Improvements: Difference between revisions

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| '''Leather Gauntlets'''
| '''Leather Gauntlets'''
| Increases Lobber Health
| +40 Lobber Health
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| [[File:Oxygen.png|25px]] 180 Oxygen<br>[[File:Wood.png|25px]] 25 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| 24 Seconds
| 24 Seconds
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| 33 Seconds
| 33 Seconds
| Masonry Guild
| Masonry Guild
| II
|-
| '''Crosscut Saws'''
| Increases Wood harvesting rate
| [[File:Oxygen.png|25px]] 225 Oxygen<br>[[File:Wood.png|25px]] 18 Wood<br>[[File:Minerals.png|25px]] 5 Minerals
| 24 Seconds
| Warehouse
| II
|-
| '''Steel Pickaxes'''
| Increases Stone harvesting rate
| [[File:Oxygen.png|25px]] 135 Oxygen<br>[[File:Wood.png|25px]] 45 Wood<br>[[File:Minerals.png|25px]] 20 Minerals
| 24 Seconds
| Warehouse
| II
| II
|-
|-
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| IV
| IV
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HOW MUCH LOBBER HEALTH

Revision as of 16:01, 3 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission.

Improvement Effects Cost Time Building Prosperity Level
Basic Dormitory +5 Military Capacity Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
42 Seconds Citadel I
Leather Bow Grip +4 Bowman Damage Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Seconds Barracks I
Leather Gauntlets +40 Lobber Health Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Seconds Barracks I
Intense Training +3 Range and Line of Sight for all Barracks units Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 10 Minerals
24 Seconds Barracks I
Advanced Bunkhouse +5 Military Capacity Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
42 Seconds Citadel II
Weighted Net + 2 Horrors hit by Captor attacks Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
42 Seconds Barracks II
Improved Masonry +20% Toughness Health Bonus Oxygen.png 540 Oxygen
Minerals.png 30 Minerals
Stone.png 150 Stone
33 Seconds Masonry Guild II
Mistful Lanterns Increases the sight radius of buildings Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
33 Seconds Masonry Guild II
Crosscut Saws Increases Wood harvesting rate Oxygen.png 225 Oxygen
Wood.png 18 Wood
Minerals.png 5 Minerals
24 Seconds Warehouse II
Steel Pickaxes Increases Stone harvesting rate Oxygen.png 135 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
24 Seconds Warehouse II
Large Sleeping Quarters +10 Military Capacity Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
Stone.png 240 Stone
42 Seconds Citadel III
Reinforced Traps 15 Trap Health Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 60 Minerals
Stone.png 240 Stone
42 Seconds Masonry Guild III
Expert Masonry +20% Toughness Health Bonus Oxygen.png 720 Oxygen
Minerals.png 50 Minerals
Stone.png 315 Stone
42 Seconds Masonry Guild III
Refined Powder Increases the Cannoneer attack area-of-effect Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
33 Seconds Bomber's Workshop III
Double-Filter Masks -10% Unit Maintenance Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 10 Minerals
24 Air Silo III
Triple-Filter Masks -10% Unit Maintenance Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
33 Air Silo III
Extended Lodgings +10 Military Capacity Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
Stone.png 240 Stone
42 Seconds Citadel IV
Masterful Masonry +20% Toughness Health Bonus Oxygen.png 990 Oxygen
Minerals.png 75 Minerals
Stone.png 675 Stone
45 Seconds Masonry Guild IV
Ballistae Overhaul Increases the Ballista attack area-of-effect Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
42 Seconds Bomber's Workshop IV