Buildings: Difference between revisions

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** '''Double Door'''
** '''Double Door'''


'''Tactical Pieces''' provide benefits to nearby defenses or units next to them.
=== Tactical Pieces ===
* '''General Boosts'''
'''General Boosts''' provide benefits to nearby defenses or units next to them.
** '''Merlon''': stone cover that boosts the range of any unit behind it and upgrades the Toughness of any stone piece below it.
{| class="wikitable"
** '''Banner''': increases attack damage of nearby units.
! Piece
! Effect
|-
| '''Merlon'''
| Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
|-
| '''Merlon (inside corner)'''
| Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
|-
| '''Merlon (outside corner)'''
| Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
|-
| '''Banner'''
| Increases attack damage of adjacent units.
|}

Revision as of 06:12, 2 August 2024

Every settlement will begin with a Citadel, which produces 180 Oxygen, 8 Citizens and 10 Military Capacity and stores resources. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost.

Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.

A buildings can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won't collapse without Support. Buildings left without Support will be highlighted red.

You can recycle placed buildings to recover their resources pressing the recycle button below the build menu and then clicking on the buildings you want recycled.

Buildings can be stacked on top of other buildings if there is room.

Traps can be set up to damage approaching horrors but are destroyed after some use. Unlike other buildings recycling them does not refund resources.

Resource Gathering: When the menu is selected sources of wood will be highlighted on the map.

  • Raw Materials
    • Sawmill: Gathers Wood. Workers carry materials to the Citadel or a Warehouse. Needs trees around to be placed and the more resources are nearby the more will be gathered. Max. Production: 15 Wood/min. Cost: 75 Oxygen. Maintenance: 30 Oxygen/min. Build Time: 35 seconds.
    • Quarry: Gathers Stone and Minerals. Workers carry materials to the Citadel or a Warehouse. Needs stone or minerals around around to be placed and the more resources are nearby the more will be gathered.
  • Air Filtering
    • Air Filter: must be placed high. Max. Production: 180 Oxygen/min. Cost: 48 Wood. Build Time: 35 seconds. Citizens Needed: 2.

City Buildings

  • City Growth
    • Shack: basic housing that provides 4 Citizen Capacity. Can be placed on top of Stone and other buildings. Cost: 30 Wood. Maintenance: 15 Oxygen/min. Build Time: 35 seconds.
    • Beacon: expands the settlement's territory but may attract horrors. Cost: 28 Oxygen. Maintenance: 5 Oxygen/min. Build Time: 28 seconds.
  • Military Growth
    • Barracks: trains and improves Bowmen, Lobbers and Captors. Cost: 225 Oxygen and 120 Wood. Maintenance: 90 Oxygen/min. Build Time: 42 seconds. Citizens Needed: 10. Has a 3x3 flat area on top.

Pieces

If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.

A gap made traversable with wood pieces

Wood Pieces are quick, cheap and require less Support but their Toughness is low. The are perfect for quickly building complex structures and reaching distant places.

  • Primary
    • Wood Strut
  • Secondary
    • Wood Half Arch
  • Stairs
    • Wood Steps
Stone Bricks changing appearance as stacked

Stone Pieces are resilient but require more Support. They are the key to building tough walls and hardy structures

  • Primary
    • Stone Brick: Stone Bricks gain additional Toughness if they are stacked in rows of 3 and even more if they are stacked in rows of 6.
  • Secondary
    • Stone Half Arch
  • Stairs
    • Stone Steps
A piece of wall with multiple Tactical Pieces

Advanced Pieces

  • Doors allow human units to pass through walls and gain additional Toughness if embedded in Stone Bricks.
    • Door
    • Double Door

Tactical Pieces

General Boosts provide benefits to nearby defenses or units next to them.

Piece Effect
Merlon Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
Merlon (inside corner) Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
Merlon (outside corner) Boosts the range of any unit behind it and upgrades the Toughness of stone pieces below it
Banner Increases attack damage of adjacent units.