Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.
Level
|
Requirements
|
Cost
|
Unlocked units
|
Unlocked pieces
|
Unlocked buildings
|
Unlocked improvements
|
Building
|
Points
|
II
|
Barracks
|
50
|
360 195 45
|
Captor
|
All Windows Fire Arrows Throwing Poison Mounted Fire Arrows Mounted Poison
|
Masonry Guild Air Trader Homestead Home Extension
|
Advanced Bunkhouse Weighted Net Improved Masonry Mistfuel Lanterns Crosscut Saws Steel Pickaxes
|
III
|
Masonry Guild
|
250
|
540 285 120 35
|
Cannoneer
|
Reinforced Spikes Bomber's Spark
|
Bomber's Workshop Master Sawmill Master Quarry Bulk Air Filter Air Silo Airtight Insulation Autonomous Pump
|
Large Sleeping Quarters, Reinforced Traps, Expert Masonry, Refined Powder, Mechanized Pickaxes, Mineral Trollies, Two-Man Saws, Double-Filter Masks, Triple-Filter Masks
|
IV
|
Bomber's Workshop
|
400
|
990 420 285 70
|
Ballista Hunter Partisan (Skirmish only)
|
Tactician's Nook, Grand Banner, Decoy, Hell Arrows, Hell Poison, Hell Spark, Mounted Hell Arrows, Mounted Hell Poison
|
Elite's Quarters Master Warehouse Intake Duct
|
Extended Lodgings Masterful Masonry Ballistae Overhaul Mineral Conveyors Wax-Treated Hoods
|