Clanfellow: Difference between revisions

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== Stats ==
== Stats ==
Each Clanfellow has the following stats:
Each Clanfellow has the following stats:
* '''Mood:''' When 100, increases Work Efficiency and XP gain. When above 75%, increases Work Efficiency and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
* '''Mood:''' When 100, greatly increases Work Efficiency and XP gain. When above 75%, increases Work Efficiency and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
* '''Work Efficiency:''' Affects how fast the Clanfellow works.
* '''Work Efficiency:''' Affects how fast the Clanfellow works.
* '''Age:''' Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.
* '''Age:''' Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.

Revision as of 19:05, 15 March 2023

The Clanfellow are the characters of the game, each one with its unique personality, likes, dislikes, trains and abilities. While Clanfolk cannot be commanded to do a task, they can be commanded to walk to a certain place, which may impact which task is selected next.

Stats

Each Clanfellow has the following stats:

  • Mood: When 100, greatly increases Work Efficiency and XP gain. When above 75%, increases Work Efficiency and XP gain and Clanfolk can reproduce. When below 25%, decreases XP gain.
  • Work Efficiency: Affects how fast the Clanfellow works.
  • Age: Determines the Clanfellow's Age. Once a Clanfellow reaches Senior Age the bar will show the remaining lifespan.
  • Health: When below 80%, decreases Mood and Work Efficiency. When below 40%, greatly decreases Mood and Work Efficiency. When 0, Clanfellow dies.
  • Food: When above 50%, increases Mood, Work Efficiency and Health. When below 25%, decreases Mood and Work Efficiency. When 0, decreases Health.
  • Water: When below 25%, decreases Mood and Work Efficiency. When 0, decreases Health.
  • Sleep: When 0, Clanfellow forcefully falls asleep.
  • Warmth: When below 35%, decreases Mood, Work Efficiency and Food. When below 15%, greatly decreases Mood, Work Efficiency, Food and Health. When 0, event greater decrease to everything.
  • Cleanliness:

Work modes

Each Clanfellow can be assigned one of three work modes:

  • Normal: Clanfellow will work a regular amount of time and then try to refill their Attribute bars.
  • Overwork: Clanfellow will work until exhausted and will lose Mood when working after hours.
  • Time Off: Clanfellow will not work but will lain Mood and may even take a Nap to regain some Sleep.

Pregnancy

For a female Clanfellow to become pregnant, the following conditions must be met:

  • She is sleeping in a StrawBedDouble.png Straw Double Bed with a Clanfellow who is her Partner
  • She has not been pregnant within the last 10 days
  • She is not a Senior
  • She is not hungry
  • Both Clanfolk have 75% Mood

Pregnancy lasts 20 days until the woman gives birth. For the next 20 days the baby will require a lot of attention and the woman will be able to spend less time working than usual. Her Icon Doctor.png Baby Care skill will be used in the care for her child until the Baby becomes a Juvenile.