Pieces: Difference between revisions

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* On Expedition missions pieces must be obtained from caches on the map and may only be built in a limited number.
* On Expedition missions pieces must be obtained from caches on the map and may only be built in a limited number.


Pieces made primarily of Stone have a Toughness rating. If there are enough other pieces made primarily of stone underneath or above them their Toughness will upgrade, visibly changing the appearance of the entire column of pieces. Pieces gain x10 health if there are 3 pieces above/below them and x25 health if there are 6 pieces above/below them. Pieces that are in danger of breaking will glow red.
Pieces made primarily of Stone have a Toughness rating. If there are enough other pieces made primarily of stone underneath or above them their Toughness will upgrade, visibly changing the appearance of the entire column of pieces. Pieces gain x10 health if there are 3 pieces above/below them and x25 health if there are 6 pieces above/below them. Pieces that are in danger of breaking will glow red. With the Improved Masonry improvement the bonus is increased to x12 and x30 respectively.


== Wood and Stone Pieces ==
== Wood and Stone Pieces ==

Revision as of 14:41, 3 August 2024

Stone Pieces changing appearance as their Toughness increases

Pieces are constructed instantly and nlike buildings pieces can be constructed anywhere. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line. A piece can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported pieces may collapse. When time is paused a piece won't collapse without Support and will be highlighted red.

You can recycle placed pieces by pressing the recycle button below the build menu and then clicking on the buildings you want recycled.

Pieces may be placed in two ways depending on the current mission.

  • On City Building missions pieces are constructed with resources like buildings.
  • On Expedition missions pieces must be obtained from caches on the map and may only be built in a limited number.

Pieces made primarily of Stone have a Toughness rating. If there are enough other pieces made primarily of stone underneath or above them their Toughness will upgrade, visibly changing the appearance of the entire column of pieces. Pieces gain x10 health if there are 3 pieces above/below them and x25 health if there are 6 pieces above/below them. Pieces that are in danger of breaking will glow red. With the Improved Masonry improvement the bonus is increased to x12 and x30 respectively.

Wood and Stone Pieces

A gap made traversable with wood pieces

Wood Pieces require less Support but their health is minimal. Their purpose is in aiding travel, either across caps or to reach the top of Stone Pieces. Wood Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.

Stone Pieces have more health and gain Toughness but require more Support. Stone Pieces do not require any level of Prosperity to be constructed but some must be unlocked with skills from the Book of Insight.

Advanced Pieces

Doors

Doors are available from the start and allow units to pass through walls. They allow other buildings to be constructed above them.

Door Effect Health Cost
Door.png Door Allows only human units to pass 6 Stone.png 15 Stone
Wood.png 24 Wood
Minerals.png 4 Minerals
Double Door.png Double Door Allows only human units to pass 8 Stone.png 25 Stone
Wood.png 36 Wood
Minerals.png 6 Minerals
Arch Doorway 1x1.png Arch Doorway (1x1) Allows all units to pass 2 Stone.png 6 Stone
Arch Doorway 1x2.png Arch Doorway (1x2) Allows all units to pass 3 Stone.png 12 Stone

Windows

Windows are unlocked at Prosperity level II and boost the range of units behind it. They allow other buildings to be constructed above them.

Window Health Cost
Window.png Window 2 Stone.png 8 Stone
Wide Window.png Wide Window 3 Stone.png 12 Stone
Corner Window.png Corner Window 2 Stone.png 8 Stone

Roofs

Roofs are unlocked starting with chapter 8 when rain becomes present and will give units shelter from the rain. All of them cost 1 Wood.

Tactical Pieces

General Boosts

General Boosts provide benefits to nearby defenses or units next to them.

Tactical Piece Effect Health Cost Prosperity Level
Merlon.png Merlon Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall Stone.png 6 Stone I
Merlon (interior corner).png Merlon (interior corner) Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall Stone.png 15 Stone I
Merlon (exterior corner).png Merlon (exterior corner) Boosts the range of any unit behind it
Upgrades the Toughness of stone pieces below it
Scales with wall Stone.png 6 Stone I
Banner.png Banner Increases attack damage of adjacent units by 25%. 1 Stone.png 12 Stone
Minerals.png 10 Minerals
I
Tactician's Nook.png Tactician's Nook Reduces the cooldown of special skills
Must be placed on a wall
Scales with wall Stone.png 25 Stone
Minerals.png 25 Minerals
Mistfuel.png 2 Mistfuel
IV
Grand Banner.png Grand Banner Increases attack damage of adjacent units by 50%. 1 Stone.png 12 Stone
Minerals.png 10 Minerals
IV

Traps

Traps can be set up to damage approaching horrors but lose health in the process. Unlike other buildings recycling them does not refund resources.

Trap Effect Health Cost Prosperity Level
Spikes.png Spikes Deals damage to any horror walking through it 30 Wood.png 15 Wood I
Reinforced Spikes.png Reinforced Spikes Deals high damage to any horror walking through it 60 Wood.png 30 Wood
Oxygen.png 20 Oxygen
Minerals.png 2 Minerals
III
Decoy.png Decoy Attracts nearby horrors and explodes when destroyed, inflicting Burning on all attacking horrors 75 Wood.png 120 Wood
Minerals.png 12 Minerals
Mistfuel.png 2 Mistfuel
IV

Specialist Boosts

Specialist Boosts give adjacent units attack bonuses. More compact versions can be unlocked via the Book of Insight.

Specialist Boost Effect Cost Prosperity Level
Fire Arrows.png Fire Arrows Bowman, Hunter and Partisan attacks cause damage over time
Can be upgraded into Hell Arrows for the cost difference
Stone.png 15 Stone
Minerals.png 25 Minerals
II
Throwing Poison.png Throwing Poison Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed
Can be upgraded into Hell Poison for the cost difference
Stone.png 15 Stone
Minerals.png 25 Minerals
II
Bomber's Spark.png Bomber's Spark Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed
Can be upgraded into Hell Spark for the cost difference
Stone.png 18 Stone
Minerals.png 30 Minerals
Mistfuel.png 2 Mistfuel
III
Hell Arrows.png Hell Arrows Bowman, Hunter and Partisan attacks cause damage over time
Can also be upgraded from Fire Arrows for the cost difference
Stone.png 60 Stone
Minerals.png 45 Minerals
Oxygen.png 90 Oxygen
IV
Hell Poison.png Hell Poison Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed
Can also be upgraded from Throwing Poison for the cost difference
Stone.png 75 Stone
Minerals.png 50 Minerals
Oxygen.png 90 Oxygen
IV
Hell Spark.png Hell Spark Cannoneer and Ballista attacks cause horrors to damage nearby horrors when killed
Can also be upgraded from Bomber's Spark for the cost difference
Stone.png 81 Stone
Minerals.png 58 Minerals
Oxygen.png 90 Oxygen
Mistfuel.png 2 Mistfuel
IV

Mounted Specialist Boosts

Mounted Specialist Boosts can only be built after purchasing the Advanced Stone Pieces skill in the Book of Insight. They are similar to the basic Specialist Boosts but cheaper and more compact.

Specialist Boost Effect Cost Prosperity Level
Mounted Fire Arrows.png Mounted Fire Arrows Bowman, Hunter and Partisan attacks cause damage over time
Can be upgraded into Hell Arrows for the cost difference
Stone.png 8 Stone
Minerals.png 10 Minerals
II
Mounted Poison.png Mounted Poison Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed
Can be upgraded into Hell Poison for the cost difference
Stone.png 8 Stone
Minerals.png 10 Minerals
II
Mounted Hell Arrows.png Mounted Hell Arrows Bowman, Hunter and Partisan attacks cause damage over time
Can also be upgraded from Fire Arrows for the cost difference
Stone.png 31 Stone
Minerals.png 23 Minerals
Oxygen.png 45 Oxygen
IV
Mounted Hell Poison.png Mounted Hell Poison Lobber and Captor attacks cause horrors to inflict Slowed and Corroding on nearby horrors when killed
Can also be upgraded from Throwing Poison for the cost difference
Stone.png 39 Stone
Minerals.png 25 Minerals
Oxygen.png 45 Oxygen
IV