Buildings: Difference between revisions
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=== Tactical Pieces === | === Tactical Pieces === | ||
'''General Boosts''' provide benefits to nearby defenses or units next to them. | '''General Boosts''' provide benefits to nearby defenses or units next to them. | ||
{| class="wikitable" | {| class="wikitable" | ||
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! Toughness | ! Toughness | ||
! Cost | ! Cost | ||
! Prosperity Level | |||
|- | |- | ||
| [[File:Merlon.png|50px]] '''Merlon''' | | [[File:Merlon.png|50px]] '''Merlon''' | ||
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| 2 | | 2 | ||
| [[File:Stone.png|25px]] 6 Stone | | [[File:Stone.png|25px]] 6 Stone | ||
| 1 | |||
|- | |- | ||
| [[File:Merlon (interior corner).png|50px]] '''Merlon (interior corner)''' | | [[File:Merlon (interior corner).png|50px]] '''Merlon (interior corner)''' | ||
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| 2 | | 2 | ||
| [[File:Stone.png|25px]] 15 Stone | | [[File:Stone.png|25px]] 15 Stone | ||
| 1 | |||
|- | |- | ||
| [[File:Merlon (exterior corner).png|50px]] '''Merlon (exterior corner)''' | | [[File:Merlon (exterior corner).png|50px]] '''Merlon (exterior corner)''' | ||
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| [[File:Stone.png|25px]] 6 Stone | | [[File:Stone.png|25px]] 6 Stone | ||
| 1 | |||
|- | |- | ||
| [[File:Banner.png|50px]] '''Banner''' | | [[File:Banner.png|50px]] '''Banner''' | ||
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| 1 | | 1 | ||
| [[File:Stone.png|25px]] 12 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | | [[File:Stone.png|25px]] 12 Stone<br>[[File:Minerals.png|25px]] 10 Minerals | ||
| 1 | |||
|} | |} | ||
'''Traps''' can be set up to damage approaching horrors but are destroyed after some use. Unlike other buildings recycling them does not refund resources. | '''Traps''' can be set up to damage approaching horrors but are destroyed after some use. Unlike other buildings recycling them does not refund resources. |
Revision as of 10:47, 2 August 2024
Every settlement will begin with a Citadel, which produces 180 Oxygen, 8 Citizens and 10 Military Capacity and stores resources. All buildings need a path to the Citadel to function and will shut down if pieces facilitating this are destroyed or recycled. If the Citadel is destroyed the mission is lost.
Buildings must be placed within owned territory, which is projected around the Citadel and Beacons. Pieces can be built anywhere.
A buildings can only be placed where it has enough Support from below. If sections providing Support are destroyed or removed the supported building may collapse. When time is paused a building won't collapse without Support. Buildings left without Support will be highlighted red.
You can recycle placed buildings to recover their resources pressing the recycle button below the build menu and then clicking on the buildings you want recycled.
Buildings can be stacked on top of other buildings if there is room.
Resource Gathering
Raw Materials: Workers carry materials from the resource gathering building to the nearest Warehouse or Citadel. The shorter the distance the faster resources will be gathered.
Air Filtering
- Air Filter: must be placed high. Max. Production: 180 Oxygen/min. Cost: 48 Wood. Build Time: 35 seconds. Citizens Needed: 2.
City Buildings
City Growth
- Shack: basic housing that provides 4 Citizen Capacity. Can be placed on top of Stone and other buildings. Cost: 30 Wood. Maintenance: 15 Oxygen/min. Build Time: 35 seconds.
- Beacon: expands the settlement's territory but may attract horrors. Cost: 28 Oxygen. Maintenance: 5 Oxygen/min. Build Time: 28 seconds.
Military Growth
- Barracks: trains and improves Bowmen, Lobbers and Captors. Cost: 225 Oxygen and 120 Wood. Maintenance: 90 Oxygen/min. Build Time: 42 seconds. Citizens Needed: 10. Has a 3x3 flat area on top.
Building Supplements: unlocked at Prosperity level 2.
Pieces
Pieces are constructed instantly. If you hold and drag with left mouse button pressed you can build multiple pieces in a straight line.
Pieces made primarily of stone will have their Toughness upgraded if there are other pieces made primarily of stone underneath or above them. They gain x10 Toughness if there are 3 pieces above/below and x25 Toughness if there are 6 pieces above/below. Pieces that are in danger of breaking will glow red.
Wood Pieces are quick, cheap and require less Support but their Toughness is low. The are perfect for quickly building complex structures and reaching distant places.
- Primary
- Wood Strut
- Secondary
- Wood Half Arch
- Stairs
- Wood Steps
Stone Pieces are resilient but require more Support.
- Primary
- Stone Brick
- Secondary
- Stone Half Arch
- Stairs
- Stone Steps
Advanced Pieces
Doors are available from the start and allow units to pass through walls.
Windows are unlocked at Prosperity level 2.
Tactical Pieces
General Boosts provide benefits to nearby defenses or units next to them.
Traps can be set up to damage approaching horrors but are destroyed after some use. Unlike other buildings recycling them does not refund resources.
- Spikes: deals damage to any horror walking through it.
Specialist Boosts Specialist Boosts are unlocked at Prosperity level 2.