Horrors: Difference between revisions
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| [[File:SirenPortrait.png|50px]] '''Sirena: The Annihilator''' || 30 || 1 || N/A || 8 || Massive health<br>Uses various attacks depending on the situation<br>Each time it emerges from the ground spawns 45 Vermin | | [[File:SirenPortrait.png|50px]] '''Sirena: The Annihilator''' || 30 || 1 || N/A || 8 || Massive health<br>Uses various attacks depending on the situation<br>Each time it emerges from the ground spawns 45 Vermin | ||
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| [[File:VerminPortrait.png|50px]] '''Opal Vermin: The Swarmer''' || 2 || 1.25 || Slow || Sandbox | | [[File:VerminPortrait.png|50px]] '''Opal Vermin: The Swarmer''' || 2 || 1.25 || Slow || Sandbox || | ||
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| [[File:SpiderPortrait.png|50px]] '''Opal Fury: The Sprinter''' || 5 || 0.9 || Fast || Sandbox | | [[File:SpiderPortrait.png|50px]] '''Opal Fury: The Sprinter''' || 5 || 0.9 || Fast || Sandbox || | ||
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| [[File:MatrioskaPortrait.png|50px]] '''Opal Centaur: The Wrecker''' || 5 || 1.5 || Normal || Sandbox | | [[File:MatrioskaPortrait.png|50px]] '''Opal Centaur: The Wrecker''' || 5 || 1.5 || Normal || Sandbox || Splits into 2-4 Vermin when killed<br>Does more damage to walls | ||
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| [[File:SpawnerPortrait.png|50px]] '''Opal Abomination: The Breeder''' || 0 || 14 || Slow || Sandbox | | [[File:SpawnerPortrait.png|50px]] '''Opal Abomination: The Breeder''' || 0 || 14 || Slow || Sandbox || Attack creates 9 Vermin | ||
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Revision as of 18:12, 4 August 2024
Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.
Some maps have Broodnests, which prevent building near them and spawn additional horrors during the final night. Broodnests will also spawn horrors if attacked.
The health of horrors depends on the game difficulty.