Game modes: Difference between revisions

From Cataclismo Official Wiki
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! rowspan=2 | Level
! rowspan=2 | Level
! colspan=2 | Requirements
! colspan=2 | Requirements
! colspan=4 | Upgrade costs
! rowspan=2 | Upgrade costs
! rowspan=2 width=60% | Unlocked buildings
! rowspan=2 | Unlocked units
! rowspan=2 | Unlocked buildings
|-
|-
! Building
! Building
! Points
! Points
! [[File:Oxygen.png|25px]]
! [[File:Wood.png|25px]]
! [[File:Stone.png|25px]]
! [[File:Minerals.png|25px]]
|-
|-
| II || [[File:Barracks.png|25px]] Barracks || 50 || 360 || 195 || 45 || 0 || Masonry Guild, Air Trader, Homestead, Home Extension
| II || [[File:Barracks.png|75px]] Barracks || 50 || [[File:Oxygen.png|25px]] 360<br>[[File:Wood.png|25px]] 195<br>[[File:Stone.png|25px]] 45 || Captor || Masonry Guild<br>Air Trader<br>Homestead<br>Home Extension
|-
|-
| III || [[File:Masonry Guild.png|25px]] Masonry Guild || 250 || 540 || 285 || 120 || 35 || Bomber's Workshop, Master Sawmill, Master Quarry, Bulk Air Filter, Air Silo, Airtight Insulation, Autonomous Pump
| III || [[File:Masonry Guild.png|75px]] Masonry Guild || 250 || [[File:Oxygen.png|25px]] 540<br>[[File:Wood.png|25px]] 285<br>[[File:Stone.png|25px]] 120<br>[[File:Minerals.png|25px]] 35 || Cannoneer || Bomber's Workshop, Master Sawmill<br>Master Quarry, Bulk Air Filter<br>Air Silo, Airtight Insulation<br>Autonomous Pump
|-
|-
| IV || [[File:Bomber's Workshop.png|25px]] Bomber's Workshop || 400 || 990 || 420 || 285 || 70 || Elite's Quarters, Master Warehouse, Intake Duct
| IV || [[File:Bomber's Workshop.png|75px]] Bomber's Workshop || 400 || [[File:Oxygen.png|25px]] 990<br>[[File:Wood.png|25px]] 420<br>[[File:Stone.png|25px]] 285<br>[[File:Minerals.png|25px]] 70 || Ballista<br>Hunter<br>Partisan || Elite's Quarters<br>Master Warehouse<br>Intake Duct
|}
|}

Revision as of 07:19, 4 August 2024

Game modes

Cataclismo features four game modes:

  1. Campaign is the game's main story. Units, pieces and buildings are unlocked as the campaign progresses through missions and the Book of Insight is available.
  2. Skirmish contains two missions that last 4 nights each: Forgotten Glade and The Torrents. Everything starts unlocked.
  3. Endless mode features procedurally-generated maps of the chosen terrain. Only the most basic things start available, and everything else has to be unlocked using points. Progressively harder waves of enemies appear each night, with each wave granting a point.
  4. Sandbox mode allows all buildings and units to be placed instantly and for free.

Prosperity

Each settlement has a level of Prosperity, which starts at I. Once sufficient buildings and pieces have been constructed the Prosperity level can be increased, which unlocks new buildings and increase Military Cap by 5.

Level Requirements Upgrade costs Unlocked units Unlocked buildings
Building Points
II Barracks.png Barracks 50 Oxygen.png 360
Wood.png 195
Stone.png 45
Captor Masonry Guild
Air Trader
Homestead
Home Extension
III Masonry Guild.png Masonry Guild 250 Oxygen.png 540
Wood.png 285
Stone.png 120
Minerals.png 35
Cannoneer Bomber's Workshop, Master Sawmill
Master Quarry, Bulk Air Filter
Air Silo, Airtight Insulation
Autonomous Pump
IV Bomber's Workshop.png Bomber's Workshop 400 Oxygen.png 990
Wood.png 420
Stone.png 285
Minerals.png 70
Ballista
Hunter
Partisan
Elite's Quarters
Master Warehouse
Intake Duct