Prosperity

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Revision as of 07:43, 4 August 2024 by Aether (talk | contribs)

Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, pieces, buildings and upgrades and increase Military Cap by 5.

Level Requirements Cost Unlocked units Unlocked pieces Unlocked buildings Unlocked improvements
Building Points
II Barracks.png Barracks 50 Oxygen.png 360
Wood.png 195
Stone.png 45
RetiariusPortrait.png Captor All Windows
Fire Arrows
Throwing Poison
Mounted Fire Arrows
Mounted Poison
Masonry Guild
Air Trader
Homestead
Home Extension
Advanced Bunkhouse
Weighted Net
Improved Masonry
Mistfuel Lanterns
Crosscut Saws
Steel Pickaxes
III Masonry Guild.png Masonry Guild 250 Oxygen.png 540
Wood.png 285
Stone.png 120
Minerals.png 35
CannoneerPortrait.png Cannoneer Reinforced Spikes
Bomber's Spark
Bomber's Workshop
Master Sawmill
Master Quarry
Bulk Air Filter
Air Silo
Airtight Insulation
Autonomous Pump
Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
IV Bomber's Workshop.png Bomber's Workshop 400 Oxygen.png 990
Wood.png 420
Stone.png 285
Minerals.png 70
BallistaPortrait.png Ballista
ScoutPortrait.png Hunter
CrusaderPortrait.png Partisan
(Skirmish only)
Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison Elite's Quarters
Master Warehouse
Intake Duct
Extended Lodgings
Masterful Masonry
Ballistae Overhaul
Mineral Conveyors
Wax-Treated Hoods