Improvements

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Revision as of 20:39, 4 August 2024 by Aether (talk | contribs)

Improvements are purchased from various buildings to give permanent bonuses for the current mission. Citadel improvements are not available in Endless mode, where Military Capacity is instead unlocked using points.

Improvement Effects Cost Time (seconds) Building Prosperity Level
EconomyImprovementPortrait Military-01.png Basic Dormitory +5 Military Capacity Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
42 Citadel.png Citadel I
UnitImprovementPortrait-Archer 01.png Leather Bow Grip +4 Bowman Damage Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Barracks.png Barracks I
UnitImprovementPortrait-Bowler 01.png Leather Gauntlets +40 Lobber Health Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Barracks.png Barracks I
UnitImprovementPortrait-BarrackUnits 01.png Intense Training +3 Range and Line of Sight for all Barracks units Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 10 Minerals
24 Barracks.png Barracks I
EconomyImprovementPortrait Military-02.png Advanced Bunkhouse +5 Military Capacity Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
42 Citadel.png Citadel II
UnitImprovementPortrait-Retiarius 01.png Weighted Net + 2 Horrors hit by Captor attacks Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
42 Barracks.png Barracks II
DefenseImprovementPortrait RobustnessMaxHealth-01.png Improved Masonry +20% Toughness Health Bonus Oxygen.png 540 Oxygen
Minerals.png 30 Minerals
Stone.png 150 Stone
33 Masonry Guild.png Masonry Guild II
DefenseImprovementPortrait FoWRange Lamps-01.png Mistfuel Lanterns Increases the sight radius of buildings Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
33 Masonry Guild.png Masonry Guild II
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-01.png Crosscut Saws Increases Wood harvesting rate Oxygen.png 225 Oxygen
Wood.png 18 Wood
Minerals.png 5 Minerals
24 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
II
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-01.png Steel Pickaxes Increases Stone harvesting rate Oxygen.png 135 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
24 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
II
EconomyImprovementPortrait Military-03.png Large Sleeping Quarters +10 Military Capacity Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
Stone.png 240 Stone
42 Citadel.png Citadel III
DefenseImprovementPortrait Traps-01.png Reinforced Traps 15 Trap Health Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 60 Minerals
Stone.png 240 Stone
42 Masonry Guild.png Masonry Guild III
DefenseImprovementPortrait RobustnessMaxHealth-02.png Expert Masonry +20% Toughness Health Bonus Oxygen.png 720 Oxygen
Minerals.png 50 Minerals
Stone.png 315 Stone
42 Masonry Guild.png Masonry Guild III
UnitImprovementPortrait-Cannon 01.png Refined Powder Increases the Cannoneer attack area-of-effect Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
33 Bomber's Workshop.png Bomber's Workshop III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Stone MaxProduction Upgrade-02.png Mechanized Pickaxes Increases Stone harvesting rate Oxygen.png 315 Oxygen
Wood.png 90 Wood
Minerals.png 35 Minerals
Stone.png 60 Stone
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-01.png Mineral Trollies Increases Minerals harvesting rate Oxygen.png 540 Oxygen
Wood.png 60 Wood
Minerals.png 10 Minerals
Stone.png 180 Stone
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Wood MaxProduction Upgrade-02.png Two-Man Saws Increases Wood harvesting rate Oxygen.png 400 Oxygen
Wood.png 30 Wood
Minerals.png 10 Minerals
Stone.png 180 Stone
33 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
III
EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-01.png Double-Filter Masks -10% Unit Maintenance Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 10 Minerals
24 Air Silo.png Air Silo III
EconomyImprovementPortrait InifinteResourceGenerationPerformance Units OxygenIntake-02.png Triple-Filter Masks -10% Unit Maintenance Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
33 Air Silo.png Air Silo III
EconomyImprovementPortrait Military-04.png Extended Lodgings +10 Military Capacity Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
Stone.png 240 Stone
42 Citadel.png Citadel IV
DefenseImprovementPortrait RobustnessMaxHealth-03.png Masterful Masonry +20% Toughness Health Bonus Oxygen.png 990 Oxygen
Minerals.png 75 Minerals
Stone.png 675 Stone
45 Masonry Guild.png Masonry Guild IV
UnitImprovementPortrait-Ballista 01.png Ballistae Overhaul Increases the Ballista attack area-of-effect Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
42 Bomber's Workshop.png Bomber's Workshop IV
EconomyImprovementPortrait SupplyChainMaxProduction Gatherer Mineral MaxProduction Upgrade-02.png Mineral Conveyors Increases Minerals harvesting rate Oxygen.png 900 Oxygen
Wood.png 120 Wood
Minerals.png 15 Minerals
Stone.png 300 Stone
42 Warehouse.png Warehouse
Master Warehouse.png Master Warehouse
IV
UnitImprovementPortrait-Hunter 01.png Wax-Treated Hoods +8 Hunter Damage
+5 Hunter Range
Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 30 Minerals
42 Elite's Quarters.png Elite's Quarters IV