Game modes: Difference between revisions
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Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. | Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units. | ||
Your Citadel is your settlement's heart. It must not fall. It produces some Oxygen and stores natural resources like Wood, which you will need to rebuild your fortress. Buildings | Your Citadel is your settlement's heart. It must not fall. It produces some Oxygen and stores natural resources like Wood, which you will need to rebuild your fortress. | ||
Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere. | |||
Units and buildings need sufficient Oxygen to survive. | Units and buildings need sufficient Oxygen to survive. | ||
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'''Resource Gathering''': When the menu is selected sources of wood will be highlighted on the map. | '''Resource Gathering''': When the menu is selected sources of wood will be highlighted on the map. | ||
* '''Raw Materials''' | * '''Raw Materials''' | ||
** '''Sawmill''': workers carry materials to the Citadel or a Warehouse. Needs trees around to be placed and the more trees are nearby the more will be gathered. Max. Production: 15 Wood/min. Cost: 75 Oxygen. Maintenance: 30 Oxygen/min. Time: 35 seconds. | ** '''Sawmill''': workers carry materials to the Citadel or a Warehouse. Needs trees around to be placed and the more trees are nearby the more will be gathered. Max. Production: 15 Wood/min. Cost: 75 Oxygen. Maintenance: 30 Oxygen/min. Build Time: 35 seconds. | ||
* '''Air Filtering''' | * '''Air Filtering''' | ||
** '''Air Filter''': must be placed high. Max. Production: 180 Oxygen/min. Cost: 48 Wood. Time: 35 seconds. Citizens Needed: 2. | ** '''Air Filter''': must be placed high. Max. Production: 180 Oxygen/min. Cost: 48 Wood. Build Time: 35 seconds. Citizens Needed: 2. | ||
'''City Buildings''' | '''City Buildings''' | ||
* '''City Growth''' | * '''City Growth''' | ||
** '''Shack''': basic housing that provides 4 Citizen Capacity. Can be placed on top of Stone and other buildings. Cost: 30 Wood. Maintenance: 15 Oxygen/min. Time: 35 seconds. | ** '''Shack''': basic housing that provides 4 Citizen Capacity. Can be placed on top of Stone and other buildings. Cost: 30 Wood. Maintenance: 15 Oxygen/min. Build Time: 35 seconds. | ||
** '''Beacon''': expands the settlement's territory. Cost: 28 Oxygen. Maintenance: 5 Oxygen/min. Build Time: 28 seconds. | |||
== Missions == | == Missions == |
Revision as of 05:27, 2 August 2024
The world has been covered by a strange Mist. Dense patches of it are not passable.
Horrors are attracted to human settlements and attack frequently. Swarms attack every night but scattered horrors can also sometimes attack in daylight. Every night before the attack a red arrow will show the direction of the attacking swarm and a curved bar on top will show the remaining time until they attack. Hovering over the attack direction arrow will list the attacking units.
Your Citadel is your settlement's heart. It must not fall. It produces some Oxygen and stores natural resources like Wood, which you will need to rebuild your fortress.
Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.
Units and buildings need sufficient Oxygen to survive.
Unit types
All humans fight from distance. Hovering over a human will display its range.
Each troop has its own role, strengths and weaknesses.
- Lobbers have more health and a range of 7 tiles
- Bowmen has less health and a range of 9 tiles
Different troops will fight better at different heights:
- Low-ground units get increased splash damage when at 4 meters or less above their target
- Hough-ground units have increased critical chance when at 5 meters or more above their target
Buildings
All buildings need a path to the citadel to function and will shut down if pieces facilitating this are destroyed or recycled.
Buildings can be stacked on top of other buildings if there is room.
Air filters need height to work effectively.
Resource Gathering: When the menu is selected sources of wood will be highlighted on the map.
- Raw Materials
- Sawmill: workers carry materials to the Citadel or a Warehouse. Needs trees around to be placed and the more trees are nearby the more will be gathered. Max. Production: 15 Wood/min. Cost: 75 Oxygen. Maintenance: 30 Oxygen/min. Build Time: 35 seconds.
- Air Filtering
- Air Filter: must be placed high. Max. Production: 180 Oxygen/min. Cost: 48 Wood. Build Time: 35 seconds. Citizens Needed: 2.
City Buildings
- City Growth
- Shack: basic housing that provides 4 Citizen Capacity. Can be placed on top of Stone and other buildings. Cost: 30 Wood. Maintenance: 15 Oxygen/min. Build Time: 35 seconds.
- Beacon: expands the settlement's territory. Cost: 28 Oxygen. Maintenance: 5 Oxygen/min. Build Time: 28 seconds.
Missions
Chapter 1: A Herald's Message
Location: Outskirts
Description: Iris, I send a Herald to recall you posthaste. He's young but capable. Come home. - Rectora Elena.
- Tutorial: Basics
- Keep the Herald alive
- Deliver the message
Chapter 2: The Sola Gate
Location: Hogar
Description: Iris, we expect a swarm any moment. The city gates need your talents once more. - Rectora Elena.
- Tutorial: Building defenses
- Don't let the Sola Gate fall
- Keep Lady Iris alive
Chapter 3: The Forest Garrison
Location: Outskirts
Description: Iris, still no word from our forest garrison. Go. If the worst has happened, rebuild. - Rectora Elena.
- Tutorial: Settlement economy
- Defend the Citadel at all costs