Improvements: Difference between revisions

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| Masonry Guild
| Masonry Guild
| II
| II
|-
| '''Large Sleeping Quarters'''
| +5 Military Capacity
| [[File:Oxygen.png|25px]] 810 Oxygen<br>[[File:Wood.png|25px]] 70 Wood<br>[[File:Minerals.png|25px]] 40 Minerals<br>[[File:Stone.png|25px]] 240 Stone
| 42 Seconds
| Citadel
| III
|}
|}

Revision as of 15:02, 3 August 2024

Improvements are purchased from various buildings to give permanent bonuses for the current mission.

Improvement Effects Cost Time Building Prosperity Level
Basic Dormitory +5 Military Capacity Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
42 Seconds Citadel I
Leather Bow Grip +4 Bowman Damage Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Seconds Barracks I
Leather Gauntlets Increased Lobber Health Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 5 Minerals
24 Seconds Barracks I
Intense Training +3 Range and Line of Sight for all Barracks units Oxygen.png 180 Oxygen
Wood.png 25 Wood
Minerals.png 10 Minerals
24 Seconds Barracks I
Advanced Bunkhouse +5 Military Capacity Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
42 Seconds Citadel II
Weighted Net + 2 Horrors hit by Captor attacks Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
42 Seconds Barracks II
Improved Masonry +20% Toughness health bonus Oxygen.png 540 Oxygen
Minerals.png 30 Minerals
Stone.png 150 Stone
33 Seconds Masonry Guild II
Mistful Lanterns Increases the sight radius of buildings Oxygen.png 360 Oxygen
Wood.png 45 Wood
Minerals.png 20 Minerals
Stone.png 120 Stone
33 Seconds Masonry Guild II
Large Sleeping Quarters +5 Military Capacity Oxygen.png 810 Oxygen
Wood.png 70 Wood
Minerals.png 40 Minerals
Stone.png 240 Stone
42 Seconds Citadel III