Prosperity: Difference between revisions
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! rowspan=2 | Cost | ! rowspan=2 | Cost | ||
! rowspan=2 | Unlocked units | ! rowspan=2 | Unlocked units | ||
! rowspan=2 | ! rowspan=2 | Unlocked pieces | ||
! rowspan=2 | ! rowspan=2 | Unlocked buildings | ||
! rowspan=2 | ! rowspan=2 | Unlocked improvements | ||
|- | |- | ||
! Building | ! Building | ||
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| Reinforced Spikes<br>Bomber's Spark | | Reinforced Spikes<br>Bomber's Spark | ||
| Bomber's Workshop<br>Master Sawmill<br>Master Quarry<br>Bulk Air Filter<br>Air Silo<br>Airtight Insulation<br>Autonomous Pump | | Bomber's Workshop<br>Master Sawmill<br>Master Quarry<br>Bulk Air Filter<br>Air Silo<br>Airtight Insulation<br>Autonomous Pump | ||
| Large Sleeping Quarters | | Large Sleeping Quarters<br>Reinforced Traps<br>Expert Masonry<br>Refined Powder<br>Mechanized Pickaxes<br>Mineral Trollies<br>Two-Man Saws<br>Double-Filter Masks<br>Triple-Filter Masks | ||
|- | |- | ||
| IV | | IV | ||
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| [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 | | [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 | ||
| [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | | [[File:BallistaPortrait.png|30px]] Ballista<br>[[File:ScoutPortrait.png|30px]] Hunter<br>[[File:CrusaderPortrait.png|30px]] Partisan<br>(Skirmish only) | ||
| Tactician's Nook | | Decoy<br>Tactician's Nook<br>Grand Banner<br>Hell Arrows<br>Hell Poison<br>Hell Spark<br>Mounted Hell Arrows<br>Mounted Hell Poison | ||
| Elite's Quarters<br>Master Warehouse<br>Intake Duct | | Elite's Quarters<br>Master Warehouse<br>Intake Duct | ||
| Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | | Extended Lodgings<br>Masterful Masonry<br>Ballistae Overhaul<br>Mineral Conveyors<br>Wax-Treated Hoods | ||
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Revision as of 07:45, 4 August 2024
Campaign and Skirmish missions have a Prosperity level, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new units, pieces, buildings and upgrades and increase Military Cap by 5.