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Improvements
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Revision as of 15:24, 3 August 2024 by
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Improvements are purchased from various buildings to give permanent bonuses for the current mission.
Improvement
Effects
Cost
Time
Building
Prosperity Level
Basic Dormitory
+5 Military Capacity
180 Oxygen
25 Wood
5 Minerals
42 Seconds
Citadel
I
Leather Bow Grip
+4 Bowman Damage
180 Oxygen
25 Wood
5 Minerals
24 Seconds
Barracks
I
Leather Gauntlets
Increased Lobber Health
180 Oxygen
25 Wood
5 Minerals
24 Seconds
Barracks
I
Intense Training
+3 Range and Line of Sight for all Barracks units
180 Oxygen
25 Wood
10 Minerals
24 Seconds
Barracks
I
Advanced Bunkhouse
+5 Military Capacity
360 Oxygen
45 Wood
20 Minerals
120 Stone
42 Seconds
Citadel
II
Weighted Net
+ 2 Horrors hit by Captor attacks
360 Oxygen
45 Wood
20 Minerals
42 Seconds
Barracks
II
Improved Masonry
+20% Toughness Health Bonus
540 Oxygen
30 Minerals
150 Stone
33 Seconds
Masonry Guild
II
Mistful Lanterns
Increases the sight radius of buildings
360 Oxygen
45 Wood
20 Minerals
120 Stone
33 Seconds
Masonry Guild
II
Large Sleeping Quarters
+10 Military Capacity
810 Oxygen
70 Wood
40 Minerals
240 Stone
42 Seconds
Citadel
III
Reinforced Traps
15 Trap Health
810 Oxygen
70 Wood
60 Minerals
240 Stone
42 Seconds
Masonry Guild
III
Expert Masonry
+20% Toughness Health Bonus
720 Oxygen
50 Minerals
315 Stone
42 Seconds
Masonry Guild
III
Refined Powder
Increases the Cannoneer area blast
360 Oxygen
45 Wood
20 Minerals
33 Seconds
Bomber's Workshop
III
Double-Filter Masks
-10% Unit Maintenance
180 Oxygen
25 Wood
10 Minerals
24
Air Silo
III
Triple-Filter Masks
-10% Unit Maintenance
360 Oxygen
45 Wood
20 Minerals
120 Stone
33
Air Silo
III
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