Units

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Revision as of 19:26, 3 August 2024 by Aether (talk | contribs) (→‎Horrors)

Units

All units fight from distance and hovering over a human will display its range. Each unit has its own preferred height compared to the enemy and will receive increased bonuses when attacking from their preferred height. The amount of health units have depends on game difficulty.

The number of units that can be trained is limited by the Military Capacity, which starts at 10 and is increased at the Citadel. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

All units have an Oxygen maintenance cost that scales with the game difficulty. Units received as reinforcements during a mission do not have maintenance. The time it takes to train a unit also scales with game difficulty.

Each unit has one upgrade in the building they're recruited from and one skill in the Book of Insight.

During most missions Iris will be playable as a special unit. Iris can gain various passive and active skills via the Book of Insight. If she is killed she resurrects at the Citadel after a short time.

Unit Attack Size Height Speed Prosperity Unlock chapter Cost Recruited at Notes
Bowman
ArcherPortrait.png
Damage: 12
Area: 1
Cooldown: 2.8
Range: 11
1 High
(5m)
Normal 1 2 Oxygen.png 45 Oxygen
Wood.png 60 Wood
Minerals.png 1 Minerals
Citizens.png 1 Citizens
Barracks.png Barracks
Lobber
BowlerPortrait.png
Damage: 8
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal 1 2 Oxygen.png 60 Oxygen
Wood.png 60 Wood
Minerals.png 4 Minerals
Citizens.png 2 Citizens
Barracks.png Barracks
Captor
RetiariusPortrait.png
Damage: 4
Area: 2
Cooldown: 2.8
Range: 7
1 Low
(0-4m)
Normal 2 3 Oxygen.png 60 Oxygen
Wood.png 90 Wood
Minerals.png 6 Minerals
Citizens.png 2 Citizens
Barracks.png Barracks Attacks slow down horrors
Cannoneer
CannoneerPortrait.png
Damage: 20
Area: 9
Cooldown: 4.5
Range: 11
2 Low
(0-4m)
Slow 3 5 Oxygen.png 90 Oxygen
Wood.png 15 Wood
Minerals.png 15 Minerals
Citizens.png 3 Citizens
Mistfuel.png 2 Mistfuel
Bomber's Workshop.png Bomber's Workshop
Ballista
BallistaPortrait.png
Damage: 32
Area: Line
Cooldown: 4
Range: 16
2 High
(5m)
Slow 4 10 Oxygen.png 180 Oxygen
Wood.png 90 Wood
Minerals.png 40 Minerals
Citizens.png 3 Citizens
Mistfuel.png 2 Mistfuel
Bomber's Workshop.png Bomber's Workshop Attacks hit all horrors in a long line
Hunter
ScoutPortrait.png
Damage: 40
Area: 1
Cooldown: 4.8
Range: 16
1 Very High
(10m)
Fast 4 10 Oxygen.png 90 Oxygen
Wood.png 150 Wood
Minerals.png 10 Minerals
Citizens.png 2 Citizens
Elite's Quarters.png Elite's Quarters

Horrors

Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.

Horrors can also create Broodnests to take control of an area. Broodnests erupt during night or if attacked, releasing horrors. Horrors can also defile an Ancient Beacon, making it impossible to build nearby.

Horror Attack Damage Attack Cooldown Speed First appears in chapter Notes
Vermin: The Swarmer 2 1.25 Slow 1 Created by Broodnests
Feeble Vermin: The Swarmer 1 2.5 Slow 2
Fury 5 0.9 Fast 4
Centaur 5 1.5 Normal 6 Splits into 2-4 Vermin when killed
Does more damage to walls
Abomination 0 14 Slow 8 Attack creates Vermin
Sirenna: The Annihilator 30 1 N/A 8 1500 health
Uses various attacks depending on the situation
Each time it emerges from the ground spawns 45 Vermin