Game modes: Difference between revisions
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* '''Low-ground''' units get increased splash damage when at 4 meters or less above their target | * '''Low-ground''' units get increased splash damage when at 4 meters or less above their target | ||
* '''Hough-ground''' units have increased critical chance when at 5 meters or more above their target | * '''Hough-ground''' units have increased critical chance when at 5 meters or more above their target | ||
== Buildings == | |||
'''Wood Pieces''': weak but versatile wood pieces |
Revision as of 18:03, 1 August 2024
Unit types
All humans fight from distance. Hovering over a human will display its range.
Each troop has its own role, strengths and weaknesses.
- Lobbers have more health and a range of 7 tiles
- Bowmen has less health and a range of 9 tiles
Different troops will fight better at different heights:
- Low-ground units get increased splash damage when at 4 meters or less above their target
- Hough-ground units have increased critical chance when at 5 meters or more above their target
Buildings
Wood Pieces: weak but versatile wood pieces