow who is her Partner
  • She has not been pregnant within the last 10 days
  • She is not a Senior
  • She is not hungry
  • Both Clanfolk have 75% Mood

Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her Icon Doctor.png Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.

Animals

Animals can only be obtained at the start of the game or bought from Traders. During Winter they require Food, Water, and Shelter, while during the other seasons they can eat Grass and drink Water from Lakes on their own. If two opposite-gendered animals of the same species spend time near each other, the female may get pregnant. Most animals live 5 days as Baby, 10 days and Juvenile, 48-72 days as Adult and 4-5 days as Senior.

Animal Price Produce ButcherBlock.png Slaughter resources
Meat Raw.png Raw Meat Skin Fresh.png Fresh Skin
Chicken C001 FAS F.png Hen 75 Egg.png Egg 5 if Baby
7 if Juvenile
8 if Adult or Senior
0
Chicken C001 MAS F.png Rooster 50 Egg Fertile.png Fertilized Egg
Cattle C001 FAS F.png Cow 225 Bucket Milk.png Milk (requires bucket) 61 if Baby
68 if Juvenile
100 if Adult or Senior
12 if Baby
13 if Juvenile
20 if Adult or Senior
Cattle C001 MAS F.png Bull 150
Goat C001 FA F.png Nanny Goat 150 Bucket Milk.png Milk (requires bucket) 21 if Baby
22 if Juvenile
30 if Adult or Senior
3 if Baby
3 if Juvenile
5 if Adult or Senior
Goat C001 MA F.png Billy Goat 100
Pig C001 FAS F.png Sow 120 Pig C001 FAS F.png Larger litters 36 if Baby
43 if Juvenile
60 if Adult or Senior
4 if Baby
5 if Juvenile
8 if Adult or Senior
Pig C001 MAS F.png Boar 80
Sheep C001 FAS F.png Ewe 150 Wool Raw.png Raw Wool (requires Shears) 21 if Baby
22 if Juvenile
30 if Adult or Senior
3 if Baby
3 if Juvenile
5 if Adult or Senior
Sheep C001 MAS F.png Ram 100 Wool Raw.png Raw Wool (requires Shears)
Cat C001 MJAS F.png Queen 225 Kills Rats 4 if Baby
5 if Juvenile
8 if Adult or Senior
3 if Baby
3 if Juvenile
5 if Adult or Senior
Cat C001 MJAS F.png Tomcat 150 Kills Rats