Game modes: Difference between revisions

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== Buildings ==
== Buildings ==
If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.
You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.
'''Wood Pieces''': weak but versatile wood pieces
'''Wood Pieces''': weak but versatile wood pieces
* '''Primary'''
* '''Primary'''

Revision as of 18:07, 1 August 2024

Unit types

All humans fight from distance. Hovering over a human will display its range.

Each troop has its own role, strengths and weaknesses.

  • Lobbers have more health and a range of 7 tiles
  • Bowmen has less health and a range of 9 tiles

Different troops will fight better at different heights:

  • Low-ground units get increased splash damage when at 4 meters or less above their target
  • Hough-ground units have increased critical chance when at 5 meters or more above their target

Buildings

If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.

You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.

Wood Pieces: weak but versatile wood pieces

  • Primary
    • Wood Strut: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
  • Secondary
    • Wood Half Arch: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.