Game modes: Difference between revisions

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You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.
You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.
Structures can be built out of Wood and Stone pieces. Wood pieces are quick, cheap and versatile, but not very resilient. They're ideal for reaching distant places quickly. Stone pieces are resilient and ideal for building defenses but are heavy and require more Support.


'''Wood Pieces''': weak but versatile wood pieces
'''Wood Pieces''': weak but versatile wood pieces

Revision as of 18:13, 1 August 2024

Unit types

All humans fight from distance. Hovering over a human will display its range.

Each troop has its own role, strengths and weaknesses.

  • Lobbers have more health and a range of 7 tiles
  • Bowmen has less health and a range of 9 tiles

Different troops will fight better at different heights:

  • Low-ground units get increased splash damage when at 4 meters or less above their target
  • Hough-ground units have increased critical chance when at 5 meters or more above their target

Buildings

If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.

You can recover any piece you've placed by pressing the recycle button below the build menu and then clicking on the piece you want recycled.

Structures can be built out of Wood and Stone pieces. Wood pieces are quick, cheap and versatile, but not very resilient. They're ideal for reaching distant places quickly. Stone pieces are resilient and ideal for building defenses but are heavy and require more Support.

Wood Pieces: weak but versatile wood pieces

  • Primary
    • Wood Strut: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.
  • Secondary
    • Wood Half Arch: Wood pieces are cheap, weak and don't increase Toughness when built high. They are perfect for quickly building complex structures and reaching distant places.