Units

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Revision as of 21:15, 4 August 2024 by Aether (talk | contribs)
The unit controls panel

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During all missions except tower defense Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed on City Building missions she resurrects at the Citadel after a short time. If she is killed on Expedition mission the mission fails.

The Partisan is only available in Skirmish, Endless and Sandbox.

Unit Attack Size Height Speed Cost Maintenance Recruited at Notes
Bowman
ArcherPortrait.png
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High (5m) Normal Oxygen.png 45
Wood.png 60
Minerals.png 1
Citizens.png 1
15/min (Story)
30/min (Easy/Medium/Hard)
Barracks.png Barracks
(Prosperity I)
Lobber
BowlerPortrait.png
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal Oxygen.png 60
Wood.png 60
Minerals.png 4
Citizens.png 2
15/min (Story)
30/min (Easy/Medium/Hard)
Barracks.png Barracks
(Prosperity I)
Captor
RetiariusPortrait.png
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low (0-4m) Normal Oxygen.png 60
Wood.png 90
Minerals.png 6
Citizens.png 2
15/min (Story)
30/min (Easy/Medium/Hard)
Barracks.png Barracks
(Prosperity II)
Attacks slow down horrors
Cannoneer
CannoneerPortrait.png
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low (0-4m) Slow Oxygen.png 90
Wood.png 15
Minerals.png 15
Citizens.png 3
Mistfuel.png 2
30/min (Story)
60/min (Easy/Medium/Hard)
Bomber's Workshop.png Bomber's Workshop
(Prosperity II)
Ballista
BallistaPortrait.png
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High (5m) Slow Oxygen.png 180
Wood.png 90
Minerals.png 40
Citizens.png 3
Mistfuel.png 2
30/min (Story)
60/min (Easy/Medium/Hard)
Bomber's Workshop.png Bomber's Workshop
(Prosperity IV)
Attacks hit all horrors in a long line
Hunter
ScoutPortrait.png
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High (10m) Fast Oxygen.png 90
Wood.png 150
Minerals.png 10
Citizens.png 2
23/min (Story)
45/min (Easy/Medium/Hard)
Elite's Quarters.png Elite's Quarters
(Prosperity IV)
Partisan
CrusaderPortrait.png
Damage: 80
Area: 1
Cooldown: 3.25
Range: 11
1 Any Slow Oxygen.png 180
Wood.png 135
Minerals.png 25
Citizens.png 2
23/min (Story)
45/min (Easy/Medium/Hard)
Elite's Quarters.png Elite's Quarters
(Prosperity IV)
At low height attacks multiple enemies
At high height uses a single powerful attack