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== Combat ==
== Combat ==
Every night swarms of horrors will attack the settlement. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.
Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.


All humans fight from distance. Hovering over a human will display its range.
All humans fight from distance. Hovering over a human will display its range.

Revision as of 09:21, 2 August 2024

The world has been covered by a strange Mist. Dense patches of it are not passable.

Combat

Every night swarms of horrors will attack the settlement. Every night before the attack red arrows will show the directions of the attacking swarms and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. After surviving the first night the horrors will know about the settlement and individual ones can attack during the day as well.

All humans fight from distance. Hovering over a human will display its range.

The number of troops that can be trained is limited by the Military Capacity, which is increased as the settlement develops. A rally point can be set by selected by selecting a building that produces units and right-clicking where newly recruited units should move.

Each troop has its own role, strengths and weaknesses.

  • Lobbers have more health and a range of 7 tiles. Attacks hit multiple horrors and do low damage. Cost: 60 Oxygen, 60 Wood, 4 Minerals. 2 Citizens, 1 Military Capacity. Maintenance: 30 Oxygen/min. Train Time: 30 seconds.
  • Bowmen have less health and a range of 9 tiles. Attacks hit one horror and do moderate damage. Cost: 45 Oxygen, 60 Wood, 1 Minerals. 1 Citizens, 1 Military Capacity. Maintenance: 30 Oxygen/min. Train Time: 30 seconds.

Different troops will fight better at different heights:

  • Low-ground units get increased splash damage when at 4 meters or less above their target
  • Hough-ground units have increased critical chance when at 5 meters or more above their target

Missions

Chapter 1: A Herald's Message

Location: Outskirts

Description: Iris, I send a Herald to recall you posthaste. He's young but capable. Come home. - Rectora Elena.

  1. Tutorial: Basics
  2. Keep the Herald alive
  3. Deliver the message

Chapter 2: The Sola Gate

Location: Hogar

Description: Iris, we expect a swarm any moment. The city gates need your talents once more. - Rectora Elena.

  1. Tutorial: Building defenses
  2. Don't let the Sola Gate fall
  3. Keep Lady Iris alive

Chapter 3: The Forest Garrison

Location: Outskirts

Description: Iris, still no word from our forest garrison. Go. If the worst has happened, rebuild. - Rectora Elena.

  1. Tutorial: Settlement economy
  2. Defend the Citadel at all costs